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Posts posted by f16jockey_2
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Further elaborating on MrZippy's post:
the model you need is model.16 in the CS_EX2_C133 folder (expansion II)
or Model.1 from expansion I
The refueling probe is pretty prominent, definitely not retractable and therefore model dependent.
Picure is RAF Lockheed C.Mk.3.
The J C5 has a different looking refueling probe, on the LEFT side of the plane, and some other external (and also internal) differences (I can't post pics 'cos of copyright).
Can't find the C-130J C5 in my install or in CS product description.
It's not modelled by Captain Sim IMO.
Wim
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... a few of my FPLs are showing up ...
Could you clarify "showing up"?
From my own clumsy start with AI Traffic I recall the main culprit was mostly badly installed AI aircraft or repaints. I took the habit of assigning a panel to the AI aircraft, so they show up in the Selection Menu. I even have a pre-made panel folder (an alias to the default B738) on my desktop for that purpose.
Once you can "see" the AI aircraft in the Selection Menu, you've eliminated 75% of possible errors IMO. If they check OK (no black textures for example), you can remove the panel folder to clean up your Selection Menu.
Wim
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Alright one of my plans showed up but how do you out it at the gate? It's a 757 at MDW so it might not work
No real reason why it shouldn't work. Tried it with the AIG 757, runways are a bit short but it works.
Just set UTC time to +/- 5' before UTC scheduled departure time (from your fp), then watch and wait.
Arrivals are a bit more trail and error, you may have to set sim time up to +/- 20' before scheduled arrival time.
Wim
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What I mean: as a test make it STAY THERE for a week. Then you’ll know your plan is working.
Wim
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Whenever I doubt the timing (or something else) of a flightplan, I add an obvious airplane that should "always be there" (given the flightplan), but "not supposed to be there" (given the environment).
For example an Airbus Beluga, which does a one-hour per week flight flight on saturday night at 02:00am.
When I see that aircraft parked, I know the flightplan was loaded and I go looking for other errors.
Wim
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You like flights that take two or three hours. Well, then pick a destination that is about 1000NM away or so, and fly at normal sim rate.
+1
Wim
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Run as administrator?
Wim
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2: If I put all the Airplanes into a "FTX AI FOLDER" and put that Folder into my Simobjects and then add a line to my Config, will the sim see them & use them as AI as they do now? Like I did with my WOAI AI planes.
Yes.
But you need to MOVE (not COPY) them, or you'll get the "Duplicates found"-warning when starting FSX.
Wim
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What you will probably find out yourself:
Boat traffic didn't exist in FS9. The traffic you've converted where FS9 AI flight plans, with a boat model in stead of an aircraft. That's why it was blocking the FSX flight plans.
FSX runs a new separate engine for boat traffic.
If you feel the need to experiment with it, try AI Boat Traffic Compiler http://lc0277.gratisim.fr/software.html
Wim
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Apart from the OOM; the absence of PBR and the other advances, you mean?
Not to mention the fact that (as you've mentionted several times in previous posts) a plebeian like me isn't allowed to even buy P3D, as I don't have any "academic" use for it :rolleyes:.
Wim
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Gives kilograms, in Fuel & Payload, and on gauges in cockpit.
Not true. Not aware of any gauge which does that automatically.
Some rare ones (with digital display) may have their own lbs/kgs selection toggle.
It's pretty hard to program for gauges with an analog dial plate BMP background IMO. Never seen it.
Wim
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For the FSX Fuel and Payload Screen: go to Settings -> General -> International - Unit of measure : Hybrid or Metric
If otoh you mean some onboard panel in a specific aircraft, it depends on that aircraft, which you should then specify.
Wim
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From what I see on this page (I didn't actually try them) the A320 Sharklet model never got upgraded to FSX.
So a merge with the default A321 VC isn't possible yet.
Wim
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I dont know if is this right place
It's not. Start a new thread.
Wim
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Keep in mind that in his first post he stated that the flightplans were converted to FSX format and all that show up are his default FSX aircraft as AI.
That was someone else
https://www.flightsim.com/vbfs/showthread.php?307094-WOAI-issues!
@ColR : he did mention the "normal winglets 737s" worked OK
@OP : maybe try adding a panel after all, just so we can abandon the "bad aircraft" route ?
Wim
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No. AI mostly has a sound or soundai folder of it's own.
And it's not critical for AI to show, it can work without a sound folder.
In fact, when programming AI from scratch, I always test all used aircraft by adding a panel, even before coding the flightplans.
That way you can check the textures, see if the propdisc isn't black, etc...
Wim
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When that happens with me the first thing I do is double check the aircraft.cfg and check every spelling to see if they match things like the texture name or the air file name.
Same here, but I just add a panel to the AI aircraft's folder.
If everything's OK, it should show on the aircraft selection screen.
Wim
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texture=texture.flatline is wrong, should be texture=flatline
Wim
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Don't know how I got it?
Adobe Photoshop is my best guess.
Wim
Douglas_C-47_Beta_V3.14
in FSX General Discussion
Posted
There's a paintkit at SOH https://www.sim-outhouse.com/sohforums/showthread.php/101605-Paint-Kit-for-Jan-Visser-Manfred-Jahn-C-47-zip
Wim