jmie Posted April 22 Share Posted April 22 Good morning. I have downloaded a Boeing 787-8 from CamSim, in this site. When I try to fly, the plane is floating about 2/3 feet from ground. How can I solve this? Thanks in advance your kind answer. Link to comment Share on other sites More sharing options...
tiger1962 Posted April 22 Share Posted April 22 18 minutes ago, jmie said: Good morning. I have downloaded a Boeing 787-8 from CamSim, in this site. When I try to fly, the plane is floating about 2/3 feet from ground. How can I solve this? Thanks in advance your kind answer. Please post your question in the FSX forum, this is the MSFS 2024 forum. Tim Wright "The older I get, the better I was..." Xbox Series X, Asus Prime H510M-K, Intel Core i5-11400F 4.40GHz, 16Gb DDR4 3200, 2TB WD Black NVME SSD, 1TB Samsung SATA SSD NVidia RTX3060 Ti 8Gb, Logitech Flight Yoke System, CH Pro Pedals, Acer K272HL 27", Windows 11 Home x64 Link to comment Share on other sites More sharing options...
jmie Posted April 22 Author Share Posted April 22 Sorry. As long as my FS2004 as I do not have FSX, in which forum do I have to post it? Thanks Link to comment Share on other sites More sharing options...
mrzippy Posted April 22 Share Posted April 22 2 hours ago, jmie said: Sorry. As long as my FS9 as I do not have FSX, in which forum do I have to post it? Thanks I have requested ADMIN to move your topic to the FS2004 forum! Magic happens! Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
jmie Posted April 22 Author Share Posted April 22 4 hours ago, mrzippy said: I have requested ADMIN to move your topic to the FS2004 forum! Magic happens! Thanks Link to comment Share on other sites More sharing options...
hjwalter Posted April 22 Share Posted April 22 jmie, Could you please quote the exact file name of your "floating" B787-8 aircraft, so that I can download it myself in order to test your problem and to possibly solve it for you. I hope it's not payware though. Regards Hans Link to comment Share on other sites More sharing options...
jmie Posted April 23 Author Share Posted April 23 It is a CamSim file downloaded from this site. I have downloaded several CamSim Boeing 787-8 and put them together in a single file. Thus it 's happens in all aircraft (about 10). The only thing I have added is the new planes in the "aircraft.cfg" file, maintaining the correspondent sequential number. No other modification has been made in such file, which in my opinion is "the responsible" of such floating aircraft. Maybe it's something in the geometrical or so. Thanks Link to comment Share on other sites More sharing options...
mrzippy Posted April 23 Share Posted April 23 1 hour ago, jmie said: It is a CamSim file downloaded from this site. I have downloaded several CamSim Boeing 787-8 and put them together in a single file. Thus it 's happens in all aircraft (about 10). The only thing I have added is the new planes in the "aircraft.cfg" file, maintaining the correspondent sequential number. No other modification has been made in such file, which in my opinion is "the responsible" of such floating aircraft. Maybe it's something in the geometrical or so. Thanks So, you are using one aircraft.cfg for your multiple aircraft and they all float above the ground? Sounds like a [Contact Point] problem. Do you remember which Camsim 787 was the first one? That would be the one to download and check out. Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
jmie Posted April 23 Author Share Posted April 23 The first was a Singapore Airlines plane, and therefore I have used the aircraft. cfg of such aircraft as "base". Thanks Link to comment Share on other sites More sharing options...
jmie Posted April 23 Author Share Posted April 23 What the contact point, in your opinion, should be? Link to comment Share on other sites More sharing options...
jmie Posted April 23 Author Share Posted April 23 That is the content of [Contact Point]: [contact_points] static_pitch = -1 static_cg_height = 19.0275 tailwheel_lock = 0 gear_system_type = 1 max_number_of_points = 28 Link to comment Share on other sites More sharing options...
mrzippy Posted April 23 Share Posted April 23 Contact points should look something like this: //0 Class <0=none,1=wheel, 2=scrape, 3=float> //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type //14 Airspeed limit for retraction (KIAS) //15 Airspeed that gear gets damage at (KIAS) [contact_points] point.0= 1.000, 82.930, 0.000, -9.350, 1181.102, 0.000, 3.349, 78.000, 0.500, 2.500, 0.500, 15.000, 15.000, 0.000, 0.000, 0.000 point.1= 1.000, -3.341, -12.000, -11.383, 1574.803, 1.000, 2.188, 0.000, 1.072, 2.500, 0.498, 17.000, 17.000, 2.000, 0.000, 0.000 point.2= 1.000, -3.341, 12.000, -11.383, 1574.803, 2.000, 2.188, 0.000, 1.072, 2.500, 0.498, 17.000, 17.000, 3.000, 0.000, 0.000 point.3= 2.000, -63.540, 0.000, 1.827, 787.400, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000 point.4= 2.000, 5.000, 28.720, -6.739, 787.400, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000 point.5= 2.000, 5.000, -28.720, -6.739, 787.400, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000 max_number_of_points = 21 static_pitch= 0.000 static_cg_height= 9.862 gear_system_type=0 Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
hjwalter Posted April 23 Share Posted April 23 jmie, What I need to be able to help you is the name of your complete and originally downloaded B787-8 file, which contains it's dedicated model folder, air file, at least one complete texture folder and it's complete dedicated aircraft.cfg file I need to be able to see in external view, the aircraft standing on it's wheels (or floating), while at the same time having the same aircraft's aircraft.cfg file visibly available. Only then can I edit the contact point section in order to stop it from "floating" or sinking into the ground, etc. This is because it remains a so called "trial and error" activity and is not the same for, e.g. B787-8s with different model/texture files. Regards Hans 1 Link to comment Share on other sites More sharing options...
jmie Posted April 23 Author Share Posted April 23 It looks like down. What I did is to modify as your suggestion. But remaining the rest of contact points from 6 to 21 as they are. if I delete such contact points the image enclosed remains equal. I suppose that contact points from 6 to 21 must be also modify. Don't you? Thanks Link to comment Share on other sites More sharing options...
jmie Posted April 23 Author Share Posted April 23 This is the aircraft.cfg Thanks aircraftcfg.pdf Link to comment Share on other sites More sharing options...
mrzippy Posted April 23 Share Posted April 23 1 hour ago, jmie said: This is the aircraft.cfg Thanks aircraftcfg.pdf 38.73 kB · 0 downloads Useless....can't open it! Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
JSkorna Posted April 23 Share Posted April 23 Wouldn't just be easier to download a different 787-8 and delete this one? http://www.air-source.us/images/sigs/000219_195_jimskorna.png Link to comment Share on other sites More sharing options...
johnhinson Posted April 24 Share Posted April 24 4 hours ago, jmie said: It looks like down. What I did is to modify as your suggestion. But remaining the rest of contact points from 6 to 21 as they are. if I delete such contact points the image enclosed remains equal. I suppose that contact points from 6 to 21 must be also modify. Don't you? Thanks [image] Only the first three lines concern you here, leave the others untouched. In the example given, you need to adjust the vertical position, e.g.: point.0= 1.000, 82.930, 0.000, -9.350, 1181.102, 0.000, 3.349, 78.000, 0.500, 2.500, 0.500, 15.000, 15.000, 0.000, 0.000, 0.000 point.1= 1.000, -3.341, -12.000, -11.383, 1574.803, 1.000, 2.188, 0.000, 1.072, 2.500, 0.498, 17.000, 17.000, 2.000, 0.000, 0.000 point.2= 1.000, -3.341, 12.000, -11.383, 1574.803, 2.000, 2.188, 0.000, 1.072, 2.500, 0.498, 17.000, 17.000, 3.000, 0.000, 0.000 These will be different for every aircraft, those figures are the distance between the defined centre-line of the aircraft and the ground. It sounds like you need to reduce the figures in your aircraft (not this example!) by a couple of feet - start there and fine tune. Re-load the aircraft after saving each change. Only when you have that perfect, you may need to finely adjust the following: static_pitch = static_cg_height = Getting this right takes patience, but the results are satisfying. John http://www.adventure-unlimited.org My co-pilot's name is Sid and he's a star! Link to comment Share on other sites More sharing options...
Baron Fritz Posted April 24 Share Posted April 24 Sorry, I just got back from Mars and I may have missed some critical detail, but if I might put in my two cents worth.... Have you tried Aircraft Container Manger? This free program allows one to see what could be going wrong with your aircraft and correct things like contact points, without a whole lot of guesswork. It sounds like this could be of benefit to you. It is available here -simviation.com/1/search?submit=1&keywords=aircraft+container+manager&x=17&y=7 Link to comment Share on other sites More sharing options...
jmie Posted April 24 Author Share Posted April 24 You give me the idea. It is clear that it's a question of trial and error. Changing the static_cg_height from the original 9.862 to 18.862 rise the aircraft to the position it must be. Enclose picture. Thanks you all for your kind advise and cooperation. Link to comment Share on other sites More sharing options...
Baron Fritz Posted April 24 Share Posted April 24 Hello JMIE, by looking at the image you posted, it seems like your nose gear is still a bit off the ground. You can use ACM to locate each tire precisely on the tarmac. On that particular aircraft, you should have only 10 contact points, one for each tire, unless the extra points are crash damage on the engines. wing tips or fuselage. In that case, they should be renamed "scrape"points in ACM. With a little patience you should be able to get your flying machine straightened out in no time! Link to comment Share on other sites More sharing options...
igami Posted April 25 Share Posted April 25 From the screenshot above , seems just moved above and all the gears are fully extended. I think better read the SDK and understand which number has what meanings. Link to comment Share on other sites More sharing options...
jmie Posted April 25 Author Share Posted April 25 Thanks you all. It's true, by reducing another point in the static_cg_height, the nose gear seems on the ground. I really appreciate your comments and suggestions. Have a nice day and "flight" Link to comment Share on other sites More sharing options...
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