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DominicS

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Everything posted by DominicS

  1. Fantastic aircraft Craig and works a treat! Many thanks!
  2. X-Camera Stick and Rudder Studios X-Camera has similar capabilities as EzDok EZCA but for X-Plane. Now with Airport Cameras. X-Camera, from Stick and Rudder Studios a is an enhanced camera system for X-Plane 9 and 10 that lets you define multiple view categories and multiple views within those categories that are associated with specific aircraft. Take a look at this short tutorial on YouTube. Note: If you are upgrading from X-Camera 1.1 and using any of the registered features please read the following blog post carefully. It will tell you how to get you 2.1 license key. https://www.stickandrudderstudios.com/x-camera-2-0-is-complete/ You can watch a series of X-Camera Tutorial Videos by visiting: https://www.stickandrudderstudios.com/x-camera-tutorial-videos/ You can also visit our Q&A area for answers to questions or to offer suggestions for improvements: https://www.stickandrudderstudios.com/answers/?question_type=all&search= X-Camera Features TrackIR Each view can enable or disable the TrackIR input. If the view is out the cockpit window having TrackIR enabled is desirable. However, if the view is a close-up of an instrument panel then having TrackIR disabled is probably the better choice since the view will be stable making it easy to click on cockpit controls with the mouse. We also support LinuxTrack on Linux and Mac systems. HeadShake If the HeadShake plugin from SimCoders is installed then the view can accept input from HeadShake. Similar to the TrackIR feature you will likely want this enabled for certain views but disabled for views on instrument panel close-ups where a stable camera makes it easier to use a mouse to control cockpit knobs and switches. The HeadShake plugin must be at version 1.3 or higher for the integration to work. Smooth Transition When this option is enabled the camera with smoothly transition from one view to another over approximately half a second. When the option is off the view will transition immediately. Views can be controlled in a number of ways Each view can be positioned by using keyboard keys or a control panel The camera’s X, Y, Z, Heading, and Pitch can all be adjusted for each view Views can be assigned to a HotKey or JoyStick button for easy selection A HotKey or JoyStick button can be used to navigate to next or previous views The views for a specific aircraft can be saved to a CSV file for easy editing Walk Mode Any view’s camera can be placed in Walk Mode. While in this mode the camera can be walked or floated around using keyboard input. If you ever played the video game asteroid that is what walk mode is like. The mode is particularly useful for pre-flight inspections of your aircraft. You can create a external view and after selecting that view you can “Walk” the camera around checking out your landing gear, props, etc. Linear Transitions and Auto Advance Linear transitions allows you to define a transition between two adjacent cameras in category. This capability, in conjunction with the auto advance feature, allows you define fairly sophisticated animations that can be used for automated Pre-flight inspections, scenery viewing, and cool transitions affects that can be used when creating flight videos. All the transitions in our YouTube video were done with X-Camera. Bezier Curve Transitions Bezier curve transitions allows you to define a transition between three or more adjacent cameras in a category. This capability, in conjunction with the auto advance feature, allows you define fairly sophisticated animations that have an ultra smooth movement between the curve control points. Many Unique Camera Attributes Tracking Cameras Camera Leveling Smooth Camera Joining Auto Advance to the Next Camera Individual Zoom and Field of View Setting External Cameras Free Cameras Cineflex Cameras Automatically Generate Unique Orbit and Fly-By Animations X-Camera can create unique orbit and fly-by camera sequences by providing a few key parameters Airport Cameras You can define a set of free cameras associated with an airport. You can create up to 2,000 cameras per airport. X-Camera can also automatically populate airport cameras by reading the airport scenery files and creating cameras at runways, starting locations, taxiway signs, and airport viewpoints. You can map a joystick button to quickly switch between your aircraft camera set and the nearest camera at the nearest airport. Click HERE to signup for our email list if you would like to be notified of new versions and pre-release beta programs. Download X-Camera here: https://www.flightsim.com/vbfs/fslib.php?do=search&fsec=0&fname=x-camera.zip
  3. How do I keep FSX interesting? I deviate between FSX and X-Plane. When I'm in need of a change, I'll swap FSX for X-Plane and use its incredible range of features (many absent from FSX). Then...when I'm temporally done with X-Plane, I'll go back to FSX and enjoy flying around the PNW (Orbx) in the A2A Cessna. It works for me and I get the best of both worlds. Cheers Dom
  4. Thanks Remen. Description updated:D. Cheers Dom
  5. Fantastic work Michael. I loved your previous version, but this one is even better! 5* mate! Cheers Dom
  6. To the above poster (Semjase), please read the detailed instructions on how to install this aircraft. When you have the aircraft installed correctly, I suggest you leave a new comment. ************* Excellent work as usual, thank you Michael. Cheers Dom
  7. Excellent work as usual. Many thanks for this bit of history. Cheers Dom
  8. Fantastic work Michael. Your aircraft are a must have in my opinion:D Keep up the great work! Many thanks. Dom
  9. Superb aircraft. Perfect for those short bush flights! Many thanks Dom
  10. W2XP (OSM) Sceneries for X-Plane 10.30+ These sceneries are generated with world2xplane beta 0.7.1, a fantastic tool by Tony. For more information about world2xplane please refer to Tonys website: world2xplane.com. You can read Tony's interview at FlightSim.com here: https://www.flightsim.com/vbfs/content.php?15333-Interview-With-Antoni-Wroblewski For a detail review please refer to this page: http://asn-xp.aerosoft.com/?page_id=10098 OSM data is provided by geofabrik.de and a lot of users in the world doing the input for free. Please help and improve your region, visit openstreetmap.org for more details. This is a very short management summary with the most important things:D! To get this scenery running you need to install this: * OpenSceneryX http://www.opensceneryx.com/ * R2 Library https://www.flightsim.com/vbfs/fslib.php?do=search&fsec=0&fname=r2_library.zip * FF Library https://www.flightsim.com/vbfs/fslib.php?do=search&fsec=ff_library_extended_lod.zip * World-Models library (downloadable from simheaven.com and world2xplane.com) For Europe it is recommended to have the "Europe_Library" installed, available from simheaven.com. Please regard the scenery order in scenery_packs.ini http://world2xplane.com/2014/05/21/scenery-order-in-x-plane/and http://asn-xp.aerosoft.com/?page_id=10098 These sceneries will ONLY work on X-PLANE 10.30+, they are available in different versions to fit best to your needs. File meanings and differences: osm: buildings are generated as facades, other objects like wind turbines and some autoplaced objects, but without smart exclusions, so you will see no autogen, only buildings and objects from OSM, suitable for low to mid-end PCs or IFR flying. osm-ag: like osm, but with smart exclusions, so you will additionally see autogen objects where not enough OSM data is available, suitable for low to mid-end PCs or IFR flying. hd: OSM buildings are generated as objects where suitable, smart exclusions for low OSM data regions, suitable for high-end PCs or VFR flying. Download European countries at: http://simheaven.com/?page_id=3262 US regions and other continents http://simheaven.com/?page_id=3260 Have fun flying! PilotBalu
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