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tgibson_new

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Everything posted by tgibson_new

  1. AI Flight Planner is another tool with a Timetable function (like AITM has) and can be used for this purpose as well. I have used both.
  2. Sorry I can't help further; hope you fix it. I grew up in Sacto and still travel there sometimes. And thanks for the kind comment. :)
  3. Have you installed the update file? https://library.avsim.net/esearch.php?DLID=181593&Name=&FileName=&Author=&CatID=root
  4. Can you tap the ALT key to bring up the menu?
  5. In answer to your question, the wing views are using the VC model and if the VC model does not include the wings then they will not be available.
  6. Mine blocks them if they contain exe files.
  7. The white area is the untextured surface, I believe. Thus no mipmapping technique will help. But the answer is yes you can edit mipmaps. But you cannot control when they switch.
  8. Actually ground polygons are especially created to take priority over the normal ground polygons and thus do not have the flashing problem, even if they are exactly the same elevation as the ground. I have never seen a flashing issue unless the ground wasn't properly flattened at the correct elevation (which is critical).
  9. Yes, but I wouldn't describe it as an uber bright spotlight: If this is what you are talking about it's built into the model and cannot be changed.
  10. I have no such light on the tail. Are you using a default livery? If not, have you tried one of those?
  11. Roger, Have you checked that AI aircraft also use this airport as single ended?
  12. tgibson_new

    Blendmasks

    Hi, I know of two ways to get what you want. 1. Manually blend the edges of the photoreal textures to match the underlying ground textures. This is done in a paint program after importing the image using a program like DXTBmp (because these textures are usually in a format most paint programs don't understand). Specify your paint program in DXTBmp, load the image into DXTBmp, Image/Send to Editor, edit the image in your paint program and save it, then back in DXTBmp Image/Reload After Edit, and save it. You may need to save it with MipMaps, I don't know - that' a checkbox at the right side of DXTBmp. 2. Use a ground polygon to blend the two, using the alpha channel to make the polygon partially transparent in spots. ModelConverterX can make ground polygons out of polygons created as an MDL or other object types in GMAX, Sketchup, Blender, or other such program. If this is near an airport, ADE can also create ground polygons from scratch (but you have to create the texture in both cases).
  13. tgibson_new

    Blendmasks

    What exactly are you trying to do? What does this blendmask do?
  14. FS generally doesn't support single ended airport runways. You can adjust the wind direction and strength to give the proper landings or takeoffs, but then the other one will be wrong...
  15. http://www.fsuipc.com/ Down at the bottom of the page.
  16. I have also run into that "road removes the airport polygon along its edges" problem and am glad to hear it's not just me.
  17. Just to clarify, the registered version is now free. The registration information is just above the download link.
  18. Here is a file for B-52H traffic based at Barksdale AFB: https://library.avsim.net/search.php?SearchTerm=military+ai+works+stratofortress&CatID=root&Go=Search And at Minot: https://library.avsim.net/search.php?SearchTerm=stratofortress+minot&CatID=root&Go=Search Hope this helps,
  19. I've never seen a gauge that can do that, but I don't know that it's not possible. Perhaps try one of the gauge forums? https://www.flightsim.com/vbfs/forumdisplay.php?24-Panel-amp-Gauge-Design-Forum&order=desc https://www.fsdeveloper.com/forum/forums/gauges.64/
  20. Yes, just put them (and the textures) into a folder with the same name as the CAB file. FS will look in the folder first so you don't have to remove the CAB file.
  21. Just to elaborate, SBuilder places what are usually called "default roads" that you see all over FS9. These are known as vector or VTP objects, and as Roger says will be placed over any texture where you specify it to be. What's more, if you *did* find the texture used at that location (and assuming it is not in a photoreal scenery area, which I believe it is not) and painted a road on it, that road would appear everywhere in the world that texture is used (which will be a lot!). So just go ahead and use SBuilder, and don't worry about the texture located there.
  22. Full Screen mode often uses different video settings, so that could be the issue here. For example, what is your MIP mapping slider in FS9 set to? You can reduce shimmering with that. The video used in windowed mode is often the settings you use for your Windows Desktop. Some work on your video card settings (i.e. avoid applications setting the values, etc.) might produce better results in full screen mode?
  23. BTW, it appears from the lines on the ground that the airport uses "terminal turn" parking, which is what the aircraft are doing right now. Changing it to drive in/push back parking will not be correct for this airport. That said, of course feel free to change anything you like. :)
  24. Have you installed the no CD patch?
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