AC#1,KELLET,50%,24Hr,IFR,14:00:32,14:22:02,050,F,0001,POPH,14:30:52,14:52:22,050,F,0002,5CAM
It's a Kellet flight from Camden, PA to Philadelphia Post Office roof and back.
Helicopter flightplan are exactly the same as for normal aircraft. But all my helicopter flights use separate ADE with runways of 300 ft length.
Bernard
Sorry, but it isn't right. It should be 'atc_parking_codes', codes with 's' in plural. Otherwise it wouldn't work. An error I see again and again.
Bernard
When I tried to use btbenoit's flightplan below, I noticed that he unvolontarly created a formation flight. Just for fun I couldn't resist to used in my way.
Grumman XF5F from the famous comic books 'Blackhawk' of the Fifties.
Bernard
There are still a few that haven't been mentioned yet and have retired from FS9 and given up further creations. I am thinking, for example, of John Young (JYAI). And that's quite symptomatic.
You have listed numerous names of very appreciated persons here which have supported and promoted the further development of FS9 with decisive contributions. With a few exceptions, unfortunately we can no longer count on their cooperation.
Therefore my simple but very apprehensive question: who will follow? If any. I don't think anyone has seriously understood and noticed the latent impoverishment of FS9.
Bernard
You might check the flightplans or install AI Traffic Mover and search for KLFT. At least they will show the times at which the aircraft should be there.
Bernard
Did you searched for AP396400.bgl. file in scenery/Same/scenery folder? Is it still a bgl file, or has it changed to something like AP396400.bak?
If you get a COD in this area, it could caused by several reasons. Therefore I would suggest to deactivate all your scenery.cfg entries, except 'World Scenery', 'Default Terrain`and 'Default Scenery'.
If this basic setting works correctly, go to SBGL and save it as flight. Then reactivate your scenery entries step by step and start each time FS9 with the saved filght, until you get a COD again. Doing this way, you should be able to determinate the entry causing the crash.
It might be a anoying job, I agree, but it's still the fastest way to get a clear result.
Bernard
Sorry, but SBSV is the airport of Salvador, miles from Rio de Janeiro. SB3J as well. To search where Galeo should be, you might put the coordinates in the map selection. It tooks you straight there.
Bernard
I'a guess you are seachring the model for FS98. As your are showing us screenshots of this FS version and some of FS2004, it will be slightly confusing.
Bernard
Lynn and Bill Lyons took us far way back to the golden days of aviation. And a lot of others brought the fascinating Rowing Thirties in our life.
Bernard
Yes, mostly it happens by a self caused installation bug of all kinds. MS OP doesn't know a message like "incompability error". It's just simple like that.
Bernard
Thanks Christopher. I know as I have installed it. Everything is highlly welcome as nobody else does care anymore about Golden Wings. It's a real shame and a pure neclet of aviation history!
Anyway, the backound of your Ford Tri-Motor shows an other scenery than Dutch Flat's, isn't it?
Bernard
While searching in Google for "FS2004 F-27 Stewardess" I got this:
https://www.avsimrus.com/f/fs2004-aircrafts-40/fokker-f-27-friendship-only-short-series-70857.html
She is just moving inside th plane, even during flight, but doesn't go outside. At lest as AI.
Bernard
By pure curiosity and honestly as a real challenge, I created a very basic ground vehicle traffic. Needless to mention that is a tremendous work to get appropriated Afcad and a meticulous coordination of four flightplans. Even after hours and endless restarts, it isn't still perfect!
As said in a fomer post, it would be a great improvment if the vehicles could stop at the aircraft. But what already is impossible for ship traffic, isn't neither possible here. Unless an invisible aircraft would cross the path and stop the vehicle, like two planes crossing on taxiways. Therefore I linked a TrafficViewBoard to the bus path, but it needs an absolute exact timing too. Up to now it remains without any result.
Not the best, but the only choice!
Anyway, I don't intend to create such ground traffic at each airport!
Bernard
An intermediated solution could be to let adding vehicles, objects and even passengers generated by the AI model file, like it will be done with CalClassic AI aircraft and their stairs. Such objects would appear as soon as the engines are shut down and disappear when engines are started up. At least this would enhance airport environment. Furthermore the objects wouldn't depend on a fixed schedule. Just curious that nobody has thought about such addons anyway.
Several years ago I did this static scene. Of course, it makes only sense as long as the AI aircraft remains on the parking.
Bernard
Hi Hans,
That's an interesting topic you raise here. Since a longer time I try to create a rather AI based animation. But it fails because no stops are possible. So far I haven't been able to do more than this.
What do you mean by so called "dynamic" apron vehicles and how in your opinion that could be possible?
Bernard
It could be more pleasant with a suitable scenery background like this here:
William Sander's Flushing scenery
At least it would help to keep FS9 attractive too!
Bernard