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Tom Gibson

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Everything posted by Tom Gibson

  1. FSX appears to be pretty much identical. From the FSX SDK: Trigger This element is used to add a trigger to the scene. Triggers are used to define regions in the world that will cause an event when the user’s aircraft enters that region. Triggers can presently be used to specify refueling stations and weather areas (like thermals or ridge lifts). To aid in the construction of scenery using triggers, it is possible to make them visible in the simulation by setting ShowTriggers=1 in the [SCENERY] section of the FSX.cfg file. Set ShowTriggers=0 to stop highlighting the triggers. This element is allowed to contain Fuel, Vertex and TriggerWeatherData data, which must occur in that order, and should not be terminated with ‘/>’. <Trigger type="WEATHER" triggerHeight="3000"> <!-- Trigger data --> </Trigger> Attribute Description Acceptable Values type Type of trigger REFUEL_REPAIR WEATHER triggerHeight Height of trigger in meters. Primarily used for weather triggers. Non-negative floating point number Fuel This element is used to specify fuel availability for a fuel trigger. This element is not allowed to contain other data and must be terminated with ‘/>’. <Fuel type="100" availability="YES"/> Attribute Description Acceptable Values type Type of fuel 73 87 100 130 145 MOGAS JET JETA JETA1 JETAP JETB JET4 JET5 UNKNOWN availability Fuel availability YES NO UNKNOWN PRIOR_REQUEST TriggerWeatherData This element is used to specify a weather setting for a trigger. Weather triggers can be used to create thermals and ridge lifts for gliders and areas of turbulence. This element is not allowed to contain other data and must be terminated with ‘/>’. <TriggerWeatherData type="THERMAL" heading="270.0" scalar=".70"/> Attribute Description Acceptable Values type Type of weather data THERMAL NONDIRECTIONAL_TURBULENCE DIRECTIONAL_TURBULENCE RIDGE_LIFT heading Heading vector applied to weather data 0.0 to 360.0 floating point value scalar Scalar value applied to wind speed that is used to generate lift and turbulence. Floating point number between 0.0 and 1.0.
  2. If you can't find thermals for your desired area, you can create them manually if you want to. Here is the contents of an XML file from the FS2004 SDK that creates a thermal area in the Morton, WA area when compiled using the FS2004 BGLComp (in the BGLComp SDK). First the description: "MORTON RIDGE ============= The Morton Ridge lift box is located ~2 miles to the SE (hdg 125 from the Strom airport) at the east end of Riffe Lake (lat: N46 28.94, W122 11.28). For lift to be generated, there needs to be surface wind set up at ~20kts, from ~240 degrees." <?xml version="1.0" encoding="ISO-8859-1"?> <FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd" > <!-- RidgeLift Morton WA --> <SceneryObject lat="46 29.15" lon="-122 10.85" alt="50" pitch="0" bank="0" heading="240" altitudeIsAgl="TRUE" imageComplexity="SPARSE"> <Trigger type="WEATHER" triggerHeight="3000.0"> <Vertex biasX = "-1000.0" biasZ="-1000.0"/> <Vertex biasX = "-1000.0" biasZ="1000.0"/> <Vertex biasX = "1000.0" biasZ="1000.0"/> <Vertex biasX = "1000.0" biasZ="-1000.0"/> <TriggerWeatherData type="RIDGE_LIFT" heading="240.0" scalar="0.75"/> </Trigger> </SceneryObject> </FSData> Just change the lat and lon values for your area and compile. If you want to change more than that, there is info in the BGLComp SDK doc file about that. Here is a sample XML file that sets up 3 thermals. Description: "CHELAN THERMAL =============== The Chelan thermal is located just SW of the Chelan Mun airport (S10). The exact location is a butte located at the following lat/lon: N47* 48.33’ W120* 1.64 Slew up at Chelan Mun and over to the lat/lon. Start thermaling just above the butte. Work your way up until the lift stops. From there you can fly south to the Waterville airport and you will find another thermal that starts at about 6,500 feet. The exact location is N47* 39.22 W120* 3.35. You can continue south toward Pangborn Meml (KEAT) and there is a thermal located directly over the airport that begins at or about 5,000 feet. The exact location is N47* 23.91 W120* 12.94’. that begins at or about 5,000 feet. The exact location is N47* 23.91 W120* 12.94’. From there you should have enough altitude when the thermal tops out to cross the mountain range south of Pangborn Meml and land at Bowers (KELN). It’s best to setup a flight plan and have the waypoints in the GPS. It’s a great flight that’s fun and challenging." <?xml version="1.0" encoding="ISO-8859-1"?> <FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd" > <!-- Thermal Chelan --> <SceneryObject lat="47 48.35" lon="-120 1.83" alt="200" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="SPARSE"> <Trigger type="WEATHER" triggerHeight="3000"> <Vertex biasX="-1500.0" biasZ="-1500.0" /> <Vertex biasX="-1500.0" biasZ="1500.0" /> <Vertex biasX="1500.0" biasZ="1500.0" /> <Vertex biasX="1500.0" biasZ="-1500.0" /> <TriggerWeatherData type="THERMAL"></TriggerWeatherData> </Trigger> </SceneryObject> <!-- Thermal Waterville--> <SceneryObject lat="47 39.24" lon="-120 3.32" alt="1000" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="SPARSE"> <Trigger type="WEATHER" triggerHeight="3000"> <Vertex biasX="-1500.0" biasZ="-1500.0" /> <Vertex biasX="-1500.0" biasZ="1500.0" /> <Vertex biasX="1500.0" biasZ="1500.0" /> <Vertex biasX="1500.0" biasZ="-1500.0" /> <TriggerWeatherData type="THERMAL"></TriggerWeatherData> </Trigger> </SceneryObject> <!-- Thermal KEAT--> <SceneryObject lat="47 23.91" lon="-120 12.40" alt="1000" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="SPARSE"> <Trigger type="WEATHER" triggerHeight="4000"> <Vertex biasX="-1800.0" biasZ="-1800.0" /> <Vertex biasX="-1800.0" biasZ="1800.0" /> <Vertex biasX="1800.0" biasZ="1800.0" /> <Vertex biasX="1800.0" biasZ="-1800.0" /> <TriggerWeatherData type="THERMAL"></TriggerWeatherData> </Trigger> </SceneryObject> </FSData> Note that both these files are already present in the default scenery and do not need to be added. An explanation of the XML code from the SDK - you can ignore the Fuel Trigger stuff. "Trigger This element is used to add a trigger to the scene. Triggers are used to define regions in the world that will cause an event when the user’s aircraft enters that region. Triggers can presently be used to specify refueling stations and weather areas (like thermals or ridge lifts). To aid in the construction of scenery using triggers, it is possible to make them visible in the game by setting ShowTriggers=1 in the [SCENERY] section of the Flight Simulator .CFG file. Set ShowTriggers=0 to stop highlighting the triggers. This element is allowed to contain other data and should not be terminated with ‘/>’. <Trigger type=”WEATHER” triggerHeight=”3000”> <!-- Trigger data --> </Trigger> Attribute Description Acceptable Values type Type of trigger REFUEL_REPAIR or WEATHER triggerHeight Height of trigger. Primarily used for weather triggers. Non-negative floating point number The object types allowed within a Trigger are: Fuel Vertex TriggerWeatherData Fuel This element is used to specify fuel availability for a Fuel Trigger. This element is not allowed to contain other data and must be terminated with ‘/>’. <Fuel type=”100” availability=”YES”/> Attribute Description Acceptable Values type Type of fuel 73, 87, 100, 130, 145, MOGAS, JET, JETA, JETA1, JETAP, JETB, JET4, JET5 availability Fuel availability YES, NO, UNKNOWN, PRIOR_REQUEST Vertex This element is used to specify a point along a poly-line that is the outline of the base of a trigger. This element is not allowed to contain other data and must be terminated with ‘/>’. <Vertex biasX=”33.44396446” biasZ=”12.72089861”/> Attribute Description Acceptable Values biasX Bias along latitudinal axis in meters Floating point number biasZ Bias along longitudinal axis in meters Floating point number TriggerWeatherData This element is used to specify a weather setting for a trigger. Weather triggers can be used to create thermals and ridge lifts for gliders and areas of turbulence. This element is not allowed to contain other data and must be terminated with ‘/>’. <TriggerWeatherData type=”THERMAL” heading=”270.0” scalar=”.70”/> Attribute Description Acceptable Values type Type of weather data THERMAL, UNIDIRECTIONAL_TURBULENCE, DIRECTIONAL_TURBULENCE, RIDGE_LIFT heading Heading vector applied to weather data 0-360 floating point scalar Scalar value applied to wind speed that is used to generate lift and turbulence. Floating point number between 0 and 1.0.
  3. I just tried it with a different program, Ground2K4. It didn't work for me either. Looks like a bug in FS9 IMO.
  4. You need to create an LWM land polygon in that area first. SBuilder can do that too.
  5. Since the library is no longer controlled by administrators, that kind of information now needs to be supplied for each file by the authors. They can always put it in their descriptions. For example, all of my complete planes now have the word "complete" in the description, along with what I call them, Base Packs.
  6. Yes indeed. I have several users who are Austrian and none of them can download anything here. They have to use a VPN or have someone else download the files. I'm surprised this hasn't been fixed yet?
  7. I search by Browse/Downloads - then use the search box in the upper right corner. Note you cannot search by file name.
  8. You also end up with a "new version" if you change the main picture. Almost all of my files got this and are now "updated". Still the old files. I distinguish them by giving real updates a new version number (i.e. Version 4.1) and a description of the update (i.e. changelog). The "picture only" updates have no version number (flightsim uses the update date as the version number) and no description.
  9. Try commenting out the line in the panel.cfg file as found in the DC-6B Base Pack's FS2004 Realistic Engine Start.txt file.
  10. Try commenting out the line in the panel.cfg file as found in the DC-6B Base Pack's FS2004 Realistic Engine Start.txt file.
  11. 1. At the top of the page Browse/Downloads. 2. Then at the upper right corner of the screen is the blue search box. Enter your search terms there. 3. No filename search, only what is in the title and description of the file. 4. Press Enter or click the magnifying glass. Hope this helps,
  12. I’d like to thank Adrian and the team for fixing this issue quickly, we all appreciate it!
  13. Oh no, you've changed the links to all the forums and the library files. Great. I changed dozens of links on my site and now they're all broken. I understand that the site is still in flux but a basic thing like links to files wasn't finalized when you brought up the site? Wow. They will remain broken until someone assures me that they will NEVER change again in the foreseeable future.
  14. Tom Gibson

    AIFP3 error

    Use the Flight1 Registry Repair Tool and point it to the new location?
  15. 87 downloads

    Files to convert FS2004 1962 Tokyo Haneda Airport Scenery to FSX. Part of the CalClassic Archive Project. Requires FS2004 Tokyo Haneda Scenery. By Aaron Seymour and Tom Gibson.
  16. And make sure you have FSUIPC installed.
  17. Tom Gibson

    Windows 11

    I believe it's useful only if you have file/folder access problems?
  18. As grimsel says, it appears you will now need to select each FS2004 category you are interested in and look for the first few files, which will be the newest.
  19. 191 downloads

    FS2004 Southwest USA 1959 Airports Scenery. This scenery was created to provide taxiways, buildings and details as they were around 1959 for airline-served airports in the Southwestern US (except for Las Vegas and California, which have already been released). Several new GMAX terminals have been created, with many other details included. Major airports include Phoenix, Tucson, Albuquerque, Salt Lake City, and Reno, along with many minor airports too. Requires the FS2004 Classic Scenery Libraries 1 and Classic Scenery Libraries 2. By Mike Stevens and Tom Gibson.
  20. 246 downloads

    FS2004 Southwest USA 1963 Airports Scenery (Arizona, New Mexico, Utah, Nevada). This scenery was created to provide taxiways, buildings and details as they were around 1963 for airline-served airports in the Southwestern US (except for Las Vegas and California, which have already been released). Several new Gmax terminals have been created, with many other details included. Major airports include Phoenix, Tucson, Albuquerque, Salt Lake City, and Reno, along with many minor airports too. Requires the FS2004 Classic Scenery Libraries 1 and Classic Scenery Libraries 2. By Mike Stevens and Tom Gibson.
  21. Version 5.1

    392 downloads

    FSX/P3D 1956 Pan American Douglas DC-7C Seven Seas. Part of the CalClassic Archive Project. The Douglas DC-7C Seven Seas in Pan American World Airways colors, circa 1956 to 1958. Pan American needed an aircraft that was able to fly non-stop transatlantic services, even westbound with average winds (their current DC-7B service usually required a stop). Douglas responded by stretching the fuselage by 42 inches and, more importantly, lengthening the wings by inserting a 5 foot extension at each wing root. This gave the new DC-7C Seven Seas (in a clever pun on "7C") not only more room for fuel, but placed the engines further out on the wing, lessening the noise and vibration of the rather loud Wright R-3350 radials. More powerful engines of 3400 hp each were fitted to the DC-7C, and all these improvements stretched the range to 5635 miles, allowing non-stop routes never before possible with Douglas aircraft. The first Seven Seas service was introduced by Pan American on June 1, 1956, and a total of 121 DC-7C's were eventually delivered to the airlines. This is the FSX/P3D DC-7C Base Pack, add other DC-7C liveries to this package. Requires the FSX/P3D DC-7 Base Pack for panel and sounds. By Greg Pepper, Tom Gibson, Jens Kristensen, Dave McQueen, and FSAviator.
  22. 253 downloads

    FS2004 1958 and 1962 Denver Stapleton Airport Scenery This scenery package depicts Denver Stapleton Air Field as appeared in circa 1958 and 1962. In 1958 the original hanger stood where the east end of the United Air Lines office building is. The Combs Aviation hangar was the second of the 2 original hangars built within a year of the airport's opening and remained standing until the 1967 airport expansion project. The restaurant addition to the original terminal dated back to the early 1940s, and remained til the closing of the airport in 1995. The 1962 version of Stapleton is an example of an airport in transition. The old terminal used in the 1958 version is being replaced by a terminal to be opened in 1964. In our version (sometime in 1962 is our best guess) the northern portion of aircraft parking at the old terminal has been closed in preparation for the construction of the new terminal building and thus a temporary finger has been built between the construction sites of the 2 fingers for the new terminal. The new terminal's north finger is under construction, while the south finger will soon be. At this time the northern part of the old terminal is still intact, but about to be torn down to make way for new terminal construction. To allow for more flights, the south extension of the old terminal has been completely enclosed from the weather and the freight building has been enlarged. It also includes 34 simple Rocky Mountain airports that had airline service. Requires the FS2004 Classic Scenery Libraries 1 and Classic Scenery Libraries 2. By Randy Cain, Mike Stevens, Dan French, and Tom Gibson
  23. 203 downloads

    FS2004 1962 Pittsburgh Airport Scenery This package will backdate the default Pittsburgh Intl. airport (KPIT) to circa 1962, using the old terminal built by Nick Botamer. Tom Gibson modified Nick's 1975 terminal to its 1962 appearance and added a few hangars and military buildings. Mike Stevens created the ADE file, ground polygons, and all the rest of the details. Thanks to Christian Page for releasing the 1975 KPIT scenery and thus making Nick's terminal available. The new airport, christened as Greater Pittsburgh Airport opened on 31 May 1952. The first flight was on 3 June 1952. In its first full year of operation in 1953, more than 1.4 million passengers used the terminal. "Greater Pitt" was then considered modern and spacious. The airport terminal was the largest in the United States, second only to Idlewild Airport's (now JFK Airport) in New York when it was completed five years later. Requires the FS2004 Classic Scenery Libraries 1 and Classic Scenery Libraries 2. By Mike Stevens, Nick Botamer, and Tom Gibson
  24. 175 downloads

    FS2004 1962 Mexico City Airport Scenery. Part of the CalClassic Archive Project. This scenery provides the Mexico City airport as it was circa 1962. The new terminal is in operation, along with the cargo terminal. The domestic airlines serving the airport in 1962 were Aeronaves de Mexico, Mexicana, Lineas Aereas de California, LAUMSA, and LAUSA. International airlines included Aeronaves Peruanas (APSA), Aeronaves de Mexico, Mexicana Guest, Air France, American, AVIANCA, Braniff, Pan American, Cubana, Eastern, Canadian Pacific, Iberia, KLM, LACSA, Mexicana, Sabena, TACA, VARIG, and Western. Requires the FS2004 Classic Scenery Libraries 1 and Classic Scenery Libraries 2. By Eduardo Rocha, Tom Gibson, and Mike Stevens
  25. 94 downloads

    FS2004 1959 Chicago Midway Airport Scenery. Part of the CalClassic Archive Project. We've produced this scenery to provide taxiways, buildings and details as they were around 1959 for Chicago Midway airport, the busiest airport in the USA in 1959. Joachim has created and textured a new GMAX main terminal, with many details included. Tom has created (or reused) the South Terminal (international flights), the hangars, and the rest. Don't forget to check out the classic billboards around the airport. Requires the FS2004 Classic Scenery Libraries 1 and Classic Scenery Libraries 2. By Joachim Neff and Tom Gibson
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