tgibson_new
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Posts posted by tgibson_new
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Go to Options/FS Mode and Root Directory. If FSX is a choice there, you can use it. I'm using v 1.2 and it has choices through Steam FSX.
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ModelConverterX.
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For FS2004 GMAX (or 3DS Max) is indeed the 3D CAD program of choice. That said, as stated above it is not a quick and easy process to create such an aircraft.
https://www.fsdeveloper.com/wiki/index.php/Gmax_installation_guide_for_FS2004
https://www.fsdeveloper.com/wiki/index.php/Introduction_to_modeling_with_GMax
http://www.sim-outhouse.com/sohforums/showthread.php/16418-Low-Poly-Aircraft-Modelling-Tutorial
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Only thing I can think of to try is to check (or uncheck) the Render To Texture box in Options/Settings/Display?
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In my experience this problem of memory leaks caused by landclass files has been successfully fixed by doing one thing - putting these files into a scenery folder that has NO texture folder alongside it. So you create a new folder in the Addon Scenery folder, and just a scenery subfolder inside that - NO texture subfolder. I put all landclass files that come with airports, etc. into that scenery layer's folder and have had no problems with memory leaks again. You do have to look out for them, because they can indeed be mixed in with the other airport BGL files.
Hope this helps,
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Sorry, I misspoke. My terrain.cfg file retains the roads, just removes the poles. But if you want all such objects removed then the cfg file setting is also a good option.
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Glad to help, and thanks. :)
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Do you have some kind of terrain addon for the area? If so, the pole is probably from a default road that is being covered up by the terrain. If you can find the "reference point" for the road and exclude it using a tool like SBuilder that could remove the pole, but it's often extremely difficult to do. We ended up modifying the terrain.cfg file to eliminate roads sprouting those poles. On my scenery page if you want to try it.
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My guess is that this plane was built for an earlier version of FS, and isn't really compatible.
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I'm confused. The link he gave:
is by Short Final, and contains a valid link.
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I'm not saying it's true here, but many times links can be found on YouTube by clicking the SHOW MORE link under the video poster's name (in the description).
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Which sound package are you using now? The default one or the addon package linked on the DC-7CF page?
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I would worry less about PCs and more about lifespans. :)
Enjoy the trip,
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Or feel free to ask your questions at my forum. :)
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There is a program called AI Timeout Patcher (aitp10.zip) which can change waiting times. When you run the exe file it actually runs as an installer. Select the desired wait time from the drop down box. It will patch your AI DLL file as needed.
Hope this helps,
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As Robin says, center that mechanical trim wheel and NEVER touch it again.
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I don't use that trim wheel, I found it too hard to use. I instead set up the vertical rocker on the left side of the handle as trim up/down. Others have used one of the rockers on the right side of the unit itself.
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It was asked at the ADE forum a long time ago and Jim Vile said he had no idea how that worked, so that meant to me that it probably wasn't going to be figured out.
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Is your FS9 installed in any Program Files folder? If so, move the folder to another location like C:/FS /FS2004 and use the Flight1 Registry Fix program to reset the registry to the sim's new location.
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You can make new liveries of any plane, so yes you can.
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All the objects in the OB9 files are "geo-locked" - they will only show up in the region they were originally placed in. That is so because the placement information is in the same file as the object itself. Many of those objects are also in standard file libraries available online (kb_EZ_terminals, default_terminals_ss), which can be placed anywhere.
.MDL file viewer
in FS2004
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I have backdated scenery objects, no problem. But you cannot create animated aircraft for FS2004.
But the OP was asking if one could open and view FS2004 models, and there the answer is yes.