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Adrian K

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Everything posted by Adrian K

  1. Another quality helicopter for MSFS by CowanSim https://store.flightsim.com/CowanSim-H125AS350B3e_p_4960.html This is available at our new store. If you had an existing store account, you will need to reset your password.
  2. 138 downloads

    Now free from Virtavia - Thanks Phil For the 1944 jet bomber competition Consolidate Vultee (which became Convair) offered their model 109, which featured four Allison J-35-A-3 jet engines slung under the long straight wings in two large pods. Designated the XB-46, the first and only aircraft built made its maiden flight on 2 April, 1947. On a flight to Wright Field the XB-46 averaged 533 mph. Top speed was 548 mph at 15,000ft. The XB-46 could cruise at 439 mph with a service ceiling of 40,000 feet. The aircraft was capable of carrying 4280 gallons of fuel and estimated range would have been 2870 nautical miles with an 8000lb bomb load. The XB-46 carried a crew of three, a pilot, co-pilot and bombardier. One of the more unusual features of the XB-46 was its pneumatic system which ran the undercarriage, bomb bay, crew doors, and brakes. No production orders were ever issued for the XB-46 as the Air Force deemed the type obsolete with the advent of the Boeing XB-47. Features Very high quality interior (cockpit) and exterior models. Cockpit features authentic representations of both pilot and copilot stations. One bare-metal effect 4096 pixel livery. Animated flaps, spoilerons, crew hatch, bomb doors, engine vents and crew figures. Togglable bombs in bomb bay. Automatic engine smoke effect. Custom engine start-up smoke effect. Togglable realistic crew figures. Illustrated user manual in PDF format. Jet engine soundset. PhotoShop paint kit files provided. Note – no 2D panel is provided.
  3. 50 downloads

    Now free from Virtavia - Thanks Phil For the 1944 jet bomber competition Consolidate Vultee (which became Convair) offered their model 109, which featured four Allison J-35-A-3 jet engines slung under the long straight wings in two large pods. Designated the XB-46, the first and only aircraft built made its maiden flight on 2 April, 1947. On a flight to Wright Field the XB-46 averaged 533 mph. Top speed was 548 mph at 15,000 feet. The XB-46 could cruise at 439 mph with a service ceiling of 40,000 feet. The aircraft was capable of carrying 4280 gallons of fuel and estimated range would have been 2870 nautical miles with an 8000lb bomb load. The XB-46 carried a crew of three, a pilot, co-pilot and bombardier. One of the more unusual features of the XB-46 was its pneumatic system which ran the undercarriage, bomb bay, crew doors, and brakes. No production orders were ever issued for the XB-46 as the Air Force deemed the type obsolete with the advent of the Boeing XB-47. Features Very high quality interior (cockpit) and exterior models. Cockpit features authentic representations of both pilot and copilot stations. One bare-metal effect 4096-pixel livery. Animated flaps, spoilerons, crew hatch, bomb doors, engine vents and crew figures. Togglable bombs in bomb bay. Automatic engine smoke effect. Custom engine start-up smoke effect. Togglable realistic crew figures. Illustrated user manual in PDF format. Jet engine soundset. PhotoShop paint kit files provided. Note - no 2D panel is provided.
  4. Virtavia has published their Short Sterling for MSFS 2020 - It was available for P3D before - https://store.flightsim.com/Virtavia--Short-Stirling-for-MSFS_p_4962.html 4 Aircraft variants included : – Stirling Mk.1 : W7451. 7 Squadron, RAF Oakington, Cambridgeshire, England, early 1941. Manufactured by Austin Motors, Longbridge, Birmingham. – Stirling Mk.3 : EF411. 149 Squadron, RAF Mildenhall, Suffolk, England, late 1942. Manufactured by Short Bros., Rochester, Kent. – Stirling Mk.4 : LK117 570 Squadron, RAF Harwell, Oxfordshire, England, 17 September 1944. Manufactured by Short & Harland, Belfast, Northern Ireland.
  5. New from South Oak Co https://store.flightsim.com/South-Oak-Co--Traffic-in-Sight--West-USA_p_4961.html Traffic in Sight Features: -Multiple types of traffic hazards including drones, helicopters, hot air balloons, hang gliders, gliders, powered paragliders, and aerobatic aircraft -Dynamic and expansive low altitude traffic coverage for the entire areas of ALASKA, CALIFORNIA, HAWAII, IDAHO, MONTANA, NEVADA, OREGON, WASHINGTON, & WYOMING -All traffic models are fully animated and flying -Traffic ranges in altitudes from the surface up to 6,000 ft with random flight tracks -All traffic is fully collision enabled -Night lighting on all helicopters and aerobatic aircraft -LOD optimization results in a minimal impact on simulator frame rates -Gliders, paragliders, hang gliders, and balloons are VFR fair weather only and are hidden during darkness and precipitation
  6. 367 downloads

    Another Aircraft made FREE by Virtavia - Thanks Phil. If you want to support Virtavia, they have lower prices on all their products at the store https://store.flightsim.com/vendor/virtavia/ If you like the plane, please post a comment below. For FS2004 and FSX only The CH-46 was first introduced in 1964 as a dual rotor utility medium lift helicopter. Over 600 airframes were built, serving mainly with the USMC and USN, export versions were sold to Sweden, Japan and Canada, these variants differ in having larger balloon floats. Civilian versions have been operated by New York airways and PAN-AM. Features 3 variants included CH-46D, HC-11 “Gunbearers”, NAS North Island HH-46D, NAS Pt. Mugu, SAR “Pedro” UH-46D, HC-3 “Merlins”, NAS North Island highly detailed textures, the HH-46D has reflectivity full native FSX model included with all FSX features (bump mapping, self-shadowing, etc.) CH-46 soundset included animated rear ramp (primary exit) and side door & steps (2nd exit) authentic virtual cockpit with animations and (some) mousable switches rear view in 2D panel mode provides rear cabin viewpoint all-xml 2D panel, custom pop-ups for radios and switches panel full checklist and reference files winch and cable animated using tailhook function (FS2004 only) highly realistic crew figures crew figures toggled on water rudder command (shift-w, FS2004 only) rotor blades animated to show fore/aft & left/right tilt (FS2004 only) VC rain effects (FS2004 only
  7. Version v4 / v5

    179 downloads

    Now Free from Virtavia - Thank You Phil. If you want to support Virtavia, they have lower prices on all their products at the store https://store.flightsim.com/vendor/virtavia/ Lockheed EC-121K Warning Star for P3D v4.5, v5 Designed from the outset as an early-warning aircraft, the WV-2 was officially named “Warning Star” although “Willy Victor” became the more common name. The original C-69 which became the prototype model for the 1049 Super Constellation, was also used for the prototype of the WV-2. The PO-1W/WV-1 tested the electronic equipment to be used on the WV-2s. In 1962 the WV-2s became EC-121Ks. This was followed by many designation changes due to aircraft modifications. In August 1964, the Tonkin Gulf Incident caused VW-1, the “Early Warning Squadron” to be tasked with daily airborne early warning coverage in support of combat operations in Vietnam. Bases were initially set up at Sangley Point, Phillippines and later moved to Chu Lai, South Vietnam and later Danang. Features PBR materials used throughout ‘3D’ constructed gauges used throughout 324 custom animations Cockpit is optimized for VR use, fully tested Switch click and other custom cockpit sounds High quality Skysong Soundworks sound set Cockpit features authentic representations of both Pilot, Copilot and Flight Engineer stations 8K liveries, 4K VC textures Custom engine startup smoke effect Togglable crew figures Illustrated 37-page user manual in PDF format Photoshop paint kit files provided Note – No 2D panel is provided. Inspect the User Manual for this product: Virtavia EC-121K User Manual.
  8. Available at the store: https://store.flightsim.com/product/flightsim-studio-tecnam-p2006t-mkii/ After the SeaRey Elite and the E-Jets, FlightSim Studios' newest aircraft is out now for MSFS - the Tecnam P2006T MKII. With Physically Based Rendering (PBR) materials and highly detailed textures, including decals, the replica offers a perfect visual result. We’ve also included several real-world liveries for added variety. Furthermore, the package offers a cargo and observer version as well as dynamic load, allowing you to experience the aircraft in different configurations. This version integrates native MSFS features such as icing visualization and rain effects, providing an even more immersive flying experience. Take to the skies in the Tecnam P2006T MKII!
  9. Black Square’s Analog Bonanza brings you a completely new interior, panel and systems with the default MSFS G36 Bonanza exterior model, including added tip tanks. This product contains both normally aspirated (A36) and turbocharged (A36TC) aircraft with an advanced reciprocating engine simulation, and features analogue instrumentation, swappable radio configurations and an overhauled electrical system with every circuit breaker, meter, switch, and knob functioning. Black Square’s failure system allows for persistent wear, MTBF and scheduled failures for nearly every component in the aircraft, many with multiple different failure modes. The fully 3D gauges are modelled and coded to meticulously match their real-world counterparts, with reference to real-world manuals. No piece of equipment appears in a Black Square aircraft without a real world unit as reference. Radio navigation systems are available from several eras of the Bonanza’s history, so users can fly without GPS via a Bendix KNS-81 RNAV system or with the convenience of a Garmin GTN 750 (PMS50 or TDS). Other radio equipment includes KX-155 NAV/COM radios, GNS 530, GNS 430, KR 87 ADF, KDI 572 DME, GTX 327 Transponder, KFC 150 Autopilot and a Bendix RDR1150XL Colour Weather Radar. A 90-page manual provides instruction on all equipment and 38 in-game checklists with control/instrument highlighting are included for normal and emergency procedures. Primarily analogue instrumentation augmented with modern radio navigation equipment is still the most common aircraft panel configuration in the world. Challenge your piloting skills by flying IFR to minimums with a fully analogue panel and no GPS. You’ll be amazed at the level of skill and proficiency you can achieve to conquer such adversity and how it will translate to all your other flying. You also may find the analogue instrumentation much easier to read with the limited number of pixels available on a computer monitor, and even more so in VR. NOTE: This product is an INTERIOR AND SYSTEMS OVERHAUL ONLY that makes use of the default MSFS Bonanza exterior visual model. Improvements have been made to almost all aspects of the aircraft, except the visual appearance of the exterior. All default Bonanza liveries are compatible with this product. For more information on this product’s capabilities and a list of all included avionics and equipment, see the Detailed Description below and the extensive PDF operating manual. Available for sale now here : https://www.justflight.com/product/steam-gauge-overhaul-analog-bonanza
  10. This review was written by Michael Hayward. DC Design Concorde is available at the store: https://store.flightsim.com/product/just-flight-dc-designs-concorde-for-msfs/ The Aérospatiale/BAC Concorde is perhaps one of the most iconic jets to ever grace the skies. Its sleek design and Mach 2 capability made it a one-of-a-kind to fly, in the awe of the lucky few that managed to fly it. DC Designs have taken it upon themselves to recreate this iconic jetliner in the world of Microsoft Flight Simulator, their second product on the platform after the release of their F-15 Eagle. A well- respected developer on the platform, they teamed up with Just Flight to work on getting the aircraft system ready and running on the all-new platform. In this review, we take a closer look at the Concorde for Microsoft Flight Simulator and see if it’s a worthy representation of perhaps the iconic jetliner to ever grace the skies! Aircraft Specification ● Crew: 3 (2 pilots + flight engineer) ● Length: 61.66m (202ft 4in) ● Wingspan: 25.6m (84ft) ● Height: 12.2m (40ft) ● Empty Weight: 78,700kg (173,504lbs) ● Maximum Takeoff Weight: 185,070kg (408,010lbs) ● Powerplant: 4x Rolls-Royce/Snecma Olympus 593 Aircraft Performance ● Range: 3,900nmi (7,223km/4,488mi) ● Rate of Climb: 3,300-4,900fpm ● Service Ceiling: 60,000ft ● Max Cruising Speed: Mach 2.04 (1,177kn) Download & Install Downloading the Concorde is a simple process, using the Just Flight installer to run the process. When opening the executable file, you are asked to log in to your Just Flight account to verify thatyou own it. You then select your flight simulator folder, and the rest of the process is automated. Included is a 106-page manual which goes into detail about the operation of Concorde and the different systems and processes in place to help you learn your way around the cockpit. I found this extremely helpful when looking for different switches and systems that are required in normal operation, as well as different calculations in place to help manage your aircraft’s speed, fuel, and altitude requirements. The document may look daunting at first, but with screenshots throughout I highly recommend you go through this as you will certainly learn several handy tricks in getting your aircraft safely from A to B. Exterior Model The model of the Concorde looks good. It is certainly screenshot friendly, with several little details added along the skin model, including safety warnings and labels. External textures are done to a 2k resolution, giving you enough detail to produce some good looking aircraft skins, but not overbearing on your GPU memory as 4k textures would be. The aircraft includes full animations for all flight surfaces and most important of all, a functioning ‘droop snoot’ which raises and lowers for better cockpit visibility at low altitude and high nose pitch. When powering the engines up with afterburners active, you can also spot the glow of the afterburners out the rear of the exhaust nozzle, a sight that especially shines at low light levels and when flying at night. The Concorde certainly looks the part, the iconic shape of the supersonic passenger jetliner as it waltzes its way through the beautiful landscape of Microsoft Flight Simulator. There are four liveries included with the Concorde, featuring two different variations of the British Airways livery from Landor to Chatham Dockyard, Air France and also the Singapore Airlines half and half wet-lease that lasted with British Airways for only three years before being blocked by the Malaysian and Indian governments citing environmental and sound issues. Cockpit and Interior The cockpit of the Concorde was always small and relatively cramped, with a lot going on around you. Visibility was also somewhat impeded with the pointed nose cone in front, hence the need for the droop snoot when at low speed and low altitude. Textures are a little more mixed, with the main gauges and panels looking good, but larger areas such as the roof losing out on some detail. Weathering has been applied to all of the panels which do add age to the aircraft, showing that it has been a well-loved and well-used plane over its 27 years of operation (fun fact, the default British Airways Chatham Dockyard livery used featured tail code G-BOAD which was the most flown Concorde with 23,397 hours in flight). The aircraft also features the front portion of the cabin. This includes the 2 by 2 seating arrangement of the Concorde as well as the speed, altitude, and temperature gauges on the front cabin wall. Once you’re up at cruise and want to sit back to enjoy your flight from the passenger's perspective as you cross over to Mach 2 then this can certainly be done with some glee! The interior certainly looks the part, but some higher-resolution textures here and there won’t go amiss in future updates. Buttons, Gauges and Functionality The Concorde required a three-man crew to operate, so don’t be too afraid if your first couple of attempts do not go to plan. The aircraft features a full cockpit and engineer’s bay, of which you will need to operate the majority of the functionality. This means managing the electrical and fuel systems from the back, as well as the main aircraft operation from the front. All main systems are functional, including autopilot (with both NAV and GPS systems configurable) and overhead panel with full artificial feel (early age Yaw Damper) integrated. The cockpit is certainly leaning towards the advanced sides of operation, but simplistic enough for even a beginner to slowly find their way around the plane. There is some respite however as during a cold and dark start-up of the Concorde, there is some light ‘auto engineer’ functionality which will operate several switches on your behalf to help you walk through the aircraft process. It also features a full in-sim interactive checklist which will show and highlight different switches that you need to select, so help is certainly at hand! One glaring difference to the real aircraft however is the lack of an Inertial Reference System (INS) within the cockpit. DC Designs commented that they were unable to implement such a system at this time, but it’s something they want to investigate and add potentially at some stage in the future. Instead, we are left with a Flight Management Computer (FMS) based on the default Airbus A320 unit, but skinned and modified in such a way to suit the cockpit environment. It certainly looks the part, and for those that may not be so advanced in 1960s aircraft systems, it’s something that certainly will help you in gaining familiarity with the plane. Letters are input by selecting the number keys a certain number of times (think back to texting on old Nokia phones) and inputting the information on their correct keys. Overall, the cockpit is certainly a work of art, and while there may be the odd system that is not historically accurate, enough is going on to give you the feel of flying the Concorde. Sound Sounds in the Concorde have been recreated extremely well. DC Designs have done well to get the roar of the Olympus engines at their different stages of throttle output, as well as the burst of the afterburners when doing your takeoff run. Crossing the sound barrier and speeding up beyond Mach 1 and 2, the aircraft from external views then falls silent. This is done with the Doppler effect in mind, as positioning the camera in front of the aircraft will only sound a quiet whisper of wind but moving it behind will sound the roar of the engines as well as that iconic sonic boom as the sound waves catch up with each other. It’s quite something to behold and has been very well represented in this aircraft. Flight Dynamics With its delta wing and focus on high speed, Concorde was not always the easiest aircraft to fly. It certainly performed in its rolls, feeling more like a fighter jet than a commercial jetliner at times. Pitch however can feel sluggish when at low speed and especially in your approaches, meaning you have to focus a lot more time on keeping your aircraft up and steady when on final approach at around 180kts. Once up to speed and crossing over the sound barrier, the aircraft becomes some of the most dynamic things flying. It can be agile in turns with strong pitch control, but keep in mind you are flying a commercial passenger jet and therefore it’s all about the comfort of your passengers over having a bit of fun. It takes a moment to get used to the controls of the Concorde, but once you get a feel for it, you’ll certainly have a supersonic blast! Opinion and Closing Remarks DC Designs have certainly made valiant work on the Concorde and the result is certainly impressive. It may miss one of two smaller details around the edges, but overall, we are looking at something that looks the part, feels the part, sounds the part and most importantly of all, works. At the end of the day, it’s a Concorde in Microsoft Flight Simulator and I’m all for it! There may be the odd detail that’s rough around the edges, but it’s something that the developer has stated they are working to improve upon, with several updates already out since release and many more that are on the way. If you are looking for something that’s iconic and not necessarily the most difficult to get up and running, or you’re a fan of the iconic bird that was the Concorde (and trust me, who isn’t!) then this is definitely one to look out for to add to your virtual hangar! The Technical Bit Minimum Requirements Microsoft Flight Simulator (i.e., the 2020 Standard, Deluxe or Premium Deluxe edition - NOT FSX or any previous edition) Processor: Intel i5-4460 / AMD Ryzen 3 1200 (Intel i5-8400 / AMD Ryzen 5 1500X recommended) RAM: 8GB (16GB recommended) Graphics card: Nvidia GTX 770 / AMD Radeon RX 570 (NVidia GTX 970 / AMD Radeon RX 590 recommended) Operating System: Windows 10/11 Sound: Sound card, speakers, or headset Peripherals: Joystick or compatible game controller (e.g. Xbox One Controller for Windows) 1.6GB hard drive space Review PC Spec Windows 10 Professional 6 th Generation Intel® Core™ i7 6700K Processor 16 GB RAM NVIDIA® GeForce® GTX 1660 DC Design Concorde is available at the store: https://store.flightsim.com/product/just-flight-dc-designs-concorde-for-msfs/
    Thank you. All Simvol content is very good.
  11. Available at the store: https://store.flightsim.com/product/fairbanks-alaska-pafa-msfs/ Featuring the 2 major runways, Fairbanks also has a snow/gravel runway for small aircraft seeking to depart quickly. The lake in the center of the airport is also host to numerous floatplane operations. you can choose to depart the water runway directly from the fs menu, or choose the starting point 21 to start your flight beginning in a open hangar on the general aviation side of the airport. The interior of the Terminal has also been modeled to add to this comprehensive and immersive simulation.
  12. 106 downloads

    Free gift from Neil Birch. Another version of his popular UK Farms Strip series. You can see his other products (payware) at the store: https://store.flightsim.com/vendor/neils-tours/ Volume 20 includes the following fields: Brent Tor Airfield EGTV Dartmoor Gliding Club Charlton Myers EGJG Fisherwick Microlights AG810 Fridd Farm Airstrip AG803 Full Sutton EGNU Garton Field EGGG Gillrudding Airstrip AG806 Ginge Farm AG805 Glenmoriston Estate AG813 Godney Airstrip AG807 Greenlease AG808 Heath Farm AG116 Hibaldstone Airstrip EGHW Hickstead Airstrip AG811 High Cross Airstrip AG812 Hoe Farm AG117 New Farm,Piddington AG814 South Somercoates EGTI Stretton Private AG801 Walkeridge Farm EGKS UPDATES Brimpton EGLP Strathaven Airfield EGTY Hadfold Microlight AG80
  13. That is correct. Many comments were off-topic and inappropriate. The thread was essentially a duplicate of this one and posted in an incorrect location. ( fs2004 forum) We would prefer to consolidate and have people continue commenting here.
  14. Greetings WhiskyTangoFoxtrot, By uploading on flightsim.com you retain complete authority over your files, including the copyright of your creations. You have the freedom to make alterations and remove them whenever you wish. Additionally, it is worth noting that Flightsim.com has fewer advertising banners compared to other websites. Regarding the 'options', could you please clarify your requirements? If necessary, please let me know of the sub-categories needed by sending a private message. Thank you so much.
  15. Hello, The new and updated file manager offers a variety of flexible options. Content creators are encouraged to upload their creations and explore the new features. As the creator, you have complete control over your work and can determine how it's presented and updated. Creators keep 100% of their files rights . We would greatly appreciate your input in expanding and creating categories for easy file navigation. For example, a category specifically for 'PMDG DC-6 Liveries' would be more useful than a generic 'FSX Aircraft' category. The new upload options include more specific details for each file type, such as aircraft origin, manufacturer, paints, aircraft, ICAO code, and country for scenery. Compared to the old format where files were uploaded manually by a librarian, the new system is fully automatic, allowing the author to have complete autonomy over their work. Users can now engage and comment on files, with ultra-high resolution screenshots available for better visualization. Additionally, the new site integrates files and discussions, while the old system used a separate platform. If you are a content creator here is how you can help: Upload your files using high resolution screenshots Modify existing files with new high-resolution screenshots Populate extra information fields to improve search functionality Suggest additional categories that can be created Thank You
  16. The default MSFS A310 is a fan-favorite. Perfect Flight just released 77 liveries for it. These liveries are obtainable in four distinct packages. A310 Ultra HQ Bundle (All 77 liveries at once) A310  World Ultra HQ Liveries A310 Europe Ultra HQ Liveries A310 Asia Ultra HQ Liveries
  17. There Larry: FS2004 Screenshots - FlightSim.Com Do you guys prefer to separate the FS2004 discussion ? (for the FSX forum)
    Thank you . Very Nice Scenery package , and screenshots.
  18. MSFS Scenery Builder has been busy with 8 new regional airports published for MSFS https://store.flightsim.com/ KPIH Pocatello KLKA Lakeland KJAN Jackson Medgar KGNV Gainesville KFWA Fort Wayne KWEB New Bedford KEVV Evansville KAGC Allegheny
  19. New section dedicated to Top Skills Tutorials by Bill Stack: Bill Stack - FlightSim.Com If you want to see more dedicated sections like this one, let us know.
  20. We received a last-minute warning from our software provider, which caused us to experience a brief period of unavailability. During this time, we were unable to access our system due to DNS propagation delays. We were hoping forums.flightsim.com would still work without disruption. Right now it does not work but we hope to make it work again tomorrow so all links and bookmarks work again. We understand the frustration around the lack of communication. This was not our intent and we greatly apologize for the inconvenience.
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