Guest hotshotmaverick Posted January 1, 2017 Posted January 1, 2017 Happy New Year. I am new to the forum and am looking for a possible solution to following problem with FS2004. Problem: AI aircraft (airliners) rock side to side while taxiing to or from a runway. Any advice would be greatly appreciated.
CRJ_simpilot Posted January 1, 2017 Posted January 1, 2017 Are these the default AI aircraft? If not I'm wondering if the vertical height settings are messed up or you have an elevation issue. Is it just at one airport? OOM errors? Read this. "The great thing about flight simulation is that in real life there are no do-overs." - Abraham Lincoln c. 1865 An awesome weather website with oodles of Info. and options. Wile E. Coyote would be impressed.
ColR1948 Posted January 1, 2017 Posted January 1, 2017 CRJ above is right, we need more details. Is it all ai aircraft or just one in particular? Is it at just one airport? Is it just at one particular spot at the airport?
Guest hotshotmaverick Posted January 1, 2017 Posted January 1, 2017 The aircraft are not actual AI models. They are the models from HJG, Vistaliners, etc. It is all aircraft at all airports. Side to side movement only occurs on taxiways. I did not have this problem before when using HJG models or other non AI designated models. The problem started some time ago but I did not bother to try and rectify until now.
ColR1948 Posted January 1, 2017 Posted January 1, 2017 Hmm.. Shame in a way because if they didn't do it before it is more than likely something you added then and it might have been easier to eliminate. Unless by some remote chance you remember what you added back then, I'm thinking may be something to do with airfields, may be an enhancement package or something similar, just a guess.
CRJ_simpilot Posted January 3, 2017 Posted January 3, 2017 This sounds like an elevation issue. That's all I can think of. Did you add mesh? OOM errors? Read this. "The great thing about flight simulation is that in real life there are no do-overs." - Abraham Lincoln c. 1865 An awesome weather website with oodles of Info. and options. Wile E. Coyote would be impressed.
tiger1962 Posted January 3, 2017 Posted January 3, 2017 Also check that the AFCAD taxiways are wide enough. I've had a few that were only 15ft wide and had to be changed to 50ft wide. Tim Wright "The older I get, the better I was..." Xbox Series X, Asus Prime H510M-K, Intel Core i9-11900K 3.50GHz, 32Gb DDR4 3200, 2TB WD Black NVME SSD, 1TB Samsung SATA SSD NVidia RTX3060 Ti 8Gb, Logitech Flight Yoke System, CH Pro Pedals, Acer K272HL 27", Windows 11 Home x64
Guest hotshotmaverick Posted January 4, 2017 Posted January 4, 2017 Did not add mesh. How would I check and rectify if it is an elevation problem? My problem involves all airports.
mrzippy Posted January 4, 2017 Posted January 4, 2017 Because you stated that the failing aircraft are non-AI models that you are using as AI aircraft, how do they perform as flyable aircraft taxiing down the taxiways? Do they still rock side to side? Still thinking about a new flightsim only computer!
Guest hotshotmaverick Posted January 4, 2017 Posted January 4, 2017 Yes, they push off gates, they taxi to runway and takeoff. They too rock side to side.
CRJ_simpilot Posted January 6, 2017 Posted January 6, 2017 It's more than likely the gear height then. You would have to edit the aircraft.cfg. OOM errors? Read this. "The great thing about flight simulation is that in real life there are no do-overs." - Abraham Lincoln c. 1865 An awesome weather website with oodles of Info. and options. Wile E. Coyote would be impressed.
ColR1948 Posted January 6, 2017 Posted January 6, 2017 You say its not just one aircraft so editing the AC cfg 's seems a bit too much, to me its more like a scenery problem. Does the rock from side to side look like a dog wagging it's tail so to speak on just odd spots then it taxis normal or is it doing it the full taxi route?
Guest hotshotmaverick Posted January 6, 2017 Posted January 6, 2017 Yes, it is like a dog wagging its tail. It happens from the moment the aircraft taxis from the gate until lined up on runway centre line. Once on the runway, the take off roll is normal. Made an interesting discovery. Vickers aircraft such as the Viscount, Vanguard and VC10 do not have the tail wagging problem. They taxi straight and true. Interesting to see a Viscount taxiing normally in front of B737 whose tail was moving side to side.
tiger1962 Posted January 6, 2017 Posted January 6, 2017 Have you added a taxispeed gauge or utility to your airliners recently which affects differential braking? Maybe the Vickers aircraft don't have differential braking? Tim Wright "The older I get, the better I was..." Xbox Series X, Asus Prime H510M-K, Intel Core i9-11900K 3.50GHz, 32Gb DDR4 3200, 2TB WD Black NVME SSD, 1TB Samsung SATA SSD NVidia RTX3060 Ti 8Gb, Logitech Flight Yoke System, CH Pro Pedals, Acer K272HL 27", Windows 11 Home x64
Guest hotshotmaverick Posted January 6, 2017 Posted January 6, 2017 Have not added taxispeed gauge or utility. The Vickers aircraft show "differential braking" when only one brake applied.
tiger1962 Posted January 7, 2017 Posted January 7, 2017 Okay, have you installed any airport enhancements or global mesh recently, or any other kind of AI aircraft utility? Tim Wright "The older I get, the better I was..." Xbox Series X, Asus Prime H510M-K, Intel Core i9-11900K 3.50GHz, 32Gb DDR4 3200, 2TB WD Black NVME SSD, 1TB Samsung SATA SSD NVidia RTX3060 Ti 8Gb, Logitech Flight Yoke System, CH Pro Pedals, Acer K272HL 27", Windows 11 Home x64
tgibson_new Posted January 7, 2017 Posted January 7, 2017 AI tail wagging is not an uncommon problem; I have seen it many times. Increasing the MOI values in the plane's aircraft.cfg file can reduce it by quite a bit, along with moving the contact points for the main gear back by a foot or so. Tom Gibson CalClassic Propliner Page: http://www.calclassic.com
Guest hotshotmaverick Posted January 8, 2017 Posted January 8, 2017 Tom, thank you for your reply. Would you be able to give me some more details as to which MOI's should be increased. I am familiar with modifying the aircraft.cfg files I just need some specifics so I get it right. Thanks.
tgibson_new Posted January 9, 2017 Posted January 9, 2017 Since tail wagging is yaw, it would be: empty_weight_yaw_MOI=2640000 That's the value I use for small airliners. Hope this helps, Tom Gibson CalClassic Propliner Page: http://www.calclassic.com
CRJ_simpilot Posted January 10, 2017 Posted January 10, 2017 This link has helped me immensely. https://msdn.microsoft.com/en-us/library/cc526949.aspx I'll add it to my sig. OOM errors? Read this. "The great thing about flight simulation is that in real life there are no do-overs." - Abraham Lincoln c. 1865 An awesome weather website with oodles of Info. and options. Wile E. Coyote would be impressed.
Guest hotshotmaverick Posted January 10, 2017 Posted January 10, 2017 I changed the Yaw MOI to 2640000 on my DC8, DC10 and L1011 aircraft and I am pleased to say the result was great. Unfortunately I did not have the same success with my B707, B727 and B737 aircraft. Any thoughts as to why the change would not work on the Boeing aircraft?
CRJ_simpilot Posted January 13, 2017 Posted January 13, 2017 Perhaps the values need to be different for that a/c? OOM errors? Read this. "The great thing about flight simulation is that in real life there are no do-overs." - Abraham Lincoln c. 1865 An awesome weather website with oodles of Info. and options. Wile E. Coyote would be impressed.
tgibson_new Posted January 13, 2017 Posted January 13, 2017 Perhaps those also need the contact point change? Tom Gibson CalClassic Propliner Page: http://www.calclassic.com
Guest hotshotmaverick Posted January 14, 2017 Posted January 14, 2017 I do not have a clue as to what Contact Points to change or to what value. I have done editing to the aircraft.cfg file when I have imported or deleted aircraft but I have not really done anything with any of the more intricate sections of the file.
napamule2 Posted January 14, 2017 Posted January 14, 2017 This is for the FS9 B747-400 FSX is more demanding when it comes to MOI's. In FS9 you need less MOI values than in FSX. But you can 'stiffen' handling as Mr Wilson said by changing MOI value higher. What is happening with the 'rocking' is that the sim is using yaw to make tiny, but constant, corrections or changes as the ac moves down taxi way. It's 'hunting'. This yaw changes is done with the rudder. The rudder has effect on roll (in air file, section 1011). These get amplified if the MOI for roll is wrong (low). The Boeings have a higher MOI value (example: 35,000,000) than MD's (example: 2,600,000). But, butt, cigerette butt: if the gear compression ratio is 'loose' this also will amplify the 'side to side' (roll) when Sim is 'hunting' for the correct heading it is trying to achieve. Try the values below. It will 'stiffen' the compression. It's ONLY FOR AI so no matter if it's 'off spec'. You want 'damping' and this will do it. And also, maybe, your (axis) rudder sensitivity should be 90% with 5% null. Can't hurt. //Gear point.0=1, -25.0, 0.0, -17.5, 1000.0, 0, 2.0, 70.0, 0.5, 3.5, 0.900, 9.0, 8.0, 0, 220, 250 point.1=1, -114.0, -18.0, -21.3, 2000.0, 1, 2.0, 13.0, 0.5, 4.5, 0.900, 11.0, 9.0, 2, 220, 250 point.2=1, -114.0, 18.0, -21.3, 2000.0, 2, 2.0, 13.0, 0.5, 4.5, 0.900, 11.0, 9.0, 3, 220, 250 As this is a stiffer compression your gear may be off the ground by 0.200 feet. Does it matter (it's AI)? If it does then change the height values (-17.5 to -17.2, -21.3 to -21.0, and -21.3 to -21.0). OK? OK! MS gave the B747-400 the SAME MOI's in FS9 and FSX. Change it? Perhaps (FOR AI ONLY) it's best to change the moments by doubling (yes 2X) the MOI's for the Boeings. Nothing bad happens as thes tubes are not going to be doing aerobatics and are mostly straight line flying type ac. It may make you AP turns bigger radius. But that you can handle I guess. It all depends on what you are willing to give up in order to gain the upper hand with your 'custom' mods to the Sim. Your call. //FS9 ;Moments of Inertia empty_weight_roll_MOI = 23352310 //o=13352310 empty_weight_pitch_MOI = 44223159 //o=24223159 empty_weight_yaw_MOI = 69531785 //o=39531785 empty_weight_coupled_MOI = 0 PS: Perhaps you can use one paint for AI and leave the other paints alone. Then use that one paint as the AI ac. Then you can fly the other paints normally. Good luck. Chuck B Napamule i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS).
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