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lnuss

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Everything posted by lnuss

  1. Deluxe also needs a couple of updates installed to match (Gold less Acceleration)
  2. If you have FTX Global Vector, there is an included tool in FTX Central called the FTX Global Vector Configuration tool. If you open it, there is a tab called Airport Elevation Corrections. It allows you to make some changes to correct the problems you are seeing. I'm still running FTX Central 2, so if you've gone beyond that it may appear in a different form.
  3. Jet engines don't have torque, and P-factor is something that affects propellers (uneven thrust), not jets. Whatever is pulling left on takeoff may be what's causing you to slide a bit in the air, also. Perhaps checking control calibration and control settings may help you find the problem.
  4. OK, so "if I turn and then fly level it will still drift in the direction of the turn for about 1 minute and then suddenly it will stop drifting." indicates the problem I've described before, needing the yaw correction in the .air file. The other piece of it I don't know about at all, except that 1) I've never encountered it and 2) It almost has to be something related to that specific aircraft, but I don't know what.
  5. How long (far?) before the video starts did you make a turn? Was it a left or right turn? Was the slip angle gradually decreasing? I hadn't watched the video before my first reply, relying on your description, but I have now, thus the questions above since in that short video I don't see the symptoms I expected. BTW, that isn't really a sideslip, as generally used in aviation terminology, though it was certainly sideways travel.
  6. I know exactly what you're talking about, and it is indeed a flaw in FSX, or more properly in the setup of flight parameters for most aircraft. Most folks seem to not believe it happens, or think it's normal, but adjustments of yaw parameters in section 1101 of the .air file (especially "Yaw Moments" and "Side Forces") can take away the worst of it. However, it takes quite a bit of experimentation to correct the problem, and the correction is different for each aircraft. I've not done much with it myself, but a friend did a lot of experimentation and corrected it on several aircraft we both had.
  7. Well, my memory wasn't that great. I finally got a chance to run FSX, and what I was thinking of was under Views/Axis Indicator where you can get a V or 4 dots , and it's not specifically windshield related. Sorry 'bout that. Glad others have better info.
  8. I don't recall which menu, but somewhere in the DISPLAY stuff there is an option to switch it on.
  9. Perhaps you could describe what you see that makes "mach speed" seem glitchy. If it's the fact that your airspeed indicator shows variation as you climb and descend, perhaps even as you go from one weather system to another, then read what Pat said above. It's not NEARLY as cut and dried as you seem to think. But note that KIAS (Knots Indicated AirSpeed) is nothing but the measure of the pressure that comes into the pitot tube, and at a given ACTUAL speed through the air (True Airspeed) that pressure varies (thus so does the Indicated AirSpeed, or IAS) with temperature, barometer, etc. (as Pat indicates above), thus you are getting the wrong impression about what the airplane is doing. In other words, KIAS have little to do with showing you the True speed. Real airplanes do just as you're seeing and real world flight uses mach, rather than IAS, at the jet altitudes. Things are different at those altitudes. And DON'T use ground speed for anything except figuring how long to get somewhere at the current rate, since it bears no relationship to what the airplane is doing, unless you figure in winds and True AirSpeed, unneeded calculations. Perhaps if you read this article in Wikipedia you'll clarify a few things for yourself. Or you could go to the Real Aviation Tutorials & FAQs section of the forum below and look at the section titled Speeds and Altitudes for some good info on the subject.
  10. If you read through the threads in this forum section you'll find quite a bit of information, even links to a couple of video teasers. But as for purchase, it's still in an Alpha version, so release is still probably a year or so away (that's my speculation, not an official word).
  11. I'll have to agree with Michael and Pat, in that VR is just icing on the cake for what should be an actual simulation, working well on a normal monitor, and pretty much complete before they add VR*, IF they do. I do have two eyes, though one isn't great, but I've not yet been able to get enthused about a ton of apparatus on my head (TrackIR is very light, and I just wear a ball cap), so TrackIR or something similar ought to be available, but even before that, get it right! * I don't object to them including the capability for VR, but it shouldn't be high priority before everything else is done right.
  12. I haven't tried that one, but likely it's not backwards compatible. You can try it without hurting anything, if you back up anything you change, but I suspect you'll be disappointed.
  13. PFC (Precision Flight Controls) has some pretty good stuff, but it's expensive. The Thrustmaster HOTAS Warthog is an excellent stick and throttle, including twin throttles, though for single engine aircraft you could assign the second throttle to another function such as mixture or speed brakes if you wish. I have one and love it. I'm sure there's other stuff out there...
  14. If you're using a departure procedure, then you'll need the GPS. So instead, if you're wanting to do it the "old way," then you'll need to totally re-plan the flight using whatever is available to you in terms of NDB, VOR, pilotage (that is, looking outside and reading a chart), or dead reckoning.
  15. The quick answer is: You don't. Pilots in the old days didn't have those (or any) waypoints. All those waypoints are described only by the GPS. You will either need radar guidance, another NAV radio mechanism (VOR, NDB), or some visual object to spot on the ground in order to get into the general area, or maybe you can just eyeball it. But specifically where are you trying to go, since those waypoints don't have any use as a destination, only as an intermediate navigation checkpoint? Incidentally, that 155º is not a radial (nothing to measure from), it's just a magnetic course.
  16. This sounds great, if they can pull it off while still using a typical PC. It's difficult to believe they can do all this in real time on a PC, but if so it'll be great, provided of course that the user interface is good, too. We'll see...
  17. I've never seen that. Since the mouse is affecting the view, you might mention what controls you have in your system, since pan switches and other things can have their effects. Are you switching views with the mouse?
  18. If you're meaning that you want a download (web to your computer) of various aircraft, then right here on flightsim.com there are thousands of downloads available. In the dark blue line of buttons above click on the File Library. You'll see all manner of choices: New files, Hot files, search files, FSX, FS2004, AI Aircraft, Complete aircraft, and more.
  19. Thanks for the video links. There are some nice things to see, including no "slip/skid" (an odd sliding movement during and after a turn) that is so common in FS. Water and reflections look better than anything I've seen. And I love the way the water streams back on the windshield, along with the rains shafts, shadows and much more. For a PRE-Alpha it really looks good. Hope the reality next year holds up to the apparent promise in the videos.
  20. And to add to Loki's and Robin's replies, you can save some money over the next year and perhaps get a slightly better computer for the new sim, as well as more time to do some research. Come next summer we'll have at least SOME additional information. Also, making that decision now could lead you down the wrong path -- there might even be something better and more affordable by this time next year than what's available now.
  21. Actually, you can use ANY pure text editor, though you're certainly correct about word processors. I use vim (VI Improved) which was developed on Unix and is still around with Linux and even a Windows version. However not many here will wish to fight the learning curve (steep), but I mention it primarily to indicate that ANY purely TEXT editor will work fine.
  22. It is (real world very important) also identifying WHICH station you are tuned to, and it may be ILS, but it also could be VOR, etc. with code IDs, as well. Same reason as VOR or ILS, identify the station. Also, (real world) there may be weather or other voice broadcast(s) associated with some of the stations, perhaps on the half hour, or... Even in the sim, it's still good to check the code against what you think you're tuned to. Usually it won't be a problem, but...
  23. Most FSX aircraft have checklists, and there are lessons by Rod Machado (a real life CFII) to help learn about flying, though a walk-around would be awkward in the sim. But takeoff, landing and maneuvers are covered. Other may be able to tell you more, since I never took the lessons (real life Commercial/CFII, etc.), but I know Machado is a good instructor, though from things I've read here the lesson software is a tad picky at times.
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