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File Comments posted by Roger Wensley
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Did you check that you have ONLY the bgl's that I provided, so that there are no residuals from the previous versions? There was a water runway there that in my version I removed. Email me if you need more discussion.
I will be (actually, I am already) making a further version (#3) that includes more float planes and docks, and, if folks tell me that the road down the hill doesn't work for them (which is the most likely thing to give problems) I will also make version #4 which will be the same as three but without the road. If nobody tells me then........
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Anyone have a problem with missing textures? Let me know please, by email
Roger
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91 downloads and only Guido tells me I omitted something?
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Even if someone reads the notes, do they then ignore them?
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Does nobody read the notes?
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This was first posted in 2004. The dates on the bgl's have been changed to 2016 but they are exactly the same as the 2004 post, as are the scenery textures, even down to the same eight textures being 8 bit instead of DXT1. So if you already have the 2004 scenery, don't bother.
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If you want to make Woodstock with the actual buildings then email me. I made the buildings for the FS9 version and they can be converted for Xplane using Arno's Model Converter programme.
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You have used one of my textures from Arnprior CNP3 flying school without asking me. Maybe more, I didn't check them all.
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I made PAAQ for FS9 with buildings mostly modeled from on-site photos. It appears you didn't have pics. If you want to use my buildings and convert them for use in Xplane you are welcome, as I have mentioned in the forums.
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I made PADU for FS9 with buildings such as the terminal modeled from on-site photos; it seems from the pics that you didn't have photos. If you want to use the buildings and convert them for use in Xplane you are welcome, as I have noted in the forums.
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I thought the Lockheed L10 was a twin tailfin aircraft? That looks like a DC3.
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NMLW, if you solve this please leave a note here so I too will know. And anyone else who is interested.
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Is nobody going to tell me I left out the vehicle textures?
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I should also have said that it would take some 80 to 100 hours just to convert all the scenery objects used here. Then the same again to make the airport layout, place the scenery objects, ground textures, AI, etc. If it was a weeks work in total I would probably take a shot at it, but........
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Sorry, the simple answer is "No". I have offered in the forums to provide all my buildings from all my (400?) airfields to be converted to another format for anyone who wants to make versions of PABR or any other scenery for FSX, P3D, or Xplane. I was contacted by one person, only. I have no experience of making scenery for FSX; buildings can be converted, but transparent items like fences would need to be replaced, and other items such as ground textures etc are totally different. I also have no intention of moving to FSX, so the personal motivation is not there. I will leave FS9, but only when a version for virtual reality headsets appears as that will be a huge step forward for flightsim.
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Jacques, please contact me at rogwen@rogers.com regarding conversion of FS9 scenery in Quebec to Xplane
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You're welcome. Had to be Canada as that is where 90%u0025 of my flying is!
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On my laptop there is now, somewhere, a programme called "desinstalador.exe" which quick research shows to be a trojan. My list of "All programs" associates this with "CYKF-WATERLOO, INTL AIRPORT, Canada" although the shortcut no longer works as the programme has been moved. I will find it and delete it.
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Nope, the 1024-512 size made no difference, the apparently-competing ground textures still generating "flashing" stripes when viewed from the air and making it unusable. Pity. I will compare the textures with the ones that came with Greg Putz's CYQR and see if I can do something with them, as his worked fine.
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I had "flashing" textures, the sort of thing you get when two sets of textures are competing to show. I will try the reduction and DXT3 and see if that works.
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Rene, I add "please" to email me at rogwen@rogers.com, so I can share an idea.
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Rene, email me at rogwen@rogers.com
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Ignore that, it isn't required and I should have deleted it from the old instructions. Nice to find out someone actually reads the notes.
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I write that again: still less than one percent of downloaders have responded
FS2004 Scenery--Ketchikan PAKT Part 2 In Southern Alaska
in FS2004 Scenery
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