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mallcott

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Everything posted by mallcott

  1. `Simple` and `Flight Sim` don't exist together. Learning to fly adds a dimension to learning to drive, as you have to cope with the third and fourth dimension, and unfamiliar controls and their use. Try DCS for a quick starter.
  2. First, learn to use the `center all` control assignment, which centers not just the control surfaces, but also the trims. Preferably assign it to a single, unusual button press (I use the `5` button on the keyboard numpad).
  3. I don't know if its in the manual - long ago gave up on Flight One as a developer since they failed to grasp the nettle of P3D. Aeroplane Heaven were the developers of the Flight One Mustang, and they can be a bit `hit or miss`in the flight modelling stakes - they usually take several iterations to get everything right. But as far as I know the Mustang was only on version V1.2, so it could still be a long way from accurate. But the manual IS in English..!
  4. The default aircraft are not representative of the actual aircraft they purport to replicate. For that you need aftermarket aircraft designed by such developers as A2A, Real Air or Vertx, among others. FSX aircraft can be fairly representative away from the corners of the flight envelope, which the stall area isn't.
  5. I've used ORBX with every version of P3D right up to 4.5 Hotfix 2 and NEVER had any of these problems - I run the systems for a number of real pilots and it's the first choice. Especially with ORBX Central v4.x, you HAVE to know what you are doing and avoid the temptation to hit buttons at random... Simple as that: The two play very nicely together when one knows what one is doing - I recently installed Hotfix 2 into P3D and actually used a complete reinstall method. ORBX took less than fifteen minutes to reinstall onto a virgin P3D installation...
  6. The fact is, once I changed sims - firstly from FS2004 to FSX, then from FSX to P3D, I have deleted the old sim and used the new one exclusively. Never felt I was missing out in any way, only experiencing the advances from the new version unmatched by ANY addon in the old... The fact is the hardware platform was decrepit, long before its replacement. Nothing to do with addons.
  7. Nope: P3Dv4.5 completely renders FS9 meaningless. As you would expect from obsolescent software from the early 2000's when compared with something advanced by some of the smartest simulator developers on the Planet in the past 7-8 years for the hardware of today not the misguided beliefs of where hardware was going based on crystal balls of the late 90's... Even X-Plane today makes FS9 look ridiculously bad. Technology has evolved. You don't make a 1900 Model T into a 2019 F1 car by bolting on a turbocharged motor...
  8. I'd recommend something much faster, with a laminar flow wing and retractable gear - I suggest a military warbird with piston prop.
  9. Yes, nothing wrong with TELLING others how to do it. But distributing the resultant files could land you in trouble - and lots of of it. FSX was released in 2006 and no-one has tried what you propose since then. Now you know why...
  10. No because there is no guarantee ANY FS2004 aircraft will work with FSX. And almost certainly, NO FS2002 aircraft will..
  11. Warnings have been around this and other reputable sites for months with cautionary tales about the woes at FSPilotshop... e.g. topic from many years ago, revisited in August 2019 https://www.flightsim.com/vbfs/showthread.php?7523-Is-fspilotshop-com-website-down/page2 "Those who cannot learn from history are doomed to repeat it". George Santayana:- https://bigthink.com/the-proverbial-skeptic/those-who-do-not-learn-history-doomed-to-repeat-it-really
  12. No, tight turns too close to the airport are the recipe for stall and crash - you do understand that stall speeds are affected by tight turns? 737 approach begins on extended centreline (imaginary extension of runway into the distance) about 20 miles out. NOTHING should be happening just `five miles out and 2,000 ft AGL` for a jet except final flap extension and proper control of approach and landing speed. Doesn't sound like you have got any of those right yet, so yes you are too impatient. Perhaps time to return to props - but larger and faster ones?
  13. Buy a proper controller...one that is suited for use in a flight simulator, not a shoot-em-up or platform game...
  14. No. FSX hasn't been `the best` of anything for the last decade... Better than some, but far from being the most realistic. Wait until next year.
  15. Turn off the display in the upper left. That way you won't be confused by the difference between Indicated Air Speed until you find how to switch it on, and why and how it varies from True...
  16. What is the rudder trim set to on take-off? If the rudder trim is not set that could be the issue, right there. Your 93 year old FIL is subject to the exact-same requirements as any other simmer - fly it right and it responds right. Correct choice of trims, correct power settings, CofG set correctly and V-speeds understand and adhered to are all aspects to be adhered to. I would never encourage any non-pilot of 93 to choose the Mustang as a simmer choice - Not without some practice on other aircraft first.
  17. Under the same banner these days (Saitek were bought from Mad Catz by Logitech) https://www.rockpapershotgun.com/2016/09/16/logitech-buys-saitek-from-mad-catz/
  18. You DO realise the G73 is a turbine aircraft re-engine of the original prop-engine Mallard? What aircraft are you trying to use this panel with?
  19. Not a chance. It will only install on his PC, and not in yours.
  20. It has little to do with rudder effectiveness. This was known shortly after FSX release in 2006 and has been the subject of thousands of posts since. Suggest you learn what the .air file and the aircraft.cfg can do, and take it from there...
  21. If you cant appreciate the benefits of running a sim released in 2006 with one that was released in 2003 and made wrong assumptions about the way hardware development was going than I'm afraid we can't help. I use P3D, my version of which was released in 2018 and optimised for todays' hardware and makes FS9 look and run like a childs toy...
  22. Prepar3D... what? Please be specific about the version, but assuming v4+: https://megaddons.blogspot.com/2019/03/p3dv4-fly-tampa-st-maarten-complete.html https://www.rikoooo.com/downloads/viewdownload/68/924 http://www.flytampa.org/forum/viewforum.php?f=14 Google is very useful for all such requests... far more than a single forum, and incomplete information!
  23. Yes, you do need to be faster than 140 kts. IF the aircraft is not set up properly and is too heavy - Approach speeds: http://www.b737.org.uk/vspeeds.htm The aircraft needs to be in final approach configuration, flaps set. Approach the glideslope from beneath in level flight, and allow the glideslope to pitch the aircraft down with ILS engaged. Note the speeds and attitudes. Those are what you need.
  24. Strictly speaking, the Bell 430 tail rotor direction of rotation is clockwise, when looked at from the tail rotor side. The real Bell 430 main rotor does however, rotate counter-clockwise.
  25. Every time this argument comes up (32-bit, 64-bit, even latest Beta) this is always my answer too. Can you fly from Azerbaijan to Australia and detour to POI's along the way with the basic sim? I don't think so. Which is why X-Plane has no place on my simming computer. X-Plane scenery comes at far higher cost-per-airport than P3D. Even so-called `freeware`!
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