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igami

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Everything posted by igami

  1. igami

    Floating plane

    From the screenshot above , seems just moved above and all the gears are fully extended. I think better read the SDK and understand which number has what meanings.
  2. Also at my case , Installed other then system drive But also don't start from the FS9.exe Copy the fs9.exe and run from that. May feel strange but seems Windows are checking what they installed and blocked at my case. The copied fs9.exe worked.
  3. igami

    Tds ab350-900

    Will explain about why no ground service on this plane. 1. On P3DV44 or so , add-on like GSX are so good and doesn't really needed to do at this plane side. So demand got less. 2. On FS2004 , it's coming from the unknown limitation of FS2004 model. When making a plane , we creators use a tool (SDK) provided by the game's maker (It's open to everyone) And if use as is , on FS2004 , maximum number of polygon is near 50000 even used carefully (Most of the case under 40000) But A350 series is much more then that. Our A350-1000 is about 136000. More then twice of the size of maximum. How we do is alike to Over 60000 polygon model for FS2004 tech, Lion heart made. Explaining simple. Show more then 2 models at once. On A350 series , got too much and had to show 3 at once. Most of the case Exterior and Interior model is a set so at this case so will be Exterior1 + Interior1 Exterior2 + Interior2 Exterior3 + Interior3 Did that but caused a error. If less polygon can make it thru. And clear reason of this error is unknown (It only says Error to export to MDL) So on this model had to develop a new way to make it thru. Remade the whole model like under so that can use 2 and 3 a common parts between exterior and interior. Exterior1 + Interior1 Exterior/Interior2 Exterior/Interior3 This made the total data size less and made the compile go thru But still the exact reason of why this time went thru. So decided not to include Ground services on this series. It was before the -1000 so must have much larger number of polygons to use. Also needs a extra space for the updates. Really this A350 series was like challenge to the limit of FS2004 aircraft modeling. If want to see how I shaved the number of resource on -1000 , there is a lot to live video on our facebook's page. I feel many will feel crazy , just making few vertex define less using hours. But all those made that super heavy fit in that tight space. Please understand about the ground service.
  4. igami

    Tds ab350-900

    Just updated the A350-900 models to match the standards of the A350-1000 and A350F released . Basic is not much different. I think the case under , it should be useful. 1.At A350-900--G1 model(BothFS2004and P3DV44) . (The one has HID lights ) there is a Slip sensor on the nose. Some Airline removed during the heavy maintenance so made possible to remove by title= Option switch. 2.On P3DV44 model 1. _L textures are made controlable (By lua script in airplane's "script" folder which is new) 2. DECAL texture on the belly's PBR texture is added so that DECAL will looks smooth reflects same like a fuselage. for this , add Add DECAL_TDS_A359_C.BMP (included) to the aircraft's texture folder.
  5. 162 downloads

    FS2004/P3D TDS Airbus A350-900 Base Pack. Tenkuu Developers Studio - Airbus A350-900. Reference model set for FS2004. This pack contains P3DV4 models too. No models for FSX since there was so many unpermitted migration to FS2020. Model builder: Hiroshi Igami. FDE designer: Nate Rosenstrauch. Master painter: Carlos Eduardo Salas. PBR texture: Ken Webber (Operation Infinity). Supported by TDS staff and others who helped. Special thanks to Edward Cox, Danny Cummings, Hiroaki Itoh. By Tenkuu Developers Studios. Read Additional Comment for what is updated.
  6. Think saying "no use" will make the guys who loves feel uncomfortable . Or just want to push the opinion and make a bad feelings and mood here ? Sorry but I don't get those.
  7. I wonder how long this topic will be. Just fly the one which you prefer. Thats all And if want to quit and move others , no need to say.
  8. One update A bug of main deck cargo door side panel open/close fix Only needed is to replace TDS_Timer.xml TDS_TIMER.ZIP
  9. Why claiming even files are uploaded here ? Also those support groups don't even require account for downloads too.
  10. Yes please. If need a help , ask me . Been making for a long time. Important is not a technical thing .. can make better later. Most needed is a strong feeling want this plane and motivation to do.
  11. Paint kit is released. https://www.facebook.com/groups/tds350/posts/7076589629119317/
  12. Already A350-1000 is released. ( uploaded here almost 2 weeks ago) So if want a Qantas , how about paint it by your self if not exist ? I think I haven't seen yet.
  13. Now it's released today A350F It's on the library of here. Have fun!
  14. There is many reasons why not much freeware is made. I think you just user guys don't really mind but for a creator , situation now is terrible. About Ripping off and modding guys. As you can see above << https://simviation.com >>'s there is a A320Neo look object. But those are never permitted from Project Airbus. Also see where the engine came from at link under . It's from X-Plane world. https://www.reddit.com/r/flightsim/comments/nlne6a/my_free_xplane_mod_being_modified_and_sold_a_p3d/ And read the word of engine's creator. Yes even made a model taking more then a year , model will be ripped off. (I know there was even a case sold at the 3D model market. It happened at payware.) After a tool which can convert and modify the models appeared , world got really unsafe. And morale has been broken by the SAAD guys too. https://www.thresholdx.net/article/saad3d It showed technically X-Plane -> other sim is possible to convert. And now can even see a PMDG 737 + Max engine and putted a price tag on it (Already reported to PMDG) At this situation , motivation will be less , for us creators , even made , will be ripped off. And some case modified and merged and putted on some groups paid service. Why we have to make it ? This world is now not safe for making a freeware. Those PA A320 with those Neo engine is just a result of those crimes violating copyrights. And now FS2020 ... guys around there understands XBOX rules at wrong way and ignored copyrights. XBOX rule ONLY covers Microsoft products and there is even a limitation. I never permitted my models to use at FS2020 , no conversion and migration is permitted. And also stopped supply of new FSX models due of that. There are guys ported FSX planes (Freeware an payware ) and putted on their closed plane share service which is a paid service. And doing those inside Discord. So now only FS2004 and P3DV4 models are released . (So no TDS A350 for FSX due of the FS2020.) Making things in these days are really hard. But still feel want , start modeling and be a creator. That is why I'm still keep making . Not only the model .
  15. This is how it looks on FS2004
  16. It's Airbus's official paint design. https://www.airbus.com/en/newsroom/events/a350f-airbus-livery-design-competition
  17. Just made a simple image for understanding. The point between FSX and P3DV2 or later is data's INDEX is expended from 16bit to 32bit. And section names are changed. So FSX can't read P3DV2 or later.
  18. TDS A350F released on library of here.(Flightsim.com)
  19. Released on the library of here.
  20. 171 downloads

    TDS A350F Base Pack (FS2004 / P3DV4 , no FSX) --- Development team --- Model Builder : Hiroshi Igami FDE Designer : Nate Rosenstrauch (Modified to A350F by Hiroshi Igami) Master Painter : Carlos Eduardo Salas / Landing Gear Textures by Edward Cox PBR Texture : Ken Webber (Operation Infinity) (Still in Development) Supported by TDS staff and others who helped. Just for being sure. Don't be over weighted when flying!
  21. I think this is a late response but will explain about the format of MDL files. There is MDL8 format MDL which is used at FS2002/2004 MDLX format MDL which is for FSX PV20 format MDL which is from P3DV2.0 PV44 format MDL which is from P3DV4.0 FSX can handle MDLX and MDL8 Can't handle PV20 and PV44 since from PV20 .. Index to the vertex is changed from 16 bit to 32 bit so can't handle a PV20 and PV44 format. I think some saying P3D model is from from P3DV1 which was almost same as Microsoft ESP and SDK's export format was same MDLX. For checking which format the file is , use "Model Format Checker" in this library.
  22. No it's not same The basic knowledge to understand On FSX / P3D there is no way to move a model position of exterior and interior model to different position. And there is no rules where to place the plane on the data. So only if interior and exterior model creator is same , can be matched. But merging means 2 models , interior and exterior is at different position. Moving a eye point is just matching to the VC's position but that means At some case , Nose gear position will be much forward of the cockpit. Motion you see from the VC won't match. This has been a problem for a long time on merging VC's . This tool is to move the VC model and match the VC to the Exterior's position. To solve that matter.
  23. I think people here once read under and learn what SAAD did and why it is gone. https://www.thresholdx.net/article/saad3d
  24. Thanks for fixing the title. Will be a help.
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