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johnhinson

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Everything posted by johnhinson

  1. A few propeller airlines use their main undercarriage (but not the nose wheel) for braking (the DC-7 is one) but you can't do that on any old aircraft because most are not strong enough to cope with the airflow against them. Cowl flaps cause air resistance too, on some aircraft you are directed to use the cowl flaps as additional braking. Best regards, John
  2. Microsoft's ATC is not very user-friendly with descent rates and approach instructions. It calculates a point where you would start a descent at its fixed descent rate (around 700 fpm, I think) as if the airport is at sea level. This gives you plenty of time to descend at a slow rate to a high altitude airport but not to a more typical one. As has been said, you can request a lower altitude before you get your landing instructions but after that you are stuck with the instructions given. My solution to this problem is to take the nags away and do what I want to do! A simple edit in Editvoicepack of three files will take the nags away. Just change: Expedite your turn to . . . Expedite your climb to . . . Expedite your descent to . . . ... to a very short silent file and you will get one initial instruction and nothing more. You can then climb, descend and route yourself by your chosen approach or departure in peace. In my little "virtual" world I fly nothing but pre-1970s airliners, from small piston-engined DC-3s through to hefty turbo-prop Bristoi Britannias and I really couldn't fly them any other way. I think the only thing that would fly would be the computer itself . . . through the window! It is true that many piston-engined airliners climbed and descended at a sedate rate. I think it was more of a power thing than ear-concern. Turbo-props of the 1960s climbed better but some had to descend slowly owing to their weight and streamline effect to maintain speed control. John
  3. Glad you are getting on OK. In the real world you have three or four position mixture levers which are not reproduced on the models, although they can be represented by add-on panel gauges. These would be used at Auto-Rich and Auto-Lean positions in flight, you use Auto Rich on climb and also on finals (in case of going-around) but otherwise you have the choice of doing as you are, or using Microsoft's automatic mixture option which can be set tow ways. Change for all aircraft in Settings or by inidvidual aircraft with a simple setting change in the aircraft's aircraft.cfg file. Under [piston_engine] look for fuel_air_auto_mixture=0 and change it to fuel_air_auto_mixture=1. Running fully auto is the method recommended at California Classic. If you fancy a 15 hour flight (OK, I'm joking) you could do worse than watch this video on YouTube, search for "Why is this vintage airplane full of Dogs and going to Norway?" And yes, that DC-6 really did fly non-stop for 15 hours just a few days ago! Wow . . . Best regards, John PS: Inuss - I meant more power than you were referring to. I could say read my post properly too but . . . :)
  4. You will need more power than that to persuade a lumbering DC-6 to climb. Typically, you need to climb at 41" MAP, 2400 RPM at between 700 and 1000 fpm initially (depends on take-off weight of course) and you can keep adjusting power to maintain that until above 11000 when the blowers can be switched in to give a little more. Even so, getting to a high altitude in a heavy propeller airliner is hard work and it is sometimes necessary to level off for spells to get some speed up to avoid stalling. When you get there, you cruise at between 30 and 36" of manifold according to needs. The settings for a full flight are too complex to detail here, I recommend to the OP to take a look at the California Classics web site for more flying information and loads more lovely aircraft like this too. Best regards, John
  5. This may be a good starting point: https://www.computerhope.com/issues/ch001496.htm It is worth remembering that graphics-intensive activities like Flight Simulator probably work your screen harder than anything else you have, so if things are delicate that will be the time it shows. Otherwise, maybe some Immodium would help? John
  6. I think you are referring to ACA by Peter van der Veen on his site at http://aifs2.pvdveen.net/ John
  7. This may enlighten you, then :) : https://steam.supply/Home There is no suggestion they do anything underhand, they seem to just facilitate deals. I can't say I have ever had an interest in deals, I keep my account totally locked up and private and I have never been bothered by anything or anyone. Not yet, anyway! John
  8. You shouldn't make jokes of that sort, what is going on in the world at the moment is nothing to laugh at. REX support are extremely friendly and efficient, but like all businesses they may be under staffing pressures at the moment. I have heard from them since February so I think it is likely that they are replying but the replies are not reaching you. I would recommend checking all/any places emails might have been placed if wrongly detected as spam, then writing again to REX support making sure they have your correct email address by including it in your message. Maybe get yourself a free email address and asking them to reply there too. John PS - have you tried here? https://forms.office.com/Pages/ResponsePage.aspx?id=5PDm-Xzh602JiRd9URMT-CTbBaP2SaVIqkD_yxMLYEpUNE1SSlRQTDY0WktOTUJTOEsxMFhWOTM5TyQlQCN0PWcu
  9. Funnily enough there is a new version of EVP just released and upgrading should introduce a feature to identify any duplicates. John
  10. It will do no harm whatsoever. Duplicate entries will work randomly amongst both in the simulation, unless one is specified to over-ride the other. But if you want to tidy up, just untick what you don't want in EVP. They will no longer be operative, but will be there in case you want to later re-instate them. You can fully delete them if you want, of course, but there is little to gain. Don't forget to "Update Voice Pack" afterwards, and "Update airlines.cfg". On the FSX version, this can be done in once shot if you set it up to do so. John
  11. I had a similar problem recently after a power cut, I assume some crucial file got damaged. Also copy your fsx.cfg and scenery.cfg files. I took a copy of all the existing files, and then let it re-install to the same location. I expected it to install a completely vanilla version but it actually left the two above files as they were! After also taking a copy of the new installation (just in case my plan didn't work!), I copied back in all the sections from the first copy that contained addon aircraft, scenery, their gauges etc etc. I said "no" any time it asked to over-write. You could instead possibly copy the entire structure saying "no". Amazingly, everything is now working perfectly. Nobody was more surprised than me! John
  12. A screen-shot of a list of libraries isn't much help! I cannot find most of the required libraries, which leaves the scenery looking distinctly incomplete. A shame, as a lot of work must have gone into this.
  13. There is a solution, if it is definitely wrong. As has been said, some in the real world are deliberately offset. But there are certainly errors at a few FS default airports, and more with add-ons (where the developer has forgotten to adjust for changes they have made). Simply open the airport file in AFX or ADE and make the ILS heading match the runway heading. Check that it is aligned with the runway. Save the changes and all should be good. If you want more help, perhaps tell us of the airports you are finding to be affected. John
  14. Further tests show that this works sometimes but not always, so not a true fix. Heigh ho . . . John
  15. Ah, strange place, St Petersburg, full of invisibilites. I was passing through a completely empty customs hall boarding a ship there once and suddenly a seven foot high and four-foot wide Russion materialised from nowhere to ask what I had in a carrier bag. I think he thought I had stolen a plate from one of the palaces, but rather embarrasingly I had to unwrap, in front of everybody else, a Russian military hat! I also nearly got arrested for photographing police cars there . . . Back to business. Reference item 2 I did a quick test today and it seems that if you place a copy of the airport file in a lower scenery level than the default airport, you fool the simulator into thinking that one is the default one and you get offered an ILS approach! Need to try it a few more times to be sure . . . John
  16. Just a few things about how Flight Simulator 2004 and FS Navigator work: FS2004 works scenery on a layers system. You do not need to de-activate default airports because an airport scenery at a higher level with over-ride it by all the features included in that level.. FS2004 recognises 90% of the above just fine, but there are a few quirks that it doesn't - and additional ILSs are one of those. If an additional one has been added, it works and you can use it - but FS will never offer you an ILS approach unless you apply a crafty fix apparently available using Airport Design Editor - although I haven't actually tried it. It is on my "must do some time" list. Both FS2004 and FS Navigator can get confused if the airport's co-ordinates vary on the add-on scenery. It is worth opening both the original and the add-on up in AFX or whatever you use and comparing them - nothing will break if you change the add-on to match the original. Otherwise it is likely you will see both airport versions superimposed in FS Navigator. If by chance you have two add-ons, the layering principle should still work but beware that different co-ordinates will cause FS to crash when trying to load the AI traffic at the airport. FS Navigator will display any runways deleted by an add-on. If there is another file that provides airport facilities (some old sceneries have the taxiway signs in a separate file, for instance) FS Navigator might read that file and ignore the one that includes parking spots etc. This could be the problem at ULLI you are experiencing. You can check by hovering the mouse over the brown dot that represents the airport's co-ordinates and see what file it is reading. The best solution is to move the proper airport file to another level, higher that the add-on's one. I find this happens quite often, and keep a separate scenery layer specifically for airport layout files moved up a level or two. Getting the right result takes a bit of perseverence, but you can get the desired result in the end. John
  17. I would advise extreme care with using that. That file is described as for the English version of FSX only. The OP isn't clear as to exactly what message he is receiving when he starts FS. If it is just the brake message when the brake is applied, all that is needed is a simple edit to the FS9.cfg file. Under [sIM], add: SHOW_BRAKE_MESSAGE=0 (as already given by "whitegn"). John
  18. johnhinson

    FS9 crash

    If you get a windows crash message, use the option for greater details to see which DLL has failed. Then check my site to see if it is listed there: https://adventure-unlimited.org/faultfinding.php Hopefully that will really help you know where to be looking. John
  19. Where on earth did you get that idea? Here's just one example: https://www.bbc.co.uk/news/world-us-canada-51112630 John
  20. Hope I am not stating the obvious here - but I can't see it mentioned. Many aircraft will be too heavy and fast on approach if the loading isn't managed correctly. Fuel is the critical factor, but passenger/cargo load can have an effect too. It is both sensible and practical to calculate the fuel load such that on approach to the destination there is only enough to deal with go-arounds and emergency diversions. John
  21. johnhinson

    FS9 crash

    None that I know of. You can certainly exceed 1,000. John
  22. Fair enough, Tim. I must be lucky - my changed settings have remained rock solid. Best regards, John
  23. I'm not sure why you believe this, Tim? I am with Scott on this. It is perfectly in order to re-assign any key in use, whether a default or previously-configured one. FS gives the same warning for either - it is only for information. I have fiddled with some of mine for convenience and never had an issue. As to why Scott is losing his configuration, that's another matter altogether. It could be an anti-virus package detecting changes that it thinks are suspicious. If it deleted the fs9.cfg file, a new default one would be created. The fact that the problem isn't happening immediately fits with this idea. John
  24. I have never seen one. There is a FS2002 scenery at AVSIM but of course this does not come with a dedicated AFD file. But it seems to work with the FS2004 default: cyxy_v1_0.zip There is an elevation fix etc at AVSIM, which seems to be compatible with the above: whseyt.zip I have only checked these very quickly so if you do find issues I apologise. Or you could roll your seleves up and do as suggested here: https://www.avsim.com/forums/topic/417425-cyxy-whitehorse-intl/ John
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