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CRJ_simpilot

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Everything posted by CRJ_simpilot

  1. That explains it perfectly, thanks. I do know a thing or two about electronics so I can understand it. I can only imagine that a hall effect potentiometer would work great for a radio's tuning and volume knobs. Being into radio communications and around my fair share of radios, those knobs can get mucky so the technology with a hall effect sensor would be great. Now that I have learned about this, perhaps one day I'll update the potentiometers in my CH Products yoke and pedals. Though, I'm not sure if the yoke has a potentiometer. Looks like Honeywell makes them (maker of aviation gear like the FMC). And boy are they pricey! https://www.mouser.com/Search/Refine?Keyword=hall%20potentiometer How much did you pay for yours?
  2. I hope you're not defraging the SSD.
  3. Sorry to hear the news. My condolences to John's family.
  4. Most if not all library items contain a read me file and in there should state the copyright, etc if they have one. In my read mes I just say file is public domain. So I don't really care if it's modified and re-uploaded, etc. I just uploaded minor AFCAD improvements so I don't see a copyright of some sort being warranted.
  5. This issue is probably what was stated with your add-on of what ever it is like ORBX. But often times some downloaded airports will have trees everywhere because the person who made the airport didn't get rid of them probably because they didn't know how. You can get rid of trees at an airport by using the exclusion rectangle in the AFCAD editor called Airport Design Editor. You just draw a rectangle, or a series of rectangles around the airport, compile and add the new AFCAD BGL file to your addon scenery and you won't have trees and what not anymore.
  6. Pacifica, as I remember is in fact a default fictional airline installed in the Sim. So that means you have a traffic file loading that airline at the airport. If you have no other traffic files using that one or other default AI planes, then the traffic files you need to rename so that these planes don't spawn are: TrafficAircraft_general_aviation and trafficAircraft Change the names so the .bgl extension is not there. So you would have trafficAircraft.bgl as an example, change it to trafficAircraft.bgl_old. Do the same thing to the other file. If you have already done this and have double checked this has been done to both files, then you have a traffic file there that is rendering default AI.
  7. Yeah, it's normal for where the runways are at, but not to have a swamp at the airport. thoroughbredoils, what I would do is change mesh at different levels until it looks like things are back to normal. Perhaps one number of an increase to raise the elevation. I'm sure right now if you fly over Honolulu most of the city is also under water. I had this exact same problem after I installed world-wide mesh, and the mesh I installed for the Hawaiian islands was even more defined. I don't mess with mesh anymore because I was having to edit airport elevation after airport elevation and then some airports sat on a plateau which looked like crap. I would only use scenery and what have you to make landclass, etc better and just not mess with the mesh stuff. It's just been my experience that all my airport elevations were all messed up and I got sick of it. Plus, mesh will take up even more gigabytes of storage space.
  8. I've had mesh sink parts of Honolulu in FS2004. Mesh can raise or lower the airport elevation so I'm assuming if it's lowered too much water will appear. Perhaps I'm still thinking of Sim City 4. LOL
  9. Well, a reverse Google image search doesn't reveal anything interesting that may shed light on what this is. But I can tell you I have installed things like that into panels back in FS2004 and by in large they were all called "huds" or Heads Up Display". So if I were you, it might be worthwhile to search the library under the P3D section for any words relating to "hud" without quotes. That's all I got.
  10. This is more than likely a mesh issue, or this airport has been "upgraded" and its elevation is not correct? So two questions: 1) Do you have third-party mesh installed? 2) Is this airport upgraded from the stock FSX airport? Beyond these two points I really don't know what else is going on except to say maybe some kind of third-party scenery add-on. Did you do anything to the Sim just prior to seeing the swamp at this airport? It may in fact help to retrace your steps.
  11. If you are talking to me than the quote button would be helpful. Plus, abbreviations are lazy. I added the link to what all the contact points mean and the link also gives insight to what everything else does which may be helpful to the OP or someone else that may come across this thread. If one doesn't understand what the information in the link means, then they are free to ask here in this thread for a more in depth explanation. I for one can figure this stuff out using the information provided in that tell all link as I have used it myself plus the effects SDK explanation link. But perhaps some people just can't be lead to water and need a little help. Do I know it's a contact point issue? Absolutely I know it is because years back in FS2004 I have had planes bounce down the taxiway and I just knew it was something to do with the so-called contact points. So I read about the contact points in that link I provided and through trial and error I managed to get the plane to stop bouncing all over the place. Lets not forget that part of this hobby is about learning and acquiring that information yourself without any hand holding, etc. When I provided the link that gives very good information on contact points and everything else, I thought I was doing someone a favor, but alas, no good deed goes unpunished.
  12. Yeah, first thing that comes to mind are the contact points. Read here on all that plus more. http://msdn.microsoft.com/en-us/library/cc526949.aspx#mozTocId38401
  13. Looks interesting. Think I'll add it to my F-22. HAHAHAHAHA!!! Yeah, I used Marcus' panel many times.
  14. BINGO! And here it is. I used this tool myself in FS2004. It's called bmp2dxt3.zip here in the library. I say this all the time, even today, Opa helps me find what I'm looking for even after his passing. Great man. https://www.flightsim.com/vbfs/showthread.php?179850-DXT-converter If you open the batch file with Notepad ++ you'll see it mention meatwater like I knew it had before after all these years. Make sure you read the readme file and know what you're doing. It can convert your panel files and you don't want that. What I would do is if your AI is in bmp format (just look at the file names), place all those AI aircraft folders in one folder on your desktop and then place the two files in there and run the bat file for conversion to DXT. Then copy back your AI to the Aircraft folder. Since AI in large part don't even have a panel this should be no trouble at all.
  15. Okay, I found a program that can convert bmp to dxt, but I could have swore the program I had was able to convert all images in a folder to a format. This program can't do that. All I know is that the program I had had a folder called meat water or something. Here is this program called DXTBMP. http://www.mwgfx.co.uk/ Click on program list to find it. You need to install the DLL here: http://www.mwgfx.co.uk/graphix.htm Here's some Info. on this. https://www.flightsim.com/vbfs/showthread.php?224464-DXT-DDS-converting Found a mass editor but this is only for FSX when I read the bat file. https://www.avsim.com/forums/topic/413917-dds-mass-texture-converter/
  16. I probably have more AI than you and it never affects my game, though I'm running FSX, but I think it may be to me setting the AI slider in the options to about 40%. You can try that and see if that works. If your AI aircraft use bitmaps that could also be the source of a large memory pull. There's another image format that you can use to convert bitmaps into dxt I think it's called and that will lessen the size of the image files for the liverys.
  17. Well, regardless of what the proper terms are it was IMC, I had to depend on my instruments and it was more than likely a CAT III landing. I run across this all the time mostly in the Winter in the Sim.
  18. Read the link in my signature about OOMs. FS will use up to and no more than 4 GB of RAM. Going past that and you'll get an out of memory condition. The solution may be to use SceneryConfigEditor mentioned in that link to disable scenery that you're not using per your flight. Mostly the heavy stuff.
  19. Don't seem to have the issue here. What browser? Clear its cache and cookies?
  20. Because there was next to no visibility when I land at an airport so I call it a CAT III landing, but I guess I'm now wrong saying IMC? Just what is next to no visibility called?
  21. Not without a hardware-based firewall you aren't. When I ever install Win 10 I'm deploying Pfsense and blocking all of Microsoft's ASNs then watch SNMP for anything that shouldn't be there. Curious. Run CurrPorts and see if you still have M$ crap going in and out of your computer. https://www.nirsoft.net/utils/cports.html
  22. Does American show up? Did you compile for FSX? Have any FS2004 AI flight plans installed as well? Where did you get South West?
  23. I've ran into many so-called offset LOCs. I like to chalk it up to an FSX bug, but if it's like that in the real world then perhaps it too is represented in the Sim. But the offsets I've encountered were a mere 100-200 feet from center line. Why'd they do that I have no idea. Real PITA trying to land with a CAT III landing with practically no viability.
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