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tiger1962

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Everything posted by tiger1962

  1. I've never flown the 787 or 747. To be honest, I only flew the A320 once or twice for old time's sake - I flew the wings off the airliners in FS2004 and FSX, so I'm bored to tears with them now! Even so, I can't believe they'd deactivate the F2 command for reverse thrust? I'm currently in lust with the "Expert Series" ATR and F2 works on that. Have your key bindings been re-set after the last update by any chance?
  2. Apologies if you've already seen these, but there are links on flightsimulator.com to a checklist, manual and tutorial video for the AAU2 787: How to operate Boeing 787 Dreamliner - Microsoft Flight Simulator / Official Tips & Troubleshooting - Microsoft Flight Simulator Forums
  3. Runway start locations can be positioned with airport editor programs such as ADE; but they are entirely arbitrary because there is no such thing as a start location marker: The Essential Guide to Runway Markings - Pilot Institute
  4. Try the links on this page at flightsimulator.com: https://forums.flightsimulator.com/t/how-to-operate-boeing-747/598716 Many of the functions and procedures have been updated to simulate real-world functions and procedures, so there is now an AAU2 guide, manual and tutorial video for the 747.
  5. The FSLTL Injector .cfg file can be set to remove white liveries. In the sim, click on the FSLTL icon on the menu bar and you can change all the settings on the fly. For more info, see the FAQ's on the FSLTL website here: Support FAQ – FSLTL – FS Live Traffic Liveries
  6. I just discovered this tutorial flight over at flightsimulator.com: B787-10-Tutorial-Flight-v1.pdf (azureedge.net)
  7. These are known issues which have been reported here and on the official forums. The best advice is is to remove the HD 787 mod (if you use it) and any 787 liveries from your Community folder before attempting this official tutorial flight: B787-10-Tutorial-Flight-v1.pdf (azureedge.net)
  8. If your chosen aircraft has a Flight_Model.cfg you can change the "parasite_drag_scalar=" entry in the [FLIGHT_TUNING] section from 1 to 0.5 for example. The plane will fly faster as a result. However, the plane may have a redline on the airspeed gauge which may not be editable (especially if it's a glass cockpit) so you'll still get an overspeed warning.
  9. You're right, yesterday there was an update for Texas cities photogrammetry but I (and many others) also got the 1.33.8.0 update again - the Texas cities update requires a valid install of update 1.33.8.0 so the original download must have been corrupted somehow?
  10. Today's release (in my previous post) is a general bug fix for 1.33.8.0 which should download automatically when you next launch the sim.
  11. Maybe today's update (1.33.8.0) will fix it for you: General Bug Fixes · The autopilot/flight director HDG mode now only reverses turn direction if the selected heading is turned past the airplane’s current heading in the direction of the turn reversal (NXI, G3000, GNS, WT21) · Improved the behavior of turn anticipation calculation around AF/RF legs whose start and end points are slightly offset from the arc (NXI, G3000, GNS, WT21) · Fixed an issue where backcourse localizers are not being flown correctly (NXI, G3000, GNS, WT21) · Some error message boxes have been changed into notifications to make them less intrusive. · Fixed a bug where having too many installed Marketplace items would result in the game being stuck on the “Checking for Updates” screen · Fixed a bug that could cause World Updates 7 to 12 to be deleted from the user’s Xbox storage · Updated GPU crash message for displaying more information Glass Cockpits Garmin G3000 / G5000 · Fixed some edge cases where VPATH was not properly disarmed/deactivated after a change to the VNAV state made it so that there was no path to track · Fixed various cases where the VNAV profile would sometimes display incorrect information near the end of an approach depending on if the missed approach was activated · Fixed a bug where the autopilot/flight director would not deactivate LOC mode during ILS/LOC approaches after the active nav source was switched to FMS · Fixed a bug where certain intersections would not be displayed on the map or the GTC Nearest Intersections page · Fixed a bug where removing the traffic and relative terrain indicators from the navigation map would leave behind an empty but visible container · Fixed a bug where TAWS touchdown callouts were not using nearest runway elevation · Fixed a small inaccuracy in the lateral deviation scale above the PFD HSI Map · The autopilot/flight director HDG mode now only reverses turn direction if the selected heading is turned past 330 degrees away from the airplane’s current heading · Fixed a bug where sometimes re-opening a GTC popup using the Back button would cause elements below it to not be correctly hidden or darkened · Fixed a bug where the VNAV profile was not displaying time to TOD when still in the departure segment even if the airplane has reached cruise altitude and sequenced all climb constraints · Reduced the delay of TAWS touchdown callouts when using radio altitude G1000 Nxi · Added support for third-party developers to provide global plugins for the NXi · Extended MFD rotary knob menu to allow customization by avionics plugins · Fixed a bug where certain intersections would not be displayed on the map or the Nearest Intersections page · Fixed a bug where the autopilot/flight director would not deactivate LOC mode during ILS/LOC approaches after the active nav source was switched to FMS · Fixed B key not syncing barometer to actual pressure Garmin GNS430W / GNS530W · Fixed some page navigation issues where the right knob push would not close dialogs · Added confirmation dialog for Activate Leg flight plan menu item · Added support for double direct-to on an existing waypoint to activate the leg · Fixed a bug where certain intersections would not be displayed on the map or the Nearest Intersections page · Fixed a bug that could cause the lists in the Nearest pages to become corrupted · Fixed a bug where the autopilot/flight director would not deactivate LOC mode during ILS/LOC approaches after the active nav source was switched to FMS · Fixed an issue that could cause the 430 to not load correctly when hot-swapped in from being inactive · Fixed some page navigation issues where the right knob push would not close dialogs · Fixed bug causing time zone offset to always be treated as positive KAP140 · Corrected an issue in the default KAP140 template that caused the 100s’ knob animation to be applied to both the 100s’ knob, and the 1000s’ Aircraft Boeing 787-10 Dreamliner / Boeing 747-8 Intercontinental The Boeing 787-10 and 747-8i have received significant upgrades, with brand new highly detailed avionics, updated flight models, comprehensive systems, and more: · Comprehensive visual overhaul of the avionics for accurate font, symbology, look, operation, and feel · Visually accurate PFD supporting rising runway indication, ILS symbology, FPV and much more · Independent MFD/ND/CDU Screens supporting view pane system management · Full MFD synoptics pages indicating status of their respective systems · Integrated avionics checklists on the MFD · EICAS supporting full engine indication display and a whole suite of CAS messages · CDU supporting advanced flight plan management and performance initialization features · Advanced flight plan support, including arcs, radius-to-fix, intercepts, holds, procedure turns, and missed approaches · Alternate diversions with customizable profiles for the predictions of ETA, distance and fuel remaining to multiple airports · More in-depth Speedbrakes logic (rejected takeoff, arm, reversers, auto down behavior) · Performance based VNAV with idle descent capabilities considering aircraft state, temperature and wind forecast · Advanced VNAV configuration with ECON/selected modes, configuration of speed restrictions and speed transitions · Fully featured autothrottle system with correct AT modes/functionality and communication to and from the FMS · Thrust management system supporting cost index, thrust limitation and assumed temperature derate · Fully featured autopilot including AUTOLAND, FLARE and ROLLOUT modes · Integrated Approach Navigation (IAN) functionality and indications for straight-in non-precision approaches · RNP/ANP indications · TCAS II system supporting traffic advisories and RA indications on the ND · Revised Engine and Flight Model bringing many values closer to book, fuel consumption, engine power settings, climb rates, speeds, and attitudes · Fuel System overhaul supporting correct automation and warning logic · Support for Hydraulic Demand pumps and automation · Air conditioning and basic duct pressure simulation · Pressurization system with FMS (AUTO) and MAN landing altitude capabilities and automatic VNAV based altitude scheduling · Electrical systems with correct bus connection logic and adjusted power consumption · Functional GPS and IRS navigation systems · Adding more functionality to the overhead panels with accurate indications on the electrics, hydraulics, fuel and ECS panels · Adjusted overhead panels logic and lighting accordingly · Extended ingame checklists for both planes which are mostly auto-completable · 787: Revision of the plane’s soundscape · 787: Overhauled HUD supporting nearly all real-world symbology, including both Full and Decluttered modes, runway edge lines, FPV acceleration and speed error indications, TOGA and G/S reference lines, and unusual attitudes · 787: New fly-by-wire system simulating the authentic C*U law with trim speed unique to Boeing aircraft · 787: Flaps system comes with “Load Relief” and “Auto-gap” functionality Cessna Citation CJ4 / WT21 · PFD: Fixed an issue where the wind indicator would spin to the wrong direction · FMS: Fix edge case when inserting waypoint at end of flight plan · FMS: Fix default hold inbound course to match previous leg outbound course · Fixed a bug where the autopilot/flight director would not deactivate LOC mode during ILS/LOC approaches after the active nav source was switched to FMS Cessna Citation Longitude · The PFD roll indicator is now rendered using the correct “sky pointer” configuration · Fixed thrust reverser animations so that the buckets are only shown as deployed when reverse thrust is actually engaged · Added mitigation to prevent the engine and APU graphics on the Fuel, Hydraulics, ECS, and Anti-Ice Synoptic Panes from rendering incorrectly · The rudder can now be powered by both the A and B hydraulic systems and no longer requires the left engine to be running · Bearing Pointer information is no longer missing when the PFD is in Split mode · Fixed improper placement of the NAV/DME information banner when the PFD was in Split mode · Fixed a bug where Bearing Pointer 2 information was displayed in the incorrect location when Bearing Pointer 1 was turned off · Changing the selected airspeed while autothrottle is on no longer causes the autothrottle to command sudden changes in throttle lever position · Added support for the dual-cue flight director format · The roll spoilers (mid- and outboard) can no longer be extended without hydraulic system pressure · Improved the autothrottle’s airspeed-tracking behavior and improved the responsiveness of the autothrottle when envelope speed protection is active · Reduced the sensitivity of the autothrottle to sudden changes in airspeed · The PFD roll indicator no longer renders the roll scale arc Daher TBM 930 · The minimums alerter now works correctly when using radio minimums Peripherals New presets · Added following presets for Yawman Arrow: o Yawman Arrow (General Aviation) o Yawman Arrow (Jets) o Yawman Arrow (Helicopters) Various peripheral fixes · All device with a joystick can now control the cursor · Fixed the right analog stick in the gamepad default preset not turning/spinning any knobs in aircraft SDK SimVars · Fixed crash when requesting some airplane-specific SimVars on helicopters Aircraft editor · Removed max engine count · Fix Helo-Turbine engine type not selectable when aircraft type is helicopter
  12. You're welcome. Before you try re-installing again, read this (short) thread from the official forums last weekend: https://forums.flightsimulator.com/t/manseq-in-ifr/598171
  13. Are you using the Heavy Division 787 mod? If so, you need to remove it because it hasn't been upgraded yet to work with the AAU2 update. Simbrief flightplans can't be imported after the AAU2 update, but may be included in the next Sim Update.
  14. You'll need to take ownership of the Steam fsx.exe file and then apply the fix above; follow the take ownership instructions on this web page: https://www.thewindowsclub.com/take-ownership-windows-8#:~:text=Take Ownership of Files Windows 10 1 Open,button. 6 Select the Owner tab. See More.
  15. Here's one possible solution from the flightsimulator.com forums: "the problem I was having with the 1st two axes on the Bravo (control went from 0 to 50% as soon as I moved the lever a 1/4 inch) was solved by going to the Windows Game Controllers, selecting the Bravo, selecting Properties, clicking on the Settings tab, and clicking on Reset to Default, then backing out and going back to FS. Do NOT try to calibrate the Bravo in Windows."
  16. MANSEQ stands for "manual sequence" which means (in your second screenshot) that ATC should vector you to the final approach at KPIT. However, the MSFS ATC doesn't do vectors so you need to select Direct To on the PLN page of your GPS and then select the next waypoint after MANSEQ.
  17. Wow, 12 million MSFS users - Flight Sim is mainstream once again!
  18. You have your map range set at 40nm in all the shots above. As you reach your destination you should reduce your map range accordingly, for example to 30, 20, 10, and 5 on short finals.
  19. The new ATR version 1.0.20 is now available for download. https://forums.flightsimulator.com/t/june-21-2023-expert-series-i-atr-42-600-72-600-update-1-0-20/597609
  20. Those are Marketplace 3rd party payware planes, the default planes config files aren't encrypted any more.
  21. Chicagorandy already answered the peripherals compatibility question a few posts above - USB peripherals only. I would add to that; some USB peripherals work better without their own driver/control panel software, and some require the programmable FSUIPC or Axis and Oh's interface.
  22. Actually, you can. I use ADE to edit airfields, AIFP to edit and create AI flightplans, and good old Notepad to edit aircraft.cfg files. A few of my files are here in the MSFS library to download. My PC specs are shown below:
  23. There are several threads and bug reports about ATC on the official forums, this is the main one and it contains some useful workarounds: https://forums.flightsimulator.com/t/cannot-hear-atc-instructions-and-other-aircraft-suddenly-while-ai-copilot-still-responds/418969/1227 The bug hasn't been fixed by Asobo because, in my opinion, it has been reported incorrectly. The bug report claims that Azure ATC voices are lost and cannot be recovered, but what's supposed to happen when that occurs is that an error message then appears and you are automatically switched to offline ATC mode. The actual bug is that the error message doesn't appear and you are not automatically switched to offline ATC mode. I've noticed that my internet speed can drop during a flight, causing a disconnect from the Azure ATC service and I don't see what Asobo or anyone else but my ISP can do about that.
  24. I absolutely agree, and only Microsoft has the global network available to support this level of simulation - it's unbeatable. I also think that Xbox Games Studio and Asobo Studio have thrown everything they can think of at this version, just to see what sticks. One moment it's Famous Flyers, next it's the Top Gun movie Expansion Pack, then the Halo spaceship, then it's back to Local Legends and most recently the Expert Series; coming soon there's the Dune movie Expansion Pack. They're trying to please everyone, all the time. I hope that the next iteration will be more focussed on the integrity of the sim itself; features which are now payware or even freeware "fixes", "mods", "add-ons" or whatever you want to call them will be integrated into the base sim along with the accumulated World Updates and Sim Updates released for MSFS 2020: this might be why they've announced already that "most" add-ons will still work with MSFS2024 - because some of them have now been built-in to the base sim, and I further hope that among them are Bijan's Trees (payware) and the Shift-Z (freeware) mods. It's also about time they gave Henrik a contract for his outstanding GAIST package, let's start a petition!
  25. It might be time to retire your Windows 7 and install Windows 10 or 11. Flight1 Agent works fine on both for me.
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