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File Comments posted by Roger Wensley
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For the AI helicopters see the later post of Chilanko Lodge CBX3
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email me details of what quit? The landscape?
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I strongly support the question above regarding tools! What programme did you use for making the buildings? And which programme for making the airfield? If I am going to move from FS9......
rogwen@rogers dot com
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I would rate his scenery work not as "among" but "as" the best freeware by far. Nobody puts more work into a freeware airport than Greg, and I qualify as lazy when compared to him.
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I took another look at Stephenville after your comments. I agree that it isn't as good as I would like it to be, and I did get it dipping below20fps (and once briefly to 16fps) but it then occurred to me that your settings may not be the same as mine. Ground shadows on or off, for instance? Anyway, it is what it is and the thought of the hours of work required to remake the building's textures to be a single one for each wall.... Possible, but horrifying!
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XTC: It is due to me running out of photographic textures for buildings, where the front of a hangar would be only one texture and FS9 doesn't have to wonder which texture it is supposed to show. "Making" a texture for a hangar by creating the overall "blue vertical" texture in the same way as the photographic texture and then adding ON TOP of that the individual doors and windows and signs requires FS9 to deal with which mipped textures to show and on what buildings as you get further away. If you are close and static then no problem. As you get further away then FS9 has difficulties, and it is at large airports that you can get further away from some buildings while remaining close to others, the most complicated situation of all.
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Good to know.
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That's not bad at all, considering you are not using customised buildings. I don't use Xplane but I live in Cyprus for part of the year, so I know what Larnaca Airport looks like, plus I have posted a modified version of the FS9 payware version with corrected parking. Did you know that the straight parts of the taxiways only use centre line lights? There are side lights only on the corners and intersections.
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Glad you made use of it.
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Well thanks for that Paul
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I forgot to mention that the AI updates also Allakaket with a Saturday Everts cargo delivery.
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It says the scenery is for FS2004, but in the read me it says it is for FSX!
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Keep going Sid!
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So Sid now fully geared up for Xplane!
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In Scotland they drive on the left.
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Sorry about the first post of this having missing textures. However, only one person of the first 30 or so down-loaders emailed me about this........
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But why keep it as a mystery? Some screenshots?
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With or without runway lights?
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OK, so I got that wrong! The good ones are going to be (when I reissue the AI) Port McNeill CAM8, Echo Bay CAA7, Minstrel Island CAX7, and Health Bay CAD7. The ones that will follow later are Surge Narrows CAG9 and Whaletown CAW9. But none of this affects Port Hardy as that end of the AI will still operate whether the float bases exist or not. There is one disappointment, in that the Goose will land on water with the wheels down as if it is on land; this is standard for all amphibs.
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One thing I should have added to the description: 3 of the float bases used for the Grumman Goose AI are good to go as posted months ago, and these are Port McNeill CAM8, Echo Bay CAA7, and Alert Bay CBC3. The other three will be posted in a few days and are Whaletown CAW9, Surge Narrows CAG9, and Alert Bay CBC3. Roger
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thanks for that raycar. excuse me if I don't readily respond to praise, it's the comments and emails regarding things to be solved that really get my attention.
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All of the BC coast makes for interesting flying. Maybe Bella Bella next Dom
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Probably not switched because for every really good Canadian scenery in Xplane, FS9 has 20? It takes at least 10 years.
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It seems to be worth doing, but it is as addictive as learning to fly and both should come with a health warning.
FS2004 Scenery--Pemberton CYPS in British Columbia Canada
in FS2004 Scenery
Posted