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Posts posted by f16jockey_2
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fuel_flow_scalar is a multiplier. Pounds/hr or kilograms/hr depend on the aircraft.
If a given aircraft consumes 1000 lbs/hr (454kg/hr) with fuel_flow_scalar at 1.00, it'll consume 1100 lbs/hr with a fuel flow scalar at 1.10.
So for that aircraft, every 0.10 units of fuel_flow_scalar represents 100 lbs/hr of fuel.
For every aircraft this will be different.
Wim
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The tail section, (not the tail itself just the rear end) is much brighter and less coloured.
You'll have to the same thing with BOTH b707_b1_t.bmp (nose) and b707_b2_t.bmp (tail), or there will a very noticable difference indeed.
The result will become brighter, that's true.
Less coloured, I dunno. A matter of taste I guess?
Wim
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unfortunately, it has had the adverse effect of turning the texture from HD to low-quality and blurry.
Almost there.
In DXTBMP make sure everything in the Mipmaps settings is unchecked as shown.
The alpha layer should be entirely WHITE, except for some windows (as shown above).
Also remember, if you transfer from a DDS in stead of a BMP, you have to flip it before saving.
Safest is to export/import from a BMP.
Wim
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Think I found it.
"707 Travolta Qantas by Ed Knapp" for CS Legandary 707 [FS9].
Could reproduce the translucent gear bay doors and solved it by replacing the alpha layer in b707_b1_t.bmp and b707_b2_t.bmp.
With DXTBMP open the above files from a working texture folder.
Export their alpha layers to somewhere you can find them (eg desktop).
Then open the same files in the faulty texture folder with DXTBMP, import the previously saved alpha layers and save as BMP DXT3.
BEFORE
AFTER
IMO the purpose and use of the alpha layer has changed from FS9 to FSX.
Wim
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Not the correct link. This is a blue-striped/white tail aircraft. Nothing red as in yr pics.
Wim
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What livery are we talking about?
A download link to the texture would be useful, or the site where you got it from.
Wim
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a) in the FS9 texture folder, retain ONLY the below texture files (BMP, or DDS if you decided to convert them)
b) add a texture.cfg, with following contents:
[fltsim] fallback.1=..\texture fallback.2=..\texture\night fallback.3=..\texture\spec fallback.4=..\texture\bump
Wim
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How many attempts did it take until you found that one?
Just one. Not the 1st time I do this btw.
One takes a carrier-based aircraft known to work with the Accel carriers, ex. Dino's Goshawk.
Calculate the relative positions (hor+ver) of both launch_bar_pivot and launch_bar_lug vs the nose wheel contact point.
In the Viking file, look for the nose wheel contact point, do the inverse math of the above to get both launch points, and done.
Wim
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This basically works (the contactpoints being all in the negative was a bit confusing):
[launch_assistance] //Nose Gear //point.0=1, -21.00, 0.00, -7.50, 2000.1, 0, 0.6349, 46.8, 0.8000, 1.5, 0.5100, 10.0, 10.0, 0, 260.0, 260.0 launch_bar_pivot = -19.80, 0.0, -4.37 launch_bar_lug = -20.20, 0.0, -4.43
It may need a bit of tuning to keep the nose wheel down while launching...
U does nothing. I arms lauch assist and blast deflector launches Wim
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I usually start my descent about 130 miles out at 1500 fpm
There's no initial and no target altitude in your "formula", so it's doomed to be wrong.
The rule of thumb is 3 Nm travelled per 1000ft of descent.
But for some types of jets I found 4 to 1 more realistic.
Take notes of your mistakes, and apply the corrections in yr next flight.
Wim
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I don't use those aero.sors waypoints myself. So I don't know the exact effects they cause.
I decided not to when I saw the waypoints cause problems with default flight planner.
See the caveats listed here. In the arao.sors FAQ. Note paragraph 5)
https://aerosors.freeforums.net/thread/5/faq-answers-related-navaid-updates
Fair enough, point taken.
I never use the default flight planner, as the alternatives (Simbrief, LittleNavMap, ...) are so much better. So I never encountered that problem.
Wim
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if you install the aero.sors navdata the gps will no longer work.
Not true.
At least for the part of the GPS I'm using.
Wim
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Slew controls differ from the normal flight controls.
You probably cleared them, and need to reassign.
Wim
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Imo the AC is meant to be flown from the Vc, and what you see from the ZD panel is how it’s designed.
Some ways to find out:
- grab the panel on the border with yr mouse, and move it up. See what it gives.
- check the main_background.bmp in yr panel folder with Paint or similar. See how big it actually is.
Wim
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Another product I used to use created by Binary Fortress was Display Fusion. That allowed me to have two different wallpapers on my two screens.
???
Great, but the relevance escapes me...
Wim
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In Windows:
Go to Control Panel, open "Sound", click on the "Communications" tab at the top.
Choose the "Do Nothing" option, and click OK.
Wim
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Would still like to find out what the 4 "" Select Item "" options in FSX do !
Could be wrong, but IMO that's for selecting menu options (eg the ATC Menu).
Wim
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Maybe check the following in the aircraft.cfg:
- Check the [fltsim.x] headings increment in number, otherwise the first will be the only one to show
- Check the sim= line matches the name of the *.air file (without the .air suffix)
- Check the model= refers to a vaild model subdirectory (and that has the necessary files in it).
- Check the panel= refers to a vaild panel subdirectory (and that has the necessary files in it).
- Check the sound= refers to a vaild sound subdirectory (and that has the necessary files in it).
- Check the ui_manufacturer= reads to the heading you are looking for the aircraft under
John
+1
Sound= doesn't matter for the selection screen, but if it points to an invalid entry, you'll have no sound of course.
The best and easiest way is to check for differences between the [fltsim.x]-sections that show in the selection and the ones that don't.
Wim
- Check the [fltsim.x] headings increment in number, otherwise the first will be the only one to show
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I've just noticed that the landing page for the NL scenery shows the V5 version of the scenery. If you place the mouse cursor on the Downloads menu option you will see options for two previous versions that are available - V4 and V3 special Edition. Both have far lower system requirements...
NL-2000 V5 is for P3Dv4+
For FSX NL-2000 V4 is recommended.
I use it as well. But not the photoscenery, just the airports.
Wim
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Even odder, the user shows he lives in Chile!!!!
What's odd about that?
17.5 million people live in Chile. Their native tongue is Spanish.
Wim
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I used to run it between 2009 and 2012 with no problems.
Can be, meanwhile you have no doubt installed FSX SP2 or Acc.Pack.
Do as MrZippy suggests, change the propdisk texture.
Wim
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I do this one AI aircraft folder at a time.
When the troubleshooting has concluded, the panel folder gets deleted.
OTOH
a) when I'm troubleshooting AI, I don't care about flying
b) AI aircraft mostly have very distinguisable "manufacturer" entries, like "FAIB", "AI Aardvark", ...
c) AI aircraft would be my only entries with a question mark as thumbnail
Wim
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Seems like there's nothing wrong with the flight plan but a problem with the aircraft. I haven't got a clue what that might be ...
When I get clueless about AI Aircraft, I tend to add a panel folder to them.
That way you'll see them appearing in the Aircraft Selection Screen (or not), thus eliminating certain errors or guiding you to them.
Wim
Justflight HS748 repaints?
in FSX General Discussion
Posted
Take the three fuselage textures and make a copy of them.
Rename the copies, adding the letters OP, like this:
HS748_FuseA_t.dds -> Copy and rename the copy to: HS748_FuseAOP_t.dds
HS748_FuseB_t.dds -> Copy and rename the copy to: HS748_FuseBOP_t.dds
HS748_FuseC_t.dds -> Copy and rename the copy to: HS748_FuseCOP_t.dds
Wim