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How to Import Default FSX Airport Object to ADE


gambit9m

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I am trying to make a completely fictional airport using ADE for FSX that is just west of KLAX and elevated 500 feet above sea level directly above an ocean to test what I can do with ADE and to make it easier to practice landings in FSX. The airports identifier is WILL. After adding the runways and taxiways I decided that I wanted some of the terminals from KDEN to be in my airport. I attempted to do this by:

 

  1. Opening KDEN in ADE.
  2. Selecting and copying objects using the right click menu.
  3. Opening my airport in ADE.
  4. Pasting the objects using the right click menu.

 

After doing this I compiled and saved the airport in ADE then opened it in FSX. I noticed that although they appeared in ADE none of these objects appeared in FSX. I had added some stock ADE objects and those did show up. I tried changing the altitude for the KDEN objects to 500 but they still did not appear in FSX. 

 

I can think of 3 reasons why It isn't working:

 

  1. The airport is 500 feet above water.
  2. I imported the objects incorrectly.
  3. I need to create terrain polygons underneath the airport surfaces.

 

Please let me know if one of these is the problem or it is something else entirely, otherwise I will just experiment and see if I can get it to work.

 

I would have posted this on the FSdeveloper website but I was not able to answer the verifacation question correctly. It is "What is the name of the studio that developed the new MSFS?" I answered with both Asobo Studios and Xbox Studios but neither seemed to work. If it is just broken or I have the incorrect answer please tell me, I would really like to be able to ask questions on that forum.

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Verifacation Window.gif

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Try starting a flight at KDEN, then "go to" your new airport and see if they show up. I cannot remember if FSX geo-locks objects or not, I know FS9 does.

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1 hour ago, StringBean said:

Try starting a flight at KDEN, then "go to" your new airport and see if they show up. I cannot remember if FSX geo-locks objects or not, I know FS9 does.

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On 2/5/2024 at 4:11 PM, gambit9m said:

After doing this I compiled and saved the airport in ADE then opened it in FSX. I noticed that although they appeared in ADE none of these objects appeared in FSX.

Objects as part of a scene put together by others may not be usable as objects for you. The individual object's bgl needs to be recognized and added to your FSX addon scenery. ADE will recognize an object, and let you copy/resize/etc. But unless that specific object bgl (not the scene's bgl) is available and added to your addon scenery, it will not show.

Always Aviate, then Navigate, then Communicate. And never be low on Fuel, Altitude, Airspeed, or Ideas.

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22 hours ago, StringBean said:

Try starting a flight at KDEN, then "go to" your new airport and see if they show up. I cannot remember if FSX geo-locks objects or not, I know FS9 does.

FSX does geo lock, the default KDEN scenery is definitely geo-locked. MDLx has an un-lock feature. Fantastic program.

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On 2/5/2024 at 1:11 PM, gambit9m said:

I am trying to make a completely fictional airport using ADE for FSX that is just west of KLAX and elevated 500 feet above sea level directly above an ocean to test what I can do with ADE and to make it easier to practice landings in FSX. The airports identifier is WILL. After adding the runways and taxiways I decided that I wanted some of the terminals from KDEN to be in my airport. I attempted to do this by:

 

  1. Opening KDEN in ADE.
  2. Selecting and copying objects using the right click menu.
  3. Opening my airport in ADE.
  4. Pasting the objects using the right click menu.

 

After doing this I compiled and saved the airport in ADE then opened it in FSX. I noticed that although they appeared in ADE none of these objects appeared in FSX. I had added some stock ADE objects and those did show up. I tried changing the altitude for the KDEN objects to 500 but they still did not appear in FSX. 

 

I can think of 3 reasons why It isn't working:

 

  1. The airport is 500 feet above water.
  2. I imported the objects incorrectly.
  3. I need to create terrain polygons underneath the airport surfaces.

 

Please let me know if one of these is the problem or it is something else entirely, otherwise I will just experiment and see if I can get it to work.

 

I would have posted this on the FSdeveloper website but I was not able to answer the verifacation question correctly. It is "What is the name of the studio that developed the new MSFS?" I answered with both Asobo Studios and Xbox Studios but neither seemed to work. If it is just broken or I have the incorrect answer please tell me, I would really like to be able to ask questions on that forum.

Registration Window.gif

Verifacation Window.gif

The objects are most likely geolocked. Using Arno's MDLx you can unlock them and use them in your scenery.

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