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lnuss

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lnuss last won the day on July 9

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  1. That's how a constant speed propeller works in the Arrow or in any other aircraft with a constant speed prop, within limits. The propeller governor (on the prop itself) controls the pitch of the propeller, the propeller control (that blue lever on your panel) adjusts the governor, and the throttle controls the amount of power applied to the propeller. Once there is enough power applied to reach the governing stage, changing the power setting makes the governor change the propeller pitch in order to maintain a constant RPM, although it is possible (usually in a considerable dive) to overspeed the propeller (I've done that in a real Stearman) and below a certain power setting (depending on airspeed, etc.) there's not enough power to keep the RPM up. So at 1700 RPM on the ground, for example (say during runup), the governor has little effect, but adding enough power will get into the governable range, especially at higher airspeeds, where the prop control effectively sets your RPM by changing pitch. So in effect the low pitch/high RPM setting is like a low gear in a car (well, sorta) and the high pitch/low RPM setting is like top gear in a car (again, sorta). Hope this helps...
  2. lnuss

    Cyborg Joystick

    To expand on this a bit: So many folks have a tendency to think "movement of controls" rather than "add pressure to controls" resulting in making any correction input larger than needed, resulting in over-controlling. So think tiny corrections, pressure rather than movement, then if you see it's not quite enough you can add an additional tiny touch of correction. Note, too, that when on the runway or taxiway lots of folks have a tendency to look too close to the aircraft, when they should, at the closest, be looking at least a few hundred feet ahead -- on the runway during takeoff and landing you probably should be looking near the far end of the runway -- in order to be able to judge those tiny corrections. And this is with all control inputs, not just rudder or steering. Think of when you're driving a car, how little you normally move the steering wheel if you're just lane-keeping rather than turning.
  3. lnuss

    fs9 aircraft cfg

    I seriously doubt it, though I've never actually explored that question. P3D, even V1 and V2, is massively different from FS9 -- lots of changes in just about everything.
  4. lnuss

    fs9 aircraft cfg

    Are you asking if there is a 100 livery limit in an aircraft.cfg for an "AI" aircraft, or... ??? In other words, are you asking if there is a limit of 100 entries like:
  5. Welcome to the forum. Under Real Aviation Profiles below you'll find information about a number of members here who are real world pilots -- perhaps you could add yours. Nels has good information above, and you certainly can ask questions here to get help with whatever sim you choose or whatever you need to know/brush up on, keeping in mind that in some respects (as I'm sure you well know) the U.S. and the U.K have considerably differences in their operations, in addition to all the ways they are similar, and the sims tend to reflect U.S. rules.
  6. Glad it worked for you -- thanks for getting back to us.
  7. Look at the next-to-bottom picture in defaid's post above, where it shows Throttle axis -- assign that but DO NOT assign the engine [1234] selections shown in the bottom picture. I suspect assigning to one of those limits you, but without those assigned you have all effectively selected.
  8. This sounds as if you need to reassign the keyboard keys for engines.
  9. I don't see anything usual, but I just got back here. It was normal when I was on here a couple of hours ago, too.
  10. Well, given that it was published in 2008, and he says FS (but not which version), and looking at the pix, especially the water, it's most likely FSX.
  11. Without the full ILS you'll use MDA (Minimum Descent Altitude) instead of DA. When you are discussing angle of attack, be sure you don't leave out the word angle -- when I first read this I wondered if you meant descent angle of 3º (typical glide slope). A nice abbreviation that leaves no doubt, though is AOA (or AoA). And do note that not all aircraft have an AoA indicator, though it's great to use one when available. Addendum: I'd missed seeing Phrog's latest post -- so glide slope is what the 3º was referring to.
  12. So much, in both sims, has to do with how much time and effort the developer did to make it right. I have FSX aircraft that a friend (RIP) developed so that they'll even spin and do decent snap rolls (both tough to get right), among other things. They far exceed anything I have encountered in X-Plane, and while XP may have default aircraft that are a little better than FSX default ones, they both are able to have decent flight models if the developer knows what he's doing beyond physical appearance. So first impressions aren't always correct...
  13. RIP Bud. His autobiography To Fly And Fight is an enjoyable read and, along with Yeager by Chuck Yeager and Forever Flying by Bob Hoover provides a very good look at the European air war in WW II, as well as an excellent look at postwar test flying from an inside perspective. Those three books are, to me, a core "trilogy" of aviation, along with Ernest Gann's Fate is the Hunter and a couple more, to get an uncommon perspective on WW II and the Korean War eras. https://www.military.com/history/clarence-bud-anderson-last-world-war-ii-triple-ace-dies-102.html?ESRC=eb_240521.nl&utm_medium=email&utm_source=eb&utm_campaign=20240521
  14. Sounds as if the two functions are reversed. Try with some more known freqs both in stby and in active and see if the same switch occurs -- if so, then the active and stby functions are reversed in that radio. It seems to be in FSX now.
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