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    • Google translation so more can possibly assist.   Hi all A few days ago, I had the unpleasant surprise of no longer seeing the airport facilities (buildings) appear on the display. The leads are there. What for? The meshes, the photo landscapes, appear very well. I uninstalled FSX, then Steam, cleaned up the directories concerned. I have launched anti-virus and anti-malware software. Cleaned the registry. Then I reinstalled everything, but the problem persists. I looked at the scenery.cfg file. It corresponds to the declaration of the scenes in the library. What to do? Do you have a solution? Thank you for pointing it out to me.   Jacob
    • Hello , i start to use wilco a320 and after read all docs i tried to do a flight but after select the approach fs9 crashed
    • Hi Guys,   In a test situation using a backed up version of the "collision" airfield, which still had my added forrest floating high up in the air, I took off in a default Cessna and was actually able to fly under the forrest without crashing into the invisible mesh spike or mountain under that floating forrest.   Well, I'm now out of options on this issue but anyway, my initial problem is now solved but it remains somewhat frustrating because I don't understand why and/or how. A FS9 bug maybe, one that has been hiding somewhere for years ???   Anyway, long live FS9 !!   Hans        
    • Bonjour à tous Il y a quelques jours, j'ai eu la surprise désagréable de ne plus voir apparaitre les installations aéroportuaires (bâtiments) au niveau de l'affichage. les pistes sont présentes. Pourquoi? les meshs, les paysages photo, apparaissent très bien. J'ai désinstallé FSX, puis Steam, nettoyé les répertoires concernés. j'ai lancé des logiciels anti-virus et anti malwares. Nettoyé le registre.  Ensuite j'ai tout réinstallé, mais le problème persiste. J'ai examiné le fichier scenery.cfg. Il correspond à la déclaration des scènes de la bibliothèque. Que faire?  Avez vous une solution. merci de me la signaler. Amicalement jacques
    • And now time for you to get airborne and join us! Good to see you.
    • Long story short, I went on a mod download bender, and tested hundreds of planes to create my catalog. At first the IRIS F-14 worked fine, then I downloaded the Grumman F14 which is also a Dino model. Later, I downloaded the Eurofighter by IRIS as well, and decided to jump into the DC designs F15 and noticed the lights and hud wouldnt turn on, werid, jumped in the eurofighter same thing, jumped in aerosoft F16 same thing, no hud or monitors (MFDs) displaying.  Delete, redownload eurofighter, try to recreate, but nothing, all other planes back to normal, EXCEPT the IRIS F-14 tomcat. Which would not display HUD, cabin lights, panel lights, exterior lights, or MFDs (monitors). Okay, so I say you know if I can just swap the interior and/or panels of the Grumman with the IRIS F-14 I'd settle and be happy, nbd. Which is where I need help.    STEPS taken so far: 1) not skilled enough to solve the issue out right (no hud, no MFDs, no cabin lights, no panel lights).  - Description: When I press L or shift-L the panel lights and/or cabin lights will flicker on for a second and immediately turn back off, like an electrical short. Hud and MFDs completely unresponsive.  2) Swapped model.cfg of the Grumman F14 interior file into the IRIS F14, swapped code. Transferred all panel textures and panel - Results: no interior loaded at all, apparently I can't swap interiors with different exteriors? I assumed since they were both Dino models it might work.  3) Reverted original model.cfg files of the IRIS F14, BUT kept the panel.cfg of the Grumman F14 - Results (lights): IT FIXED THE PANEL LIGHTS AND THE CABIN LIGHTS! YAY  -- Adopted the cabin light, exterior lights of the Grumman F14, but kept the red panel lights.. turned out awesome looking TBH - Results: The afterburner effect now turn on when I press "L" for lights 😂 (just visually not sound or thrust) -- Afterburners do NOT turn on when throttle threshold is achieved... but will if I press L - Results: When I flip the Hud, MFDs they now respond, BUT have place holder white box for the HUD, and place holder black boxes for the MFDs... but at least they respond.   Day 1 Conclusion: I am stoked I made progress getting the cabin lights to work (and adopted some cool colors in the process).    Possible Solutions/Outcomes (what I need help with): Option 1: - since I have placeholders for the Hud and MFDs, its almost as if the original HUD, MFD files for the IRIS are missing, but other than downloading other mod planes, I never altered the IRIS file.  -- Replace the HUD and MFDs with new HUDs and MFDs and fix afterburner effect turning on with "L" key --- I believe this is the easiest solution? I know people have put the F18 mod hud in the F14 --- Same with MFDs, I have seen people put GX1000s, beechcraft or boeing MFDs in other planes Option 2:  - Complete the conversion of the IRIS F14 to the cockpit OR HUD/MFDs (see option 1). -- I believe it is possible to do a full cockpit swap? or should I just focus on panel swap (option 1)? ----- both cockpits have awesome features, I believe the TACAN works in the Grumman, and with mods works with things like aircraft carriers (glass half full if I can just do a swap).  Option 3:  - Somehow, someway identify the corrupted file, or rediscover what I am missing? I know for the IRIS- F14, the the panel files are in a cabinet or .cab file. In the Grumman they are individual tiles and textures. Also, I need to fix the afterburners....  -- Redownloading definitely did not help...  Option 4: Live with no Hud/MFDs, or delete the plane and move on. -- At the end of the day when I began modding, I only really wanted the Aerosoft F16, I managed to acquire it along with several top notch add ons. Just be happy with what you got.  --- In fact, I failed to find two planes in total the F-15 by milviz (well I found it.... but), and the mudhen F15 by iris. So it happens... the F14 does feel a little bird in the hand because it was fully functional when I first downloaded it and it is really well done. The cache 22 is if I would have been around to download these planes in the first place it wouldve cost a lot of money, I am lucky so much payware went freeware to begin with.    Please let me know if anybody has a next step I could take, I sincerely appreciate it.  -Daniel    
    • I am in the same boat, by modern standards my PC is not that strong, but by 2007 standards it runs the game so much better than it did 15 years ago for me. I saw it on sale on steam, and decided to download it again and man am I hooked. I run max settings direct X 9 and no lens flare or bloom. Pretty impressive.
    • Airbus A320 Neo Vueling (EC-NDA), taxi  (Close up and greetings from the kind crew) and takeoff at Manises Valencia Airport (VLC) with ATC audio included  runway 12  
    • So, this is everyone disappeared to. First time I've checked back at the top of the FS.com FS2004 site since the Chacapoya thingy. Glad to see all the posts from 'the gang'.
    • I'm trying to access your site to have a look for missions. No access?
    • Make sure that the wheels are on the ground before exiting slew mode by pressing and holding F1 (slew DOWN).
    • There are some scenery designer programs available in the Abacus "Pilot's Shop" available here: https://archive.org/details/pilots-shop-for-microsoft-flight-simulator-aircraft-scenery-utilities-usa-rev-1   I don't know whether any of them useful, but they include: Scenery Assembler -This tool creates "scenery files" which are then used by Flight Simulator to display visual elements (buildings, waters, grass, runways, etc.) and navigational aids for a geographic area. BGLGEN Scenery Generator -Like the Scenery Assembler, this tool also creates "scenery files" for Flight Simulator to display visual elements and navigational aids during flight. Visual Object Designer - This tools lets you build scenery from a predefined set of objects. Airport - This DOS program lets you build scenery from a set of predefined objects. You build a scene by selecting an object and moving it to a location on the screen that represents a geographical coordinate. Synthetic Scenery Generation - SYNGEN (SYNthetic Scenery GENerator) is a utility for FS5 that produces synthetic scenery "tiles." FS5 users are familiar with these tiles if they fly around with Ground Texture activated. The Earth is covered with fields, cities, mountains, desert, etc.  If one knows the code, FS5 will place these stock textures just about anywhere one chooses.  This utility allows one to place scenery tiles with an easy-to-use interface. Runway - This utility is for those of us who find most scenery compilers too difficult.  It creates runways, taxiways, navaids, buildings and static planes wherever you specify.  Simply enter the parameters for placement, size, etc and the program creates small BGL files.
    • You can view and download a high-quality scan of the Pilot's Handbook for Flight Simulator 5.1 here: https://archive.org/details/fs-5.1-pilots-handbook   What is interesting is to compare this manual with later Flight Sim manuals — the manual was offered as a printed manual of 324 pages! Besides detailed sections on navigation, there is a chapter and details of various aerobatic manoeuvres.   You can also find a whole stack of FS5/FS95 software from defunct companies like Mallard, Expert, AETI and Apollo on archive.org.  
    • Try disabling the joystick before using slew mode, enable it when done and out of slew.
    • On apron at airport, engines off, enable slew mode (Y) and slew left and right with keystrokes with no issues, exit slew mode, aircraft stays where I put it.  But if I try to slew forward or aft, when I exit slew mode, the aircraft accelerates into the gate/terminal and the session ends. How can I stop the acceleration when exiting fore/aft slew mode. Thanks in advance.
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