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tgibson_new

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Posts posted by tgibson_new

  1. The Save command only saves an EditVoicePackData.xml file to the EditVoicePack folder. The Update command then recreates the GVP file in FS.

     

    Perhaps your OS is not letting you save to the EVP folder? It is not located in any Program Files folder, is it?

  2. My personal choices:

     

    Airport layout and ground polygons: ADE

    Excludes: ExcBuilder2

    Placing Library Objects: Instant Scenery

    Landclass: LWM Viewer

     

    ExcBuilder is more reliable in my hands for excluding things vs ADE.

     

    I use Ground2K4 for terrain polygons and lines because it doesn't have the problem SBuilder seems to have - some airport polygons light up at night, very odd. But Ground2K4 has a steep learning curve.

     

    Hope this helps,

  3. The easy way to do this is to create an exclude BGL file, excluding Library Objects and Generic Buildings (and effects if there are any flashing red lights around).

     

    I use ExcBuilder2 for this, it's the easiest. if you are using ADE to create an SD airport you can use that instead if desired (the button with the yellow square on it). For ExcBuilder2 you will also need FSConnect installed if you don't already.

     

    To use ExcBuilder I do this:

     

    1. Go into Slew mode in FS (Y)

     

    2. Go into Top Down view (Ctrl-S)

     

    3. Press the Space Bar to point true north.

     

    4. Slew to the upper left of your exclude area. Click the two buttons in the upper left of ExcBuilder

     

    5. Slew to the lower right of your exclude area. Click the two buttons in the lower middle of ExcBuilder.

     

    6. Select to exclude Generic Buildings and Library Objects (for example), or select All Objects to get rid of the autogen trees and buildings.

     

    7. Click the Generate XML button.

     

    8. Click the Generate Exclude File button. I give mine names that start with x (xklax_terminal.bgl).

     

    Move the resulting .bgl file from your ExcBuilder folder to your scenery's folder, or to the Addon Scenery/scenery folder, or any other active scenery folder above the default layers.

     

    Hope this helps,

  4. I did a search for MegaScenery on my forum and there have been no recent posts, so I can't respond to a post that wasn't created.

    AFAIK you can use MegaScenery with CalClassic scenery, but you will see the modern photoscenery backgrounds instead of our airport polygons. If that is no problem for you then it will probably be fine.

    AI

    The first thing is to find any duplicated traffic BGL files. Do a search for Traffic in your Addon Scenery folder. Look for any duplicate names of BGL files starting with the word Traffic. Are they really duplicates? If so, delete one.
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