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flytv1

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Everything posted by flytv1

  1. Hi. I am not familiar with that plane but you may be in 2D.
  2. Hi everyone. In the past I was able to find / extract freqs. from nearest airports using: require("radio") require("XSquawkBox") _, _, _, _, _, _, airport_ICAO, _ = XPLMGetNavAidInfo( XPLMFindNavAid( nil, nil, LATITUDE, LONGITUDE, nil, xplm_Nav_Airport) ) to find the airport, which still works, then: frequency = XSBLookupATC(airport_ICAO .. "_TWR").... to find the freqs. which no longer works. The logic is to use speech to enter freqs after I find the Airport >Freqs>Convert Speech to txt >Enter data. I have a Speech / Voice control utility that can issue Keys, interface with Commands.. I tried XSquawkBox 2.1 and an existing Radio that do not work. Does anyone know of a combination that may work to accomplish the task? Thank you.
  3. Hi everyone. Does anyone know of a procedure where you can re validate / register XP12 / digital download, if your ISP is down? With this Wx many of the large providers seem to have problem with the ISP service. It occurred yesterday for about 24 hrs, and there was no way to re validate. Another reason not to get a Digital of anything?
  4. A new one, all the people I know have the problem with this ver. and the latest Installer.
  5. Hi everyone. It feels like these guys are trying to sabotage themselves. Again Do not load directly from a previously saved .sit, or the load will hang. To fix, basically start over, Rename X-Plane.prf to X-Plane.prf.dis1 located in ....\Output\preferences . This will reset your Com, Nav, freqs... Lower FPS again overall. The C172, and most other light GA are sill not working with a saved .sit and if you try to use the AP, it will only bank to 5 deg. regardless of your IAS, it will not intercept the Localizer even at 15+ SM out. The Instrument panel lighting is still carp, certain time of day, in the configurations with bright sky, Sun low on Horizon, and 90% FOV, you cannot see the instrument panel knobs to select frequencies.. A new one for me, switching from Full screen to Windows mode did not work, to work around I had to switch to 4k in Full screen, then select Win mode, Exit>Restart in Window mode and it maintained the setting. Now the Water is more of FPS issue then solid ground, it used to get higher FPS when you had a lot of water / ocean in view. At this stage there are only a couple of us, from a group of 11 Real World pilots, that are still trying to hang on to this sim, I hesitate to call it Flight since there is very little in this sim, in the GA acft group, that can be referred to as decent flight models. More like a pile of goop and not very useful as tool.. Final word, stay away if you value your sanity, I have no idea who is in charge there, someone needs to wake up and start thinking before it's too late.
  6. Hi Michael. I am by no means expert in the design / conversion to XP12, I did design some FS9-X.. acft and a couple of XP9 that I ported to XP10-11 and I was able to make some partially work form XP9 to XP12 and I would not want to attempt to port anything from / to MSFS. XP12 is a very unpredictable/ unfinished and demanding version and I suggest that at this point is NOT a working version as far as I am concerned. There are so many things that have changed, like the flight dynamics, adaptive lighting, UI, instrument behavior, turbulence, low visibility,... that it do not work even in the LR acft that turn most of us old timers off. I suggest to everyone if you want anything XP stay with XP11, there are many acft that exist from XP9 on that you can easily port, or better yet get MSFS2020, P3D.. I am not sure LR will ever be able to fix some of the problems they are dealing with. I am not sure it has something to do with some of the people that left LR and the new people are not qualified to complete the tasks they are assigned but it worries me. I've never seen them in this state of disarray. You will likely not get many responses to your question / request.
  7. Hi Joop. You are welcome. I found that using Ortho can actually give me a couple of extra FPS. That is Not the main reason I use it, I actaually fly in real life the areas that I use the Tiles in and it makes it more easily recognizable, but anything that helps is good. It will be a learning curve but I think having photo scenery, that you may be able to use as ground references, is better than not having anything. I do not like / use many trees, with Ortho you can actually get a more realistic representation of the area and I do not miss the trees, keep them to Low, and similar with Objects, just one to the Right of left side, few clouds.. that also saves some FPS. Post here if you have any questions.
  8. Hi everyone. The Start hangs on Done with preloading if you are using a .sit from the previous version. To fix rename the X-Plane.prf file located in the ....\Output\preferences to something else like X-Plane.prf.dis and restart and recreate your .sit. The C172 is still useless when the Sun is in the front low, you cannot see the knobs for a quite a while. No fix for that that I know of the dodo birds at LR think that this is Not a problem regardless of the hundreds of users that complain about it. If you start with a .sit that has the 172 and you use the AP the Standard Turn rate is limited to just 5 degrees only. Useless if you want to use AP. To work around you have to Reload the 172 in the Menu>Developer. This is a known and acknowledged problem but still not fixed. This is suppose to be a Release candidate, it’s a again Real Carp. Time to request the money back. Stay away from XPlane 12.
  9. Hi Joop. It is likely that your just created Tile go placed above your other scenery in the .....\Custom Scenery scenery_packs.ini file which is text file that you can edit and move your tile below the scenery that you have installed, last step in the general information I posted above. That takes some additional understanding and having to do it manually since LR is not smart enough to place the new files in the correct order. Notepad ++ or other text editors will work. Your file may / should look something like this: I 1000 Version SCENERY SCENERY_PACK Custom Scenery/KSNA-fix/ SCENERY_PACK Custom Scenery/KFUL-FIX/ SCENERY_PACK Custom Scenery/KLGB-Fix/ SCENERY_PACK Custom Scenery/X-Plane Landmarks - Chicago/ SCENERY_PACK Custom Scenery/X-Plane Landmarks - Dubai/ SCENERY_PACK Custom Scenery/X-Plane Landmarks - Las Vegas/ SCENERY_PACK Custom Scenery/X-Plane Landmarks - London/ SCENERY_PACK Custom Scenery/X-Plane Landmarks - Los Angeles/ SCENERY_PACK Custom Scenery/X-Plane Landmarks - New York/ SCENERY_PACK Custom Scenery/X-Plane Landmarks - Paris/ SCENERY_PACK Custom Scenery/X-Plane Landmarks - Rio De Janeiro/ SCENERY_PACK Custom Scenery/X-Plane Landmarks - Saint Louis/ SCENERY_PACK Custom Scenery/X-Plane Landmarks - San Francisco/ SCENERY_PACK Custom Scenery/X-Plane Landmarks - Sydney/ SCENERY_PACK Custom Scenery/X-Plane Landmarks - Washington DC/ SCENERY_PACK Custom Scenery/X-Plane Airports - KBTV Burlington/ SCENERY_PACK Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/ SCENERY_PACK Custom Scenery/Aerosoft - LPFR Faro/ SCENERY_PACK Custom Scenery/X-Plane Landmarks - Berlin and Frankfurt/ SCENERY_PACK Custom Scenery/X-Plane Landmarks - Budapest/ SCENERY_PACK *GLOBAL_AIRPORTS* SCENERY_PACK_DISABLED Custom Scenery/simHeaven_X-World_America-1-vfr/ SCENERY_PACK E:\XP1135\Custom Scenery\1000 roads/ SCENERY_PACK E:\XP1135\Custom Scenery\1000 autogen/ SCENERY_PACK Custom Scenery/House40ft/ SCENERY_PACK Custom Scenery/R_Tower695/ SCENERY_PACK E:\XP1135\Custom Scenery\LA/ SCENERY_PACK E:\XP1135\Custom Scenery\Long Beach/ SCENERY_PACK E:\XP1135\Custom Scenery\OpenSceneryX/ SCENERY_PACK E:\XP1135\Custom Scenery\MisterX_Library/ SCENERY_PACK Custom Scenery/X-Plane Landmarks - Portland/ SCENERY_PACK E:\XP1135\Custom Scenery\OC/ SCENERY_PACK E:\XP1135\Custom Scenery\CDB-Library/ SCENERY_PACK_DISABLED F:\XP1150b16\Custom Scenery\yOrtho4XP_Overlays_HDv4/ SCENERY_PACK_DISABLED F:\XP1150b16\Custom Scenery\yOrtho4XP_Overlays/ SCENERY_PACK E:\XP1135\Custom Scenery\z_ortho_Arizona_2015_1m/ <<<<<<<<<<<<<<<<<<<< Add / move your new tiles HERE SCENERY_PACK E:\XP1135\Custom Scenery\z_ortho_CA_San_Franciso_HD/ SCENERY_PACK E:\XP1135\Custom Scenery\z_ortho_California_v5/
  10. Hi Joop. I have some simple / general steps to follow, this is for XP11, very similar for XP12. After you select your Zoom level you can preview your Tile in the Map section. The thing to do is start with some idea of where you want to keep your tiles, they can be in Custom Scenery, but it will be easier to some have them in another location, maybe on a different Drive and create a J or a regular Link to them. You Tube is a good place to get info from but after you do it a couple of times it will get very easy. After installing and starting the program, it suffices to do the following steps. Select the Base folder on the main page. Just select your "Custom Scenery" folder. The program will put the output into that folder. It will create a single subdirectory for each tile that you create. Select BI as image source and 16 or 17 as zoom level. Select the "Global Scenery/X-Plane 11 Global Scenery" folder in the Settings / Tools as custom overlay folder. Open the world map by clicking on the world icon. You can move the map with the right mouse button. Double click somewhere to select a tile. Shift click to make it a target for the built. Check five boxes below "Batch build tiles" ("Assemble vector data", "Triangulate 3D mesh", "Draw water masks", "Build imagery/DSF", "Extract overlays"). Click "Bach Build". Alternatively, you can also use the buttons in the main window. Check the output in the main window. Create a link to the overlay directory in the program directory from the "Custom Scenery" folder. In Windows, you can just copy and create a link with the right mouse button. Alternatively, you can of course simple copy the complete folder. Start X-Plane and close it. Edit "Custom Scenery/scenery_packs.ini" with Notepad++ or another simple text editor
  11. Hi everyone. I had the opportunity to test Ver08-rc-1 and -rc- must stand for Real Carp. First loading an .sit from a previous version made the C172 jump in the air, do flip, a barrel roll and exploded. The custom Scenery that worked in other versions no longer works, no building around the airport... Running FPS test 1 I lost 11 FPS..... Stay as far away as you can, if you do want to temp faith save your B3 first and take some powerful sedatives.
  12. Hi Joop. Ortho is basically a Photo real overlay. You can see the difference in the 2 pics I posted the default and the Ortho in approximately the same location. I reduced them from 4K to ~1080 to save storage space on this server. As A Real World pilot being able to recognize the area is very important. XP has no good ground references, even in XP12, they decided to get the 3D water, reflection, clouds, horrible turbulence... but it does not have very many ground references. You may be able to see some lakes, mountain peaks, airports but the lakes , roads.. can be difficult to recognize due to the poor design resolution, sharp angles that can make the area look different. Ortho4XP is not difficult to learn and use, Photo (satellite) )scenery is available for free and after you do it a few times it will become second nature. One Problem, BIG, is the storage space depending on the Zoom level (ZL) / resolution. I have Tiles at ZL18 that are 52GB in size, depending on the options you chose in Ortho4XP. I suggest that Assobo FS2020 is best approach for most people. While LR says that their flight dynamics are better, it is not as good as they make it sound in many flight regimes is worse than Assobo.
  13. Hi. You can design an acft to fly with or without additional load with the CG in the proper envelop. If designed to accept a load, the load better be in the proper place to keep it withing the CG envelop limits. There are some some Heavy acft that in empty configuration cannot maintain level position on the ground and have to supported, then loaded in a certain sequence before you can remove the ground support. When finished loading that acft better be within CG limits or it's not going anywhere.
  14. Hi. The less power the more important the calculations are. And for a small GA it's very important to know the CG and weight. In some acft the CG can change during flight, by using fuel as an example, and you will have to take that into account. Some planes you may not be able to land if the CG changed in flight and you did not take CG change into account. There are also some Heavies when they are empty the have to be supported otherwise the tail may touch / hit the ground. That said id you use the same plane, and are familiar with it, around 6 seats, you can easily calculate the CG and Take Off weight without having to check every item, if you know that you are below max weight. The planes are designed to be flexible to an extent, unless you are looking / flying something very light / low power and or a high performance doing some unusual maneuvers.
  15. Hi Joop. The default scenery in any Ver of XP is a lot worse than FSX, even FS9.., they basically just display the roads and mountain peaks and the airports, in default as released. But you can easily get/ create Ortho using Ortho4XP a free app, and by using LUA you can create Scripts to get better FPS, lighting... XP12 is really useless to most users, until they drop some of the useless "features" most users will not be able to enjoy, or use it as a tool. Unless you are the type to just enjoy eye candy and are willing to accept time expansion, when under 20FPS 1min may become 1min and 20sec... If you want to try some of the changes using LUA scripts, very time consuming, you will have a very difficult time using either XP. Try to reduce World Objects to MIn / Left, and Texture, Visual effects also. Antialiasing is one of the worst offenders. Using Ortho can improve the enjoyment, with the Low AA you will get the Marching ants / swimming like surface / objects all over. LUA may be you best friend. Without Visual effects / HDR level the night lighting can look very inadequate. There are some Data refs that can help, but it's a lot of experimenting and very system dependent, and you have to accept some compromises .
  16. Hi Joop. I am afraid that you will have a very difficult time getting good performance with that system, even using XP11 and XP12 is out of the question. I have another system 14900KF, 4090, 32GB 6000, and I am unable to run at 4K in 2D, with all the slides Max except Vegetation, which I do not Like / Use since I use Ortho, any higher that 22 FPS. This system can run at 5.9 and it still not enough, I do not think there is any system presently, or in the future, that can run it with the lack of code efficiency at the moment. I am not sure what is going on with this group, I know they lost a couple of people and it is very likely that they are not able to handle what they want to do. They had a good start with XP11 and decided to go the way of useless features, that they are not able to implement efficiently, and the customers are paying the price, literally. I use a number of Lua scripts, see one below, and Ortho, without any of the 3D crap, I actually, kill the Rain, Vegetation, Water... and can just barely have a useful / useless sim. Some may work in XP11? Too bad, I hope they can survive this, I am sure a couple of them will be OK for a while, but I do not know about the rest, they really messed up this release. In B3 the cars density has changed, where you were able to get some cars close up now they do not exist.... every time they release something new they mess something else up that was never supposed to be affected, bad sign. It's an indicator that they do not have a good understanding of the overall code. I am still hanging on but just about everyone else that I associate with have moved on, not many can afford the money to buy a system to run it. --Clouds /rain set("sim/private/controls/new_clouds/density", 200) --125 default 0-1000 1000 too light --set("sim/private/controls/clouds/kill_render", 1) --set("sim/private/controls/clouds/kill_onscreen_render", 1) --set("sim/private/controls/clouds/kill_offscreen_blit", 1) --set("sim/private/controls/new_clouds/limit_coverage", 0.1) -- not in v06 set("sim/private/controls/new_clouds/lighting_mode", 4) set("sim/private/controls/clouds/cloud_shadow_lighten_ratio", 0.9) set("sim/private/controls/new_clouds/kill_shadow_render", 1) set("sim/private/controls/rain/kill_3d_rain", 1) --HazeReduce.lua Place in ...Resources\plugins\FlyWithLua\Scripts --Try different values -- Haze / Light set("sim/private/controls/scattering/override_turbidity_t", 1.2) set("sim/private/controls/scattering/multi_rat", 2.49 ) --0 to 10 use 0.5 0.4,1.0, 0.7 was 2.5 big is bright more haze set("sim/private/controls/scattering/single_rat", 0.29) --0 to19 1.2 10 use 0.7,1.0, 0.9 was 2.5 big is bright more haze set("sim/private/controls/lights/photobb/dist_exp", -1.51) set("sim/private/controls/photometric/light_storage_scale", 0.72) set("sim/private/controls/lights/photobb/size1", 0.74) --1.51- set("sim/private/controls/stars/gain_photometric", 16500) --use XPT_Sky_Ctrl.luaset("sim/private/controls/photometric/K", 8.0) --3.0 large value brighter10.0 --use XPT_Sky_Ctrl.luaset("sim/private/controls/autoexposure/null_lo", 0) -- ? 0 or1 hi =0 bright low part use 0 to see G1K knobs set("sim/private/controls/tonemap/hdr_mid", 1) --set("sim/private/controls/hdr/msaa_hw", 1) --use hdr/fsaa_ratio_x 1 hdr/fsaa_ratio_y 1 hdr/use_post_aa 1 --hdr/msaa_hw 1 , was 0 can only be set in ../resources/Settings.txt 5FPS loss set("sim/weather/turbulence[0]",-1) --If you change Wx relaod LUA Scripts set("sim/weather/turbulence[1]",-1) set("sim/weather/turbulence[2]",-1) set("sim/weather/aircraft/turbulence",0) set("sim/weather/region/turbulence",0) set("sim/weather/region/thermal_rate_ms",-1) set("sim/weather/thermal_rate_ms",-1) set("sim/weather/aircraft/thermal_rate_ms",-1) set("sim/weather/region/rain_percent",0) set("sim/private/controls/wxr/rain_now",0) set("sim/private/controls/debug/kill_ssr",1) --Kills reflections --[[ set("sim/private/stats/skyc/fog/near_dis_clip", 0.1) -- 0 to 1 set("sim/private/controls/photometric/light_storage_scale", 1.09) --1 to 10 set("sim/private/controls/photometric/speed", 130) --13 set("sim/private/controls/autoexposure/bins",1) ---must be 1 set("sim/private/controls/autoexposure/gain_hi",0.1) -- 0 to 1 hi nr use0.35 set("sim/private/controls/autoexposure/gain_lo",0.9) -- 0 to 1 hi nr use 1.0 set("sim/private/controls/autoexposure/null_hi",0) -- 0 or1 hi no change use 0 set("sim/private/controls/autoexposure/trim_hi",0) -- 0 or1 hi use 1: 0 is dark set("sim/private/controls/autoexposure/trim_lo",0) -- 0 or1 hi use 1 --]] --Vegetation set("sim/private/controls/terrain/kill_vegetation_3d", 1.0) set("sim/private/controls/terrain/kill_vegetation_billboard", 1) set("sim/private/controls/terrain/kill_vegetation_legacy", 1) --[[ --Cars / Objects / Other set("sim/private/controls/cars/lod_min",2000) --Distance at which road traffic is visible. set("sim/private/controls/reno/draw_cars_05", 2.0) -- default 3, 0 disables set("sim/private/controls/reno/draw_objs_06", 2.0) --3D Object Density. 0 (None) to 6 (Extreme) set("sim/private/controls/reno/LOD_bias_rat", 5.00) --Object (OBJ) Bias LOD. 5Low, 1 is Hi set("sim/private/controls/reno/draw_vecs_03",1) --Road Density. 0 (None) to 3 (Extreme) --]] set("sim/private/controls/reno/draw_objs_06", 2.0) --3D Object Density. 0 (None) to 6 (Extreme) set("sim/private/controls/reno/LOD_bias_rat", 5.00) --Object (OBJ) Bias LOD. 5Low, 1 is Hi
  17. Hi Joop. More details about your System and Settings needed for better help. What is your CPU speed, GPU, Memory... XPlane, in general, is very demanding and you may want to try the settings I posted and work your way up? One system I have an I7 @4.9, Nvidia GTX 1070, 16GB RAM 3200 in 4K Mode will only get 22 FPS at KFUL Rwy 24 2:22Z LAX Aug 11, C172 X1K, with zero time offset. I have a number of LUA scripts that I run, I see that you also are running at least one, which does not work well for me that I can post here after you try the Settings. At 1080 you should get around 30 FPS with the same Settings. Trying to Record is an additional load that will make it more difficult. I end up with an LOD of around 16% to get some useful / smooth performance. I like your Editing / Video style.
  18. Hi. Nothing wrong with that, but you and I are looking at this from a totally different perspective. I've been in RW Aviation for close to 50 years, and almost just as long using simulators. My first Navigation simulator, ADF, VOR.. using +-><... was on an IBM Mainframe. I use them strictly as tools and evaluate them to decide if others can also use them as tools, and XP12 is at least to date, is one of the most useless when it comes to that. If you want to get a better idea a the Real frame rate you can use a .bat file placed in the same directory as the X-Plane.exe. You will find the result in the Log.txt, search for FPS See a couple of examples below, just copy the text and name your saved files as anything.bat. You can choose test= 1,3,5,41,43,45.. for different complexities. The 737 is standard in XPlane for the C172 you will need to modify replace line 5 from file: test_flight_737.fps located in ...\Output\replays to read: KSEA 200 Aircraft/Laminar Research/Cessna 172 SP/Cessna_172SP_G1000.acf or whatever acft you want to use and call it: test_flight_C172G1000.fps x-plane.exe --fps_test=45 --load_smo=Output/replays/test_flight_737.fps x-plane.exe --fps_test=1 --load_smo=Output/replays/test_flight_C172G1000.fps Don't give up on trying to become a pilot, if you want it. It's very doable.
  19. Hi. Unfortunately reporting no longer has any effect. They will do what they want when they want. There are many reports with the problems that I mentioned, and I reported them before, with no real result. I found that the best approach, if you know the answer on how to fix something, and try to help others, is to post it for others to use. Not being able to Save a Situation is a Huge problem for many due to the fact that many flights that we do are very complex with many way points especially for IFR flights and having to recreate them can take very long time, and it is a Basic function that Must work. There is a feeling of arrogance / desperation exuding from this group that I did not see before. Every time you read something is noted as the best, perfect,... and the next notice they go about on how it will be more perfect? There is Nothing new in this release that pertains to Flight, there was some, maybe small small, improvement in the tire spool up / friction, that caused acft to crash on landings, but it looks like it was dialed down again. It's all about ships and clouds, and still lousy flight dynamics in may cases, system operational issues... With this attitude they will not be around long. All the people that I work with have given up on XP12 and some have just moved over completely. I hope they awake up soon. They talk a big game but the results / reality is completely different. XP12 is horrible mess, for RW GA pilots, unless you just want to play and pretend that you are some hot shot wannabe Heavy pilot or look for some eye candy that does not work well either.
  20. Hi everyone. There is Nothing new Flight related, they just fixed? some issues unrelated to actual Flight model / dynamics. What to expect?: If you have a Flight saved from a previous version, and you are bypassing the Main Opening screen, you are likely to get hung up on Preparing World. To fix/ work around that you need to Rename your "X-Plane.prf" to something else like xxxx.v07 and restart your XP and let it rebuild it. This will require you to generate a New Flight in your preferred location, and have to reset some elements in the Settings>Graphics. There are a couple of FPS lost, and the C172 is still unable to bank more than 5Deg, if you reload an existing situation (.sit). It still flies like a brick below 50 KIAS, the real 172 will fly, with decent control down to around 35KIAS. The ground handling with some Xwind is still a problem, will likely never get fixed. The Instrument panel is still too dark and in many conditions you cannot see / distinguish the knobs from the background. Many other problems, too many to list, exist and I would still recommend to skip XP12 and get XP11 and or FS2020. PS- A new problem with the AP / C172, if you load a .sit you just created, Exit and Restart XP, the AP will no longer engage. To get around this you need to go to Top Menu>Developer> Reload Acft, this is also the work around for other AP issues that may only bank 5 Deg... when AP is engaged. Another New issue is Not loading some of the scripts and No errors generated. If you do not see something you expect from LUA Scripts, reload all LUA scripts.
  21. flytv1

    X-Plane 11????

    Hi Mick and everyone. I am not sure that statement is correct? Someone correct me if I am wrong, but you Should be able to use / change any settings, just like the purchased version, except that you are limited to the Demo area scenery, which you should be able to also replace with the Ortho if you want, and 10 min. time. That said I can tell you that, other than for academic reasons, just to satisfy your curiosity and or learn something by yourself XP12 will Not be running well on your system. Let us know, if you try it, what the results are.
  22. flytv1

    X-Plane 11????

    Hi Mick and everyone. The standard scenery in XPlane is mostly useless without Ortho, just some badly designed roads and mountain peaks, no real obstacles, ground references.... You will need a lot more than just some GB, and that goes for XP11 also, XP12 is out of the question. Try the Demos and see what you can handle, I would stay with FSX if you got it set up correctly, or get FS2020. Keep track of the FPS when you test, many times people think they are getting good performance but in fact XPlane throttles down to under 20FPS and it cannot run Real time. Stay as far away from XP12 as you can, I do not think that the present team has the capacity / knowledge to ever get it right. They got so many things wrong, and they are not sufficiently intelligent to see / accept the problems as pointed out by users, and as a result it never actually be useful to Real World pilots as a tool.
  23. Hi everyone. Another release that does not fail to disappoint. I am embarrassed for these guys, I cannot remember them ever being so disorganized before. Can Not be loaded, lost o few FPS, C172 is still crippled flight dynamic / flight model, in the low / behind the power curve regime, the AP max bank angle is 5 degrees, the turbulence is still out of this World with just some wind added.... To fix the loading, in most cases, Re / Move ...\Output\preferences "X-Plane.prf" file and Start New flight, trying to load an existing .sit does not work and it's very likely that you have to regenerate all of them, at least in the case where you use Ortho. To fix the 5 deg. bank Reload the Aircraft, in the Menu >Developer. You will have to do that every time after you load a Saved ? load .sit, it does not do it if you just staer a new Flight and just loads c172 for the first time. To improve the riding horse feature and other things you may want to change, try the Script / Datarefs below, if you go to change anything in the Weather section you will have to reload this script or the crazy horse will restart. To stop / disable the .lua script just add .dis after .lua (....lua.dis). You can create different Scripts by using only some of the Datarefs in any one file. They are all independent, or just add a -- in the first char. line position as you see some marked below. Good luck, and don't shoot / impale, if you are from Transylvania, the messenger. --Experimental Refs, copy some of the refs from within the brackets to the top and if --the -- are the first chars in that line remove them to enable that ref / function. --Copy lines below to text file named AnyName.lua and place in -- ...\Resources\plugins\FlyWithLua\Scripts --Clouds /rain set("sim/private/controls/new_clouds/density", 200) --125 default 0-1000 1000 too light --set("sim/private/controls/clouds/kill_render", 1) --set("sim/private/controls/clouds/kill_onscreen_render", 1) --set("sim/private/controls/clouds/kill_offscreen_blit", 1) --set("sim/private/controls/new_clouds/limit_coverage", 0.1) -- not in v06 set("sim/private/controls/new_clouds/lighting_mode", 4) set("sim/private/controls/clouds/cloud_shadow_lighten_ratio", 0.9) set("sim/private/controls/new_clouds/kill_shadow_render", 1) set("sim/private/controls/rain/kill_3d_rain", 1) --HazeReduce.lua Place in ...Resources\plugins\FlyWithLua\Scripts --Try different values -- Haze / Light set("sim/private/controls/scattering/override_turbidity_t", 1.2) set("sim/private/controls/scattering/multi_rat", 0.5) --0 to 10 use 0.4,1.0, 0.7 was 2.5 big is bright more haze set("sim/private/controls/scattering/single_rat", 1.2) --0 to19 10 use 0.7,1.0, 0.9 was 2.5 big is bright more haze set("sim/private/controls/photometric/K", 8.0) --3.0 large value brighter10.0 set("sim/private/controls/autoexposure/null_lo", 0) -- ? 0 or1 hi =0 bright low part use 0 to see G1K knobs set("sim/private/controls/tonemap/hdr_mid", 1) --set("sim/private/controls/hdr/msaa_hw", 1) --use hdr/fsaa_ratio_x 1 hdr/fsaa_ratio_y 1 hdr/use_post_aa 1 --hdr/msaa_hw 1 , was 0 can only be set in ../resources/Settings.txt 5FPS loss set("sim/weather/turbulence[0]",-1) --If you change Wx relaod LUA Scripts set("sim/weather/turbulence[1]",-1) set("sim/weather/turbulence[2]",-1) set("sim/weather/aircraft/turbulence",0) set("sim/weather/region/turbulence",0) set("sim/weather/region/thermal_rate_ms",-1) set("sim/weather/thermal_rate_ms",-1) set("sim/weather/aircraft/thermal_rate_ms",-1) set("sim/weather/region/rain_percent",0) set("sim/private/controls/wxr/rain_now",0) set("sim/private/controls/debug/kill_ssr",1) --Kills reflections --[[ set("sim/private/stats/skyc/fog/near_dis_clip", 0.1) -- 0 to 1 set("sim/private/controls/photometric/light_storage_scale", 1.09) --1 to 10 set("sim/private/controls/photometric/speed", 130) --13 set("sim/private/controls/autoexposure/bins",1) ---must be 1 set("sim/private/controls/autoexposure/gain_hi",0.1) -- 0 to 1 hi nr use0.35 set("sim/private/controls/autoexposure/gain_lo",0.9) -- 0 to 1 hi nr use 1.0 set("sim/private/controls/autoexposure/null_hi",0) -- 0 or1 hi no change use 0 set("sim/private/controls/autoexposure/trim_hi",0) -- 0 or1 hi use 1: 0 is dark set("sim/private/controls/autoexposure/trim_lo",0) -- 0 or1 hi use 1 --]] --Vegetation set("sim/private/controls/terrain/kill_vegetation_3d", 1.0) set("sim/private/controls/terrain/kill_vegetation_billboard", 1) set("sim/private/controls/terrain/kill_vegetation_legacy", 1) --[[ --Cars / Objects / Other set("sim/private/controls/cars/lod_min",2000) --Distance at which road traffic is visible. set("sim/private/controls/reno/draw_cars_05", 2.0) -- default 3, 0 disables set("sim/private/controls/reno/draw_objs_06", 2.0) --3D Object Density. 0 (None) to 6 (Extreme) set("sim/private/controls/reno/LOD_bias_rat", 5.00) --Object (OBJ) Bias LOD. 5Low, 1 is Hi set("sim/private/controls/reno/draw_vecs_03",1) --Road Density. 0 (None) to 3 (Extreme) --]] set("sim/private/controls/reno/draw_objs_06", 2.0) --3D Object Density. 0 (None) to 6 (Extreme) set("sim/private/controls/reno/LOD_bias_rat", 5.00) --Object (OBJ) Bias LOD. 5Low, 1 is Hi --set("sim/graphics/misc/red_flashlight_on",1) -- it is enabled in AirpLghtsOn to see 172 knobs
  24. Hi. To at least Load? Is that too much to ask? They really need to get their act together or they will soon have to buy their own product. The Doom's day sky during right before Sunset, opposite to where the Sun is, the sickening turbulence in the 172 with no wind no clouds / clear day, the dog pee podles all over the Rwys on a dry clear day are beyond stupid. Forget about adding some wind it gets into the scary world. Who is in charge there? There is no way a Real World pilot would consider that to be acceptable. There are a few fanatic mercenaries around that go all around the boards, crazyhawk, sparky...? trying to make all the problems that exist sound like features, trying to explain the problems with some out of this world stupid logic, and trying to make the paying customers feel guilty if they point out the problems, as if LR is paying the customers and not the other way around. I am just wondering if these people are trying to intentionally undermine the development of this product? Just wondering if LR thinks these people are right?
  25. Hi everyone. After many hours of frustration I was able to find a single solution, make s no logical sense, but it worked for me. Remove / Move your Preferences folder out of your XPlane directory and restart XPlane. You will need to recreate your .sit and calibrations.... Another indicator that these people have no idea what they are doing, if they cannot maintain some backwards compatibility with a couple of previous older versions of XP12. For me it was a loss of a couple of FPS in the default mode, no Scripts running in the background, and default scenery, but a loss of over 10 FPS overall due to the fact that some of the Data refs were removed and I cannot / could not run some of my Scripts. It also has a less resolution, at the same settings, at low level than the previous version. I see no real improvements in the dark cockpit area, and the flight model for the C172 has not improved, just a bunch of wasted time on a bunch of nothings. DO NOT install it on top of a working version, if you want to try it start a new minimum install. Moral of this is, Stay away from XPlane12 if you value your sanity. Maybe one day they will get someone there that knows what they are doing, or go Open source.. Try Flight Gear.
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