Jump to content

Roger Wensley

Registered Users
  • Posts

    724
  • Joined

  • Days Won

    1

File Comments posted by Roger Wensley

  1. I took another look at Stephenville after your comments. I agree that it isn't as good as I would like it to be, and I did get it dipping below20fps (and once briefly to 16fps) but it then occurred to me that your settings may not be the same as mine. Ground shadows on or off, for instance? Anyway, it is what it is and the thought of the hours of work required to remake the building's textures to be a single one for each wall.... Possible, but horrifying!
  2. XTC: It is due to me running out of photographic textures for buildings, where the front of a hangar would be only one texture and FS9 doesn't have to wonder which texture it is supposed to show. "Making" a texture for a hangar by creating the overall "blue vertical" texture in the same way as the photographic texture and then adding ON TOP of that the individual doors and windows and signs requires FS9 to deal with which mipped textures to show and on what buildings as you get further away. If you are close and static then no problem. As you get further away then FS9 has difficulties, and it is at large airports that you can get further away from some buildings while remaining close to others, the most complicated situation of all.
  3. That's not bad at all, considering you are not using customised buildings. I don't use Xplane but I live in Cyprus for part of the year, so I know what Larnaca Airport looks like, plus I have posted a modified version of the FS9 payware version with corrected parking. Did you know that the straight parts of the taxiways only use centre line lights? There are side lights only on the corners and intersections.
  4. OK, so I got that wrong! The good ones are going to be (when I reissue the AI) Port McNeill CAM8, Echo Bay CAA7, Minstrel Island CAX7, and Health Bay CAD7. The ones that will follow later are Surge Narrows CAG9 and Whaletown CAW9. But none of this affects Port Hardy as that end of the AI will still operate whether the float bases exist or not. There is one disappointment, in that the Goose will land on water with the wheels down as if it is on land; this is standard for all amphibs.
  5. One thing I should have added to the description: 3 of the float bases used for the Grumman Goose AI are good to go as posted months ago, and these are Port McNeill CAM8, Echo Bay CAA7, and Alert Bay CBC3. The other three will be posted in a few days and are Whaletown CAW9, Surge Narrows CAG9, and Alert Bay CBC3. Roger
×
×
  • Create New...