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GKKnupper

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Everything posted by GKKnupper

  1. Excellent. What aircraft, chopper are you using ? Looks like a Kamaan Rescue chopper ? Sincerely G. Kirschstein
  2. Use TWEAK program to CONFIRM the CORRECT FS9 Path in the registry ! Sincerely G. Kirschstein
  3. Monsieur Bernar, the plane is READY. Sent me please yor email address to my email: gkcherry1@t-online.de FDE aircraft.CFG corrected AND Airfile (totally new) Plane takes of at 29 kts and Lands perfect .. Sincerely G. Kirschstein
  4. Dear Sir, I'm fixing your plane. Contact points way out of tolerance ... I'm MEASURING this plane for CORRECT Dimensions. It is right now 21:55 EST time ... the AIR file I will check tomorrow I should be finished with the "plane" by tomorrow evening. I still search for the Speed Data , T.O. Landing. MOI Data must be adjusted as well .. Sincerely G. Kirschstein
  5. Why NOT ??? ANY airplane can be USED as an AI aircraft. (Even Helicopters can fly as "NORMAL" AI aircraft as well, Taxi like any other plane) I fly old WWII, old & new Jets, WWI planes even from Carriers in the AI environment. OMG .... G. Kirschstein
  6. at least one person in this forum is logical and not crazy ... g. kirschstein
  7. you miss the xcab program in your windows installation. hope this helps. G.Kirschstein
  8. mr. flattermann, YOU are correct MOI !! Pitch 640 Roll 640 Yaw 1947 Plus the Correct Tailwheel Distance. This for the Taxi problem, there are other items in the FDE to be fixed to make it work at all in FS2004. Sincerely G. Kirschstein
  9. hi, this is NOT the REAL solution to fix this problem !! It is RATHER a Pre-REQUISITE to fix this problem which is ........ the following ... By the way IF you do NOT state for which Piper you need the solution to make it work in FS2004 AI environment than every advice is meaningless. The MS Piper CUB does NOT work in FS2004 AI. Period. Sincerely g. Kirschstein
  10. Hi, 1. What Piper ZIP file is it 2. Did you check the Contact Points ? 3. My Piper does it PERFECT in AI ! My Contact Points are: 1. Mains are 1.0 feet in front of the COG / Reference Line Wheel radius is 0.7, the Tail wheel is -15.8 wheel Radius is 0.3 G. Kirschstein gkcherry1@t-online.de P. S. My observation with OTHER Taildragger's is when the Tail wheel is WRONGLY positioned than the wide turn.
  11. see my comments on page 6. I only can read your comment as big joke! Anybody who can fly a REAL airplane can do the CFG & AIR files to represent a 100% behavior of any plane. Sincerely G. Kirschstein
  12. @derryl737 Are joking Sir ... what a joke IF you know how to fly an real airplane than I do not understand your comment at all. And last not the least the FSX graphics look ARTIFICIAL compared to the FS9 !! sincerely G. Kirschstein gkcherry1@t-online.de
  13. over 456 gb on my install ... sincerely G. Kirschstein
  14. better graphics what a joke everything looks SO artificial in that FSX .......... In AI I run 151 ORIGINAL airplanes, NOT the so called AI plane ONLY, without any PROBLEM, STUTTER and crashes !! FSX is so ARTIFICIAL in Appearance and the AI traffic sucks , NOT one bit was fixed , YES there are 100 dreds of problems in AI with the AI, NOT one was the FS9 problems. I still do NOT understand why FSX was created !! BEATS me ... forget the "importent and wonderful DDS texture "Improvement" Sincerely G. Kirschstein
  15. fs9 only and forever compared to this fs ....
  16. Hi, dont taake this advise about the CRAMMY Program. It is NOT needed. The Plane uses NORMAL Assignments, in case you have NOT done so see as follows. Keyboard Assignment **************** Tail Hook Up/Down SHIFT & H Wing Fold SHIFT & F Bomb Bay Close? OPEN CTRL & SHIFT & V These are STANDARD FS9 Keyboard Values. Usually Close CTRL & SHIFT & C use for the Engine Cowl Flaps!! You can at the same time ASSIGN all 4 Keyboard Assignments to any of your Joystick Buttons. IF you do NOT know how to do it feel FREE to contact me at gkcherry1@t-online.de Hope this helps. Sincerely G. Kirschstein P.S. I do NOT understand how people can give EXOTIC advice EVEN IF they do NOT know what they taking about. OMG this is UNBELIEVABLE
  17. Congrats, YOU Sir, is one which knows your Sim!! Dakor for everything you stated!! The Moderator Mr. Drobson, it seems that he does NOT understand how good FS9 is in comparison to this FSX .. Sincerely G. Kirschstein
  18. Dakor! Best Flightsim, OFFERS everything what is needed , EXCEPTION is AI engine which NEVER got UPDATED in all the years. Incompetent, NON pilots where designing the AI Environment. All CORRECTIONS, 89 items by myself alone where reported to MS within the first year alone, BUT these arrogant ... never replied. FS9 otherwise is a fine Flight Simulator!!! EVEN as of today. Sincerely G. Kirschstein
  19. hi, did the plane behaved correctly after you changed the ontact Points ??? A lot of people do NOT observe the fact that the plane WITH ba Contact Points TAXIES out BUT does NOT move an inch. MS uses two program Sections to do the AI Seaplane control. I have VERY complicated AFCAD files, ONE is using 2 RWY's and MANY Taxi Ways in the South Pacific. The best is an Aircraft Carrier Operation with T.O. at Catapults while the Landing is Performed on the Angled Deck Pls let me know what the Corpus Delictei was. Thanks G. Kirschstein
  20. hi, check your contact points ... I had this TYPE of problem with a couple of planes which showed the same behavior as you describe. WHEN you look closely, EVEN with WRONG contact points, in FS2004 for Seaplanes there must be to Program sections for AI programmed. One portion controls taxiing the plane up to that point and then the other section for Take Off takes over forthe rest of the flight in the traffic pattern and landing. the for taxi the same is true .. every time it turned out to be the contact points. Try to FLY the airplane , NOT in AI and observe whether the plane will take off !! Set the plane on the RWY Start Point. I bet your plane will NOT Take OFF it will not even move an inch. Sincerely G. Kirschstein Sounds weird BUT it was every time related to the contact points. In aLL of my Seaplanes for AI I will use ONLY 3 Contact Points for the Fuselage and for the pontons 2 IF they are present. Sincerely G. Kirschstein
  21. Hi Mr. Peter, I 'm using Windows XP and FS9 and it runs smooth and NO headaches with the thousand different version PD 3.0 etc who needs this. All my planes fly perfectly and AI I use thee SAME original, texture, panel, sound, planes ! 134 planes, GA, JET, Military WWII, Seaplanes are flying WITHOUT any stuttering at all .. iLE Who needs the headaches with all this Incompatibility, P3Vxx version and Windows Vista,7, 8, 10 crap ...?? Not me ... Sincerely G. Kirschstein
  22. Hi, pls tell me the ZIP file name. I will fix it for you. Sincerely G. Kirschstein email gkcherry1@t-online.de
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