xrtc Posted December 10, 2018 Share Posted December 10, 2018 Hello to everyone! i have an .fx called FRed which is a rotating red beacon light , really impressive, and i was just wondering if the same exists in white color...it would be really suitable for c-130s, metroliners etc. Also, do these fxs exist for a320neo and 738max ? Link to comment Share on other sites More sharing options...
tgibson_new Posted December 10, 2018 Share Posted December 10, 2018 I don't know of one, but you could: 1. Make a copy of the fx file called something like FWhite 2. Edit the file in Notepad, changing the red color to white (255,255,255). PS. Do you know where you got this effect? I'd like to try it. Tom Gibson CalClassic Propliner Page: http://www.calclassic.com Link to comment Share on other sites More sharing options...
xrtc Posted December 10, 2018 Author Share Posted December 10, 2018 ive tried that but it didnt work ! ill send you in pm that fx! Link to comment Share on other sites More sharing options...
tiger1962 Posted December 10, 2018 Share Posted December 10, 2018 If that fx is using a bitmap image you may need to edit the image instead. Tim Wright "The older I get, the better I was..." Xbox Series X, Asus Prime H510M-K, Intel Core i5-11400F 4.40GHz, 16Gb DDR4 3200, 2TB WD Black NVME SSD, 1TB Samsung SATA SSD NVidia RTX3060 Ti 8Gb, Logitech Yoke System, CH Pro Pedals, Acer K272HL 27", Windows 11 Home x64 Link to comment Share on other sites More sharing options...
xrtc Posted December 11, 2018 Author Share Posted December 11, 2018 all the lights are using the same bitmap file...unfortunately... Link to comment Share on other sites More sharing options...
hgschnell Posted December 11, 2018 Share Posted December 11, 2018 Copy the FRed.fx to another name (FWhite.fx). Copy the bitmap file to another name and edit it with a paint program to replace the red pixels by white pixels. Edit the new FWhite.fx with editor and change the bitmap name to your name... Link to comment Share on other sites More sharing options...
tgibson_new Posted December 11, 2018 Share Posted December 11, 2018 Hi, The answer was to change this line in the [ParticleAttributes.2] section at the bottom: Color Start=200, 20, 20, 255 to: Color Start=200, 200, 200, 255 Tom Gibson CalClassic Propliner Page: http://www.calclassic.com Link to comment Share on other sites More sharing options...
hgschnell Posted December 11, 2018 Share Posted December 11, 2018 I suppose you got the fx file :) Link to comment Share on other sites More sharing options...
HornetAircraft Posted December 12, 2018 Share Posted December 12, 2018 where can one find this FRed fx file? does it do a better job than the Shockwave rotating beacon? Link to comment Share on other sites More sharing options...
tgibson_new Posted December 12, 2018 Share Posted December 12, 2018 I doubt it would do better than Shockwave. Here is the effect, you can try it if you like. Copy it, paste into a text file, name it fx_FRed.fx and place into your Effects folder. // Fast Rotate red // [Library Effect] Lifetime=1 Version=2.00 Radius=-1 Priority=0 [Properties] [Emitter.0] Lifetime=0.00, 0.00 Delay=0.00, 0.00 Bounce=0.00 No Interpolate=1 Rate=2.50, 2.50 light=1 X Emitter Velocity=0.00, 0.00 Y Emitter Velocity=0.00, 0.00 Z Emitter Velocity=0.00, 0.00 Drag=0.00, 0.00 X Particle Velocity=0.00, 0.00 Y Particle Velocity=0.00, 0.00 Z Particle Velocity=0.00, 0.00 X Rotation=0.00, 0.00 Y Rotation=0.00, 0.00 Z Rotation=0.00, 0.00 X Offset=0.00, 0.00 Y Offset=0.05, 0.05 Z Offset=0.05, 0.05 Pitch=0.00, 0.00 Bank=0.00, 0.00 Heading=0.00, 0.00 [Particle.0] Lifetime=0.25, 0.25 Type=19 X Scale=1.00, 1.00 Y Scale=1.00, 1.00 Z Scale=0.00, 0.00 X Scale Rate=0.00, 0.00 Y Scale Rate=0.00, 0.00 Z Scale Rate=0.00, 0.00 Drag=0.00, 0.00 Color Rate=0.00, 0.00 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Fade In=0.00, 0.00 Fade Out=0.00, 0.00 Rotation=0.00, 0.00 Static=1 Face=0, 0, 0 [ParticleAttributes.0] Blend Mode=2 Bounce=0.00 Color Start=64, 18, 0, 255 Color End=30, 18, 0, 0 Jitter Distance=0.00 Jitter Time=0.00 uv1=0.00, 0.00 uv2=0.00, 0.00 X Scale Goal=0.00 Y Scale Goal=0.00 Z Scale Goal=0.00 Extrude Length=0.00 Extrude Pitch Max=0.00 Extrude Heading Max=0.00 [Emitter.1] Lifetime=0.00, 0.00 Delay=0.00, 0.00 Bounce=0.00 No Interpolate=1 Rate=0.00, 0.00 X Emitter Velocity=0.00, 0.00 Y Emitter Velocity=0.00, 0.00 Z Emitter Velocity=0.00, 0.00 Drag=0.00, 0.00 X Particle Velocity=0.00, 0.00 Y Particle Velocity=0.00, 0.00 Z Particle Velocity=0.00, 0.00 X Rotation=0.00, 0.00 Y Rotation=0.00, 0.00 Z Rotation=0.00, 0.00 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Pitch=0.00, 0.00 Bank=0.00, 0.00 Heading=0.00, 0.00 [Particle.1] Lifetime=0.00, 0.00 Type=19 X Scale=0.00, 0.00 Y Scale=0.00, 0.00 Z Scale=0.00, 0.00 X Scale Rate=0.00, 0.00 Y Scale Rate=0.00, 0.00 Z Scale Rate=0.00, 0.00 Drag=0.00, 0.00 Color Rate=0.00, 0.00 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Fade In=0.00, 0.00 Fade Out=0.00, 0.00 Rotation=0.00, 0.00 Static=1 Face=0, 0, 0 [ParticleAttributes.1] Blend Mode=2 Texture= Bounce=0.00 Color Start=0, 0, 0, 0 Color End=0, 0, 0, 0 Jitter Distance=0.00 Jitter Time=0.00 uv1=0.00, 0.00 uv2=0.00, 0.00 X Scale Goal=0.00 Y Scale Goal=0.00 Z Scale Goal=0.00 Extrude Length=0.00 Extrude Pitch Max=0.00 Extrude Heading Max=0.00 [Emitter.2] Lifetime=0.00, 0.00 Delay=0.00, 0.00 Bounce=0.00 No Interpolate=1 Rate=5.30, 5.30 X Emitter Velocity=0.00, 0.00 Y Emitter Velocity=0.00, 0.00 Z Emitter Velocity=0.00, 0.00 Drag=0.00, 0.00 X Particle Velocity=0.00, 0.00 Y Particle Velocity=0.00, 0.00 Z Particle Velocity=0.00, 0.00 X Rotation=0.00, 0.00 Y Rotation=0.00, 0.00 Z Rotation=0.00, 0.00 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Pitch=0.00, 0.00 Bank=0.00, 0.00 Heading=0.00, 0.00 [Particle.2] Lifetime=0.25, 0.25 Type=19 X Scale=0.90, 0.90 Y Scale=0.90, 0.90 Z Scale=0.00, 0.00 X Scale Rate=0.00, 0.00 Y Scale Rate=0.00, 0.00 Z Scale Rate=0.00, 0.00 Drag=0.00, 0.00 Color Rate=0.80, 0.80 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Fade In=0.00, 0.00 Fade Out=0.00, 0.00 Rotation=0.00, 0.00 Static=1 Face=1, 1, 1 [ParticleAttributes.2] Blend Mode=2 Texture=fx_2.bmp Bounce=0.00 Color Start=200, 20, 20, 255 Color End=0, 0, 0, 0 Jitter Distance=0.00 Jitter Time=0.00 uv1=0.00, 0.00 uv2=0.50, 0.50 X Scale Goal=0.00 Y Scale Goal=0.00 Z Scale Goal=0.00 Extrude Length=0.00 Extrude Pitch Max=0.00 Extrude Heading Max=0.00 Tom Gibson CalClassic Propliner Page: http://www.calclassic.com Link to comment Share on other sites More sharing options...
tgibson_new Posted December 12, 2018 Share Posted December 12, 2018 It did convince me to create my own effect for a classic red rotating beacon, based on this video at 2:00: Here's my result: // CC Beacon // [Library Effect] Lifetime=1 Version=2.00 Radius=-1 Priority=0 [Properties] [Emitter.0] Lifetime=0.00, 0.00 Delay=0.00, 0.00 Bounce=0.00 No Interpolate=1 Rate=2.50, 2.50 light=1 X Emitter Velocity=0.00, 0.00 Y Emitter Velocity=0.00, 0.00 Z Emitter Velocity=0.00, 0.00 Drag=0.00, 0.00 X Particle Velocity=0.00, 0.00 Y Particle Velocity=0.00, 0.00 Z Particle Velocity=0.00, 0.00 X Rotation=0.00, 0.00 Y Rotation=0.00, 0.00 Z Rotation=0.00, 0.00 X Offset=0.00, 0.00 Y Offset=0.05, 0.05 Z Offset=0.05, 0.05 Pitch=0.00, 0.00 Bank=0.00, 0.00 Heading=0.00, 0.00 [Particle.0] Lifetime=0.25, 0.25 Type=19 X Scale=1.00, 1.00 Y Scale=1.00, 1.00 Z Scale=0.00, 0.00 X Scale Rate=0.00, 0.00 Y Scale Rate=0.00, 0.00 Z Scale Rate=0.00, 0.00 Drag=0.00, 0.00 Color Rate=0.00, 0.00 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Fade In=0.00, 0.00 Fade Out=0.00, 0.00 Rotation=0.00, 0.00 Static=1 Face=0, 0, 0 [ParticleAttributes.0] Blend Mode=2 Bounce=0.00 Color Start=64, 18, 0, 255 Color End=30, 18, 0, 0 Jitter Distance=0.00 Jitter Time=0.00 uv1=0.00, 0.00 uv2=0.00, 0.00 X Scale Goal=0.00 Y Scale Goal=0.00 Z Scale Goal=0.00 Extrude Length=0.00 Extrude Pitch Max=0.00 Extrude Heading Max=0.00 [Emitter.1] Lifetime=0.00, 0.00 Delay=0.00, 0.00 Bounce=0.00 No Interpolate=1 Rate=2.5, 2.5 X Emitter Velocity=0.00, 0.00 Y Emitter Velocity=0.00, 0.00 Z Emitter Velocity=0.00, 0.00 Drag=0.00, 0.00 X Particle Velocity=0.00, 0.00 Y Particle Velocity=0.00, 0.00 Z Particle Velocity=0.00, 0.00 X Rotation=0.00, 0.00 Y Rotation=0.00, 0.00 Z Rotation=0.00, 0.00 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Pitch=0.00, 0.00 Bank=0.00, 0.00 Heading=0.00, 0.00 [Particle.1] Lifetime=0.00, 0.00 Type=19 X Scale=0.00, 0.00 Y Scale=0.00, 0.00 Z Scale=0.00, 0.00 X Scale Rate=0.00, 0.00 Y Scale Rate=0.00, 0.00 Z Scale Rate=0.00, 0.00 Drag=0.00, 0.00 Color Rate=0.00, 0.00 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Fade In=0.00, 0.00 Fade Out=0.00, 0.00 Rotation=0.00, 0.00 Static=1 Face=0, 0, 0 [ParticleAttributes.1] Blend Mode=2 Texture= Bounce=0.00 Color Start=0, 0, 0, 0 Color End=0, 0, 0, 0 Jitter Distance=0.00 Jitter Time=0.00 uv1=0.00, 0.00 uv2=0.00, 0.00 X Scale Goal=0.00 Y Scale Goal=0.00 Z Scale Goal=0.00 Extrude Length=0.00 Extrude Pitch Max=0.00 Extrude Heading Max=0.00 [Emitter.2] Lifetime=0.00, 0.00 Delay=0.5, 0.5 Bounce=0.00 No Interpolate=1 Rate=2.5, 2.5 X Emitter Velocity=0.00, 0.00 Y Emitter Velocity=0.00, 0.00 Z Emitter Velocity=0.00, 0.00 Drag=0.00, 0.00 X Particle Velocity=0.00, 0.00 Y Particle Velocity=0.00, 0.00 Z Particle Velocity=0.00, 0.00 X Rotation=0.00, 0.00 Y Rotation=0.00, 0.00 Z Rotation=0.00, 0.00 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Pitch=0.00, 0.00 Bank=0.00, 0.00 Heading=0.00, 0.00 [Particle.2] Lifetime=0.5, 0.5 Type=19 X Scale=0.5, 0.5 Y Scale=0.5, 0.5 Z Scale=0.00, 0.00 X Scale Rate=0.00, 0.00 Y Scale Rate=0.00, 0.00 Z Scale Rate=0.00, 0.00 Drag=0.00, 0.00 Color Rate=0.50, 0.50 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Fade In=0.00, 0.00 Fade Out=0.00, 0.00 Rotation=0.00, 0.00 Static=1 Face=1, 1, 1 [ParticleAttributes.2] Blend Mode=2 Texture=fx_2.bmp Bounce=0.00 Color Start=200, 20, 20, 255 Color End=50, 5, 5, 255 Jitter Distance=0.00 Jitter Time=0.00 uv1=0.00, 0.00 uv2=0.50, 0.50 X Scale Goal=0.00 Y Scale Goal=0.00 Z Scale Goal=0.00 Extrude Length=0.00 Extrude Pitch Max=0.00 Extrude Heading Max=0.00 [Emitter.3] Lifetime=0.00, 0.00 Delay=0.00, 0.00 Bounce=0.00 No Interpolate=1 Rate=2.5, 2.5 X Emitter Velocity=0.00, 0.00 Y Emitter Velocity=0.00, 0.00 Z Emitter Velocity=0.00, 0.00 Drag=0.00, 0.00 X Particle Velocity=0.00, 0.00 Y Particle Velocity=0.00, 0.00 Z Particle Velocity=0.00, 0.00 X Rotation=0.00, 0.00 Y Rotation=0.00, 0.00 Z Rotation=0.00, 0.00 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Pitch=0.00, 0.00 Bank=0.00, 0.00 Heading=0.00, 0.00 [Particle.3] Lifetime=0.5, 0.5 Type=19 X Scale=0.5, 0.5 Y Scale=0.5, 0.5 Z Scale=0.00, 0.00 X Scale Rate=0.00, 0.00 Y Scale Rate=0.00, 0.00 Z Scale Rate=0.00, 0.00 Drag=0.00, 0.00 Color Rate=0.50, 0.50 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Fade In=0.00, 0.00 Fade Out=0.00, 0.00 Rotation=0.00, 0.00 Static=1 Face=1, 1, 1 [ParticleAttributes.3] Blend Mode=2 Texture=fx_2.bmp Bounce=0.00 Color Start=50, 5, 5, 255 Color End=200, 20, 20, 255 Jitter Distance=0.00 Jitter Time=0.00 uv1=0.00, 0.00 uv2=0.50, 0.50 X Scale Goal=0.00 Y Scale Goal=0.00 Z Scale Goal=0.00 Extrude Length=0.00 Extrude Pitch Max=0.00 Extrude Heading Max=0.00 [Emitter.4] Lifetime=0.00, 0.00 Delay=1.0, 1.0 Bounce=0.00 No Interpolate=1 Rate=2.5, 2.5 X Emitter Velocity=0.00, 0.00 Y Emitter Velocity=0.00, 0.00 Z Emitter Velocity=0.00, 0.00 Drag=0.00, 0.00 X Particle Velocity=0.00, 0.00 Y Particle Velocity=0.00, 0.00 Z Particle Velocity=0.00, 0.00 X Rotation=0.00, 0.00 Y Rotation=0.00, 0.00 Z Rotation=0.00, 0.00 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Pitch=0.00, 0.00 Bank=0.00, 0.00 Heading=0.00, 0.00 [Particle.4] Lifetime=0.15, 0.15 Type=19 X Scale=0.5, 0.5 Y Scale=0.5, 0.5 Z Scale=0.00, 0.00 X Scale Rate=0.00, 0.00 Y Scale Rate=0.00, 0.00 Z Scale Rate=0.00, 0.00 Drag=0.00, 0.00 Color Rate=0.50, 0.50 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Fade In=0.00, 0.00 Fade Out=0.00, 0.00 Rotation=0.00, 0.00 Static=1 Face=1, 1, 1 [ParticleAttributes.4] Blend Mode=2 Texture=fx_2.bmp Bounce=0.00 Color Start=50, 5, 5, 255 Color End=200, 20, 20, 255 Jitter Distance=0.00 Jitter Time=0.00 uv1=0.00, 0.00 uv2=0.50, 0.50 X Scale Goal=0.00 Y Scale Goal=0.00 Z Scale Goal=0.00 Extrude Length=0.00 Extrude Pitch Max=0.00 Extrude Heading Max=0.00 Tom Gibson CalClassic Propliner Page: http://www.calclassic.com Link to comment Share on other sites More sharing options...
Nightowl702 Posted December 13, 2018 Share Posted December 13, 2018 I modified the Shockwave rotating red light to make it an older looking rotating white light for my Boeing E-3's that have one on the bottom of the fuselage and on top of the tail in addition to the usual red strobe on top and bottom. But since the shockwave lights are payware I cant share it but it is possible to modify it to your needs. Link to comment Share on other sites More sharing options...
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