Jump to content

Elvensmith

Registered Users
  • Posts

    512
  • Joined

Everything posted by Elvensmith

  1. Apologies if this already posted in one of the many other threads but worthy I think of a separate note and the mods should consider putting in the FAQ as a sticky. It seems after going to the sensitivity and dead zone screen on the joystick menu, you *MUST put your stick through its full range of x, y and z (+ throttle) motions in order for it to take. In effect you are calibrating the joystick, similar to how X-Plane does it. I just ran this and a couple of test flights found things now much more controllable. I was even able to nail the St Bart's landing challenge, albeit on the third attempt, which I found impossible last night due to the twitchy inputs. Now why on earth couldn't Asobo or whoever wrote that menu page have put in big bold capitals that you actually have to physically calibrate the joystick to get the settings? Hopefully they will do so in a patch. Off to test a few more aircraft for absolute proof of the concept.
  2. I only have a Logitech 3D Pro joystick and calibrated it not long ago. Sounds like a recalibration with FS2020 installed might be worth a try. The problem seems to be the sim is reading as a digital rather than analogue input so it's either on or off - and doesn't matter how much you tweak sensitivity and dead zones. I have also double and triple checked the controller is set as for axis not buttons.
  3. Have to agree re the 152, probably the least twitchy of the GA aircraft. Shame it doesn't have an autopilot. Haven't tried any of the big jets, with all the reports about wildly inaccurate performance I really can't bring myself to try them.
  4. No one disagrees about the possibilities and that's why I won't refund (though I think I ran out of play time anyway). However we need the default to work a *bit* better while we wait for the third parties to get up to scratch. At the least an admission from Asbobo or MS that they acknowledge there are issues and are looking to address them.
  5. What a load of fanboy tosh! I've been running flight sims since Airbus A320 on the Amiga in 1993. I'm pretty certain I know my way round a setup screen and stick configurator. I have never come across a sim (sorry, game) where it is virtually impossible to hand fly. I have tried all sorts of sensitivity settings and dialled down the FPS as suggested elsewhere. Over at Avsim someone already posted they have examined the flight dynamics of these default Asbooboo aircraft and they are way off. I loaded up XP11 yesterday evening and hand flying a Cessna was perfectly stable and enjoyable. As it stands, FS2020 is a pretty scenery simulator (at the cost of streaming Gb's of data) but as a flight sim it's at best early access.
  6. Again no mention of revisiting the default aircraft physics which are causing the control issues most of us are having.
  7. No mention of updating the aircraft config files to tame the wild handling, though.
  8. I run with a GTX1650 (4Gb) and I have 4K at medium settings. No stutter yet albeit I've not flown over any dense areas yet. No stutter yet - though I've capped FPS at 30 for the time being to try and tame the handling.
  9. Go into options and see if you can assign a joystick button to the function.
  10. I did wonder though if trying legacy might tame some of the more extreme handling behaviour.
  11. Yes they have Wroughton Airfield just south of Swindon in the sim which actually now has a solar panel installation on the runway area!
  12. I am running on a I7 4770 with GTX1650 and 24Gb RAM. No issues running at medium settings, the flight models that's a different matter!
  13. From a post at the Steam forum... https://steamcommunity.com/app/1250410/discussions/0/2800630252896896461/ Seems that turning down max FPS could tame the bucking GA aircraft. About to try it now down form 60 FPs to 30 FPS.
  14. No it's not you Tim. I just finished reinstalling XP11 and I'm going to try a GA flight, with real weather to compare. the problem with FS2020 seems to be the slightest control input is being exaggerated in translation to the sim aircraft. You know this actually feels uncannily like Flight Sim World in terms of handling the GA stuff, got to make you wonder...
  15. After trying several of the GA aircraft, I am beginning to see where people are getting annoyed. Even with control sensitivities turned right down they are almost impossible to control and get stabilised on takeoff. Twitching and lurching all over the place and not helped by you can't engage autopilot until you get into a reasonable configuration. About the only flyable aircraft is the Icon Microlight - which doesn't have an AP. Yet I see MS are already filling up the DLC store trying to squeeze more money out of the new customers. Think it's time to sit it out for a bit and see where this goes.
  16. It allocated me a parking spot (I was in the Icon microlight) and put the progressive taxi route up to get there.
  17. We train simmers had the same with MSTS. A 3/4 baked product that had loads of issues and received one half hearted patch that fixed a miniscule number. Default heavy freight locos with the performance of a sports car, routes with unrealistic gradients and a major snafu that derailed your train if more than 6 miles between a junction or points. Let's just hope MS and Asobo are indeed in this for the long haul.
  18. I don't think the ATC is that sophisticated (yet). Messages seem very erratic and taxiing to the parking at Bournemouth I had two AI heavies taxi straight towards me with no warning from ground to any of the aircraft. So I would say it's worse than FS9 or FSX default ATC.
  19. After taking off without any ATC (which I've deferred to the co-pilot anyway), I got a semi audible sound about two thirds of the way into my flight, no text repeater message and nothing else after that. So it looks like ATC is actually worse than FS9 or FSX.
  20. Yes for all I'm enjoying the visual experience, I currently have XP11 reinstalling (the forthcoming A340 looks oodlesome) and I am squarely referring to FS2020 as entertainment software, in the same way I'd fire up Elite Dangerous or one of the GTA's. I think MS and Asobo would have won more friends if they had released this as early access and maybe toned down some of the preview footage that was allowed to be shown.
  21. In terms of the aircraft, most emphatically yes. However scenery wise, you are pretty much set with the default using the streamed mapping data.
  22. Well I cut my flight sim teeth on A320 Airbus for the Amiga so a relative "youngling". FS2020 gives us the sort of scenery we could only have dreamed of back then. I flew from Swindon to Southampton last night in the microlight and that alone would probably have required £100's worth of VFR scenery to get the same effect. I'm not for one minute denying or belittling those who are having issues and many parts of the product feel like it should have been offered as early access. Steam forums in particular are full of either furloughed RL pilots who thought a £60 sim would offer study level flight and the kiddies who thought they could crash planes for two hours then get a refund - wrong on both counts! Much work is needed from Asobo and MS to prioritise and iron out the wrinkles and we eagerly awit to see what PMDG et al can do with the new game engine. However there is massive potential here and I'm already contemplating getting a world tour under way.
×
×
  • Create New...