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loki

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Posts posted by loki

  1. 23 minutes ago, ViperPilot2 said:

    So after all of the hullabaloo from MS about DiskSafe after W8.0/8.1, they went right back to selling FlightSim on DVD's? And you still need a Disk in the Drive to run the Sim?

     

    smmfhuifo... 🙄  

    Microsoft wasn't going to offer it on disc until Aerosoft pushed for it. Apparently they saw enough demand from people who wanted something physical to put on the shelf. Given the nature of the sim, having a disc in the drive isn't even the biggest issue. It still needs to download the uploads when you install, so the discs don't save you from the need for an internet connection.

     

    As for the security issues, presumably the MSFS discs use a more modern and supported DRM scheme, not the old one they dropped support for (SafeDisc/SecuROM).

    • Like 1
  2. Don't have the disc version, however, if you have linked it to your account (maybe done during your previous attempts) I think you can just go to the Microsoft Store app and install it directly from there. You will still need to have disc 1 in the drive to fly though.

     

    https://helpdesk.aerosoft.com/hc/en-gb/articles/4574437978653-Does-the-boxed-version-of-Microsoft-Flight-Simulator-include-a-download-or-Steam-key

  3. It's looking like the issue happened in Boeing's Renton plant. Still best to wait for the final NTSB report, but it isn't looking good for Boeing.

     

     

    Not sure the airlines will soon forget about this. United and Alaska are losing money on these planes and may well change future purchases.

  4. 4 hours ago, mrzippy said:

    Probably should have done this first before reinstalling:

     

    I think both of those solutions would have caused the same problem. When you verify local files with Steam games, it will reset all files back to the what they were on a clean install, including resetting config files in the FSX directory back to their original defaults (files created after install, like the FSX.cfg in the Documents folder should be fine though). One would need to back up the config files first, and then restore them to avoid losing any changes.

     

    Calypso, do you happen to have a backup anywhere of the FSX config files?

  5. 3 hours ago, Cas141 said:

    So, hang on. Are you saying that a flight simmer , like me, using top joysticks etc flying it  as a “Study” sim and not a game, and who hasn’t been within 100 miles of an X Box, can get a trial of the sim in the manner that you suggest and I would be able to fly it, I.e. without an X box, ?

     

    Nope, no need for a console of any sort to fly the sim, though an Xbox console and peripherals (more and more do support the console these days) is a decent and cheaper option for doing so.

     

    https://www.thrustmaster.com/en-us/products/tca-yoke-pack-boeing-edition/

     

    https://www.thrustmaster.com/en-us/products/t-flight-rudder-pedals/

     

    As for PC hardware, you only need a top of the line system if you're looking to run one or more 4k monitors at 60+ FPS or get into VR. Running lower resolution monitors at 30 FPS, or so, can be done with more moderate hardware, unlike FSX which struggled to run at all with even the best hardware available at launch. One of the big limits with MSFS, however, is that it does require an online connection for the best scenery.

     

    Certainly find someone local to check out the sim with if your current system can't run it. Just be sure to approach it as a new sim, and not a continuation of FSX.

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  6. I would suggest trying the sim for yourself before getting too far down in what you've read online. There are some valid criticisms of the sim, and then there are some overreactions to it as well. MSFS does have a new interface, and does do things differently (much like X-Plane does things its own way), however, it isn't an arcade sim. You can try MSFS for $1 by signing up for the Xbox Game Pass one month trial. If you do like the sim, you can either keep the subscription going (not worth it if you don't play any of the other games), or cancel the Game Pass and buy the sim outright.

     

    https://www.xbox.com/en-US/xbox-game-pass

  7. 6 hours ago, Cas141 said:

    Reference #3, yes , ok ,they have done that, but you saying they have done it that way doesn’t mean they had to do it that way.?

    My question remains…..Why not FSX with the only change being  better graphics.

    With computer processors now running at 5 ghz and over, then surely they would have been able to give us FSX maxed out. ?
    They are clever people, just change the graphics , and off we go.😀

    Good FPS on very fast computers, as they now are.

     

     

     

     

     

    FSX was developed with the understanding CPUs would be heading for 10GHz, which we are no where near, and likely won't be for a long time yet, if ever. Between improving multi-core support, moving to 64 bit processing, the streaming scenery support and other graphical improvements, as well bringing the sim to Xbox consoles, FSX with a new graphics engine wasn't an option.

    • Like 1
  8. On 12/31/2023 at 8:01 AM, danbiosca said:

    When MSFS 2020 was first released (Aug 2020) it was said to have an intended lifespan of 10 years.

    I wonder how the announced release of MSFS 2024 will affect such forecast. MSFS being basically an on-line sim, I'm uncertain how much server bandwith Microsoft will reserve for MSFS 2020, once MSFS 2024 is released.

    As for now, I think I'll stick to MSFS 2020 not only because of the presumably higher hardware requirements for MSFS 2024, but also because this one has been said to have "goals to achieve" (more gamelike then), as opposite to the "open world" MSFS 2020 offers. We'll see anyhow.

     

     

    They've been talking about the flight sim project as a whole being 10 years, so MSFS2024 falls into that. So far they've also indicated that they will be supporting MSFS2020 for some time yet, so we shouldn't need to worry about the servers being shut down in the immediate future. I suspect adding missions just means it would be like FSX where the open world side is still there, however there will also be missions for those that want them.

  9. 1 hour ago, ViperPilot2 said:

    Seems like little has changed compared to even fifteen Years ago, when some were considering rigs with water cooling in order to run FSX without stutters... 

     

    Oh, those were the days; ACES thinking one way, the rest of the Industry another.

     

    Unlike with FSX, it is very possible to get good performance with MSFS without having to buy the best of the best and then overclock it. Though if you want to max out every setting with multiple 4k monitors and still hit 60+ FPS then, yes, you will need the best system money can buy.

     

    ACES went the way they did because that's where Intel, and others, said they were going when FSX development started. Those plans didn't work out so Intel and AMD changed course too late in the development cycle for FSX and many games (Crysis was affected by this too, for example) to change course. And then ACES was unceremoniously dropped before they could fully adjust course with the next sim version they were worked on.

    • Like 1
  10. Not sure what to say about your system and the many issues, unfortunately. Lost track of everything you have tried, however, have you run through the options in the link below? In particular, I would be curious to see if installing the free SP1 and SP2 updates help fix the FSX activation issue (ie. install just FSX from the discs, install the two service packs, then try to activate). Perhaps along with the reset tool.

     

    https://support.microsoft.com/en-us/topic/flight-simulator-x-an-error-occurred-while-attempting-to-activate-the-product-the-problem-may-be-due-to-an-incomplete-installation-of-the-application-7b204628-297d-2daf-22eb-1e594c12af83

     

    https://flyawaysimulation.com/downloads/files/1950/microsoft-flight-simulator-x-service-pack-1/

    https://flyawaysimulation.com/downloads/files/2796/flight-simulator-x-service-pack-2/

     

    I don't fly it very often anymore, but I never had to wait for the Steam Edition to download each time I ran the sim. As for add-ons, the Steam Edition is basically the Gold Edition, including Acceleration, along with some bug fixes and improvements for more modern systems. Almost all third party add-ons will work just fine with it.

     

    The main caveat of installing outside the default Program Files folder does still apply. With Steam, this means you would install the Steam Client first, then add or change the Steam Library location to something like C:/Steam (or a second drive entirely) in Settings->Storage, and only after this, install the sim to this new Library location (Steam will give you the option to select the Library on install).

  11. 29 minutes ago, pcohen said:

    and have knocked "Flight Simulator X Steam Edition" on the head because I Don't understand why I should spend nearly an Hour Downloading It every time before I can play It.

     

    After the initial install, you shouldn't need to re-download the Steam Edition everytime you fly. Perhaps Steam is updating itself, if you don't fly often, but even those updates shouldn't take an hour (unless you have a very slow connection).

     

    7 hours ago, pcohen said:

    I am trying not to be Thick here, but what is nocd, never heard of It.

     

    NoCD refers to a patch that removes the DRM (digital rights management) of FS9 whereby it looks for the CD before allowing you to fly. Microsoft removed the required software from Windows a few years, meaning any game or software that relied on this particular DRM scheme won't run any more. Using the patch Mr Zippy linked to allows you get around this.

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