Jump to content

TDS 737-800 Lights


brian

Recommended Posts

Anyone have a fix for the lack of logo and passenger window lights for the TDS 737-800...My Aircraft.CFG is posted below..Any help would be greatly appreciated. I've never added lights to an aircraft. Also if anyone has other tweaks to the .CFG I am all ears! Aircraft was downloaded from File Library TDS 737-800 Base Model with a follow on Texture also downloaded from the File Library.

 

// WARNING NEVER TAKE OFF "FREEWARE_©_TDS_16AUG2013" from title= -------------------------

// If you do those , wings will be gone and other unexpected things will happen. |

// Title must be under 127 character since FSX will cause error when exceed. |

// If you have any problems please find our Facebook Group Support Page at |

// https://www.facebook.com/groups/TDS.SkySpirit.B737NG/ |

// |

// +A ... Option Antenna |

// +D ... Option Decal |

// +B ... Option Beacon Position |

// |

// Number after Above is Hex and checks at Bit |

//0 = 0000 | DO NOT REMOVE ANYTHING

//1 = 0001 | BETWEEN THESE BRACKETS

//2 = 0010 |---- THIS IS INFO FOR OUR

//3 = 0011 | SECURITY CODES AND MODEL

//4 = 0100 | OPTIONS.

//5 = 0101 |

//6 = 0110 |

//7 = 0111 |

//8 = 1000 |

//9 = 1001 |

//A = 1010 |

//B = 1011 |

//C = 1100 |

//D = 1101 |

//E = 1110 |

//F = 1111 ------------------------|

 

 

 

[fltsim.0]

// 0 1 2 3 4 5 6 7 8 9 0 1 2

// 01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567

title=FREEWARE_©_TDS_16AUG2013_738_CFM56-7B--W2_+A1200_+D70_+B0 AMERICAN N969NN

sim=TDSBoeing737-800w

model=BE--P2W2

panel=

sound=

texture=AALN

kb_checklists=Boeing737-800_check

kb_reference=Boeing737-800_ref

atc_id=PN969NN

atc_airline=AMERICAN

atc_flight_number=2786

atc_heavy=0

atc_parking_types=GATE, RAMP, CARGO

atc_parking_code=AAL

ui_manufacturer=Boeing

ui_type=737-800

ui_variation=American Airlines N969NN

visual_damage=1

description=TDS/SSP2013 - Boeing 737-800\nVersion - FDE Version 2004.9.3\n\nModel Designer\n Hiroshi Igami\n\nFlight Dynamics\n Nick Wilkinson and David Biggar\n\nMaster Texture Designer\n Kyle Schurb\n\nTest Pilots\n TDS Members\n\nMaximun Range: \n 3,383 nautical miles

 

[General]

atc_type=BOEING

atc_model=B737

performance=Modeled by - Hiroshi Igami \nMaster Textures - Kyle Schurb \nFlight Dynamics - Nick Wilkinson and David Biggar

editable=0

Category=airplane

 

[pitot_static]

vertical_speed_time_constant = 999

pitot_heat=1.000000

 

[WEIGHT_AND_BALANCE]

max_gross_weight = 174200

empty_weight = 91110

 

reference_datum_position = 0, 0, 0

empty_weight_CG_position = 15, 0, 0

CG_forward_limit = 0

CG_aft_limit = 1

 

max_number_of_stations = 13

station_load.0 = 7600, 27.9, 0, 0, 1st Class

station_load.1 = 6500, 15.6, 0, 0, Zone A

station_load.2 = 5550, 3.2, 0, 0, Zone B

station_load.3 = 3240, -9.0, 0, 0, Zone C

station_load.4 = 6525, -21.3, 0, 0, Zone D

station_load.5 = 1850, 22.9, 0, 0, Fwd Cargo

station_load.6 = 4800, 2.6, 0, 0, Rear Cargo

 

empty_weight_pitch_MOI = 1886301

empty_weight_roll_MOI = 672652

empty_weight_yaw_MOI = 4193105

empty_weight_coupled_MOI = 0

 

[flight_tuning]

cruise_lift_scalar = 1.0

parasite_drag_scalar = 1.0

induced_drag_scalar = 1.0

elevator_effectiveness = 1.0

aileron_effectiveness = 1.0

rudder_effectiveness = 1.0

pitch_stability = 1.0

roll_stability = 1.0

yaw_stability = 1.0

elevator_trim_effectiveness = 1.0

aileron_trim_effectiveness = 1.0

rudder_trim_effectiveness = 1.0

hi_alpha_on_roll = 1.0

hi_alpha_on_yaw = 1.0

 

[GeneralEngineData]

engine_type = 1

Engine.0 = 17.71, -16.66, 0

Engine.1 = 17.71, 16.66, 0

fuel_flow_scalar = 0.740 //ORIG .785

min_throttle_limit = -0.25

 

[TurbineEngineData]

//CFM56-7B24

bypass_ratio = 5.3

fuel_flow_gain = 0.005 //ORIG .002

inlet_area = 22

rated_N2_rpm = 15183

static_thrust = 24200

afterburner_available = 0

reverser_available = 1

 

[jet_engine]

thrust_scalar = 1.0

 

[contact_points]

max_number_of_points = 21

point.0 = 1, 53.20, 0.00, -8.39, 1600, 0, 1.11, 75, 0.35, 2.89, 0.85, 6.0, 6.0, 0, 206.8, 281.6 //Nose

point.1 = 1, 3.50, -10.94, -9.70, 1600, 1, 1.60, 0, 1.00, 1.43, 0.65, 7.0, 7.2, 2, 206.8, 281.6 //LMain

point.2 = 1, 3.50, 10.94, -9.70, 1600, 2, 1.60, 0, 1.00, 1.43, 0.65, 6.5, 6.9, 3, 206.8, 281.6 //RMain

point.3 = 2, 58.26, 0.00, 0.99, 2000, 0, 0.00, 0, 0.00, 0.00, 0.00, 0.0, 0.0, 0 //Nose Cone

point.4 = 2, 47.13, 0.00, -3.87, 2000, 0, 0.00, 0, 0.00, 0.00, 0.00, 0.0, 0.0, 0 //Nose Gear Up

point.5 = 2, -3.87, 0.00, -0.04, 2000, 0, 0.00, 0, 0.00, 0.00, 0.00, 0.0, 0.0, 0 //Tail Strike

point.6 = 2, 18.53, -5.02, -6.54, 2000, 0, 0.00, 0, 0.00, 0.00, 0.00, 0.0, 0.0, 0 //Left Engine

point.7 = 2, 18.53, 5.02, -6.54, 2000, 0, 0.00, 0, 0.00, 0.00, 0.00, 0.0, 0.0, 0 //Right Engine

point.8 = 2,-47.53, 0.00, 4.71, 2000, 0, 0.00, 0, 0.00, 0.00, 0.00, 0.0, 0.0, 0 //APU

point.9 = 2,-20.00, -58.75, 0.00, 2000, 0, 0.00, 0, 0.00, 0.00, 0.00, 0.0, 0.0, 0 //Left Wing

point.10 = 2,-20.00, 58.75, 0.00, 2000, 0, 0.00, 0, 0.00, 0.00, 0.00, 0.0, 0.0, 0 //Right Wing

 

static_pitch = -1.0

static_cg_height = 8.8

gear_system_type = 1

 

[Views]

eyepoint = 54.30, -1.31, 3.7

 

[flaps.0]

type = 1

span-outboard = 0.5

extending-time = 35

flaps-position.0 = 0

flaps-position.1 = 1

flaps-position.2 = 2

flaps-position.3 = 5

flaps-position.4 = 10

flaps-position.5 = 15

flaps-position.6 = 25

flaps-position.7 = 30

flaps-position.8 = 40

damaging-speed = 250

blowout-speed = 300

lift_scalar = 0.5

drag_scalar = 2.0

pitch_scalar = 1.1

system_type = 1

 

 

[flaps.1]

type = 2

span-outboard = 0.15

extending-time = 14

flaps-position.0 = 0

flaps-position.1 = 20

damaging-speed = 250

blowout-speed = 300

lift_scalar = 0.50

drag_scalar = 0.10

pitch_scalar = 0.40

system_type = 1

damaging-speed = 250

blowout-speed = 300

 

[flaps.2]

type = 2

span-outboard = 0.7

extending-time = 18

flaps-position.0 = 0

flaps-position.1 = 16

flaps-position.2 = 16

flaps-position.3 = 16

flaps-position.4 = 16

flaps-position.5 = 16

flaps-position.6 = 16

flaps-position.7 = 20

damaging-speed = 250

blowout-speed = 300

lift_scalar = 0.70

drag_scalar = 0.25

pitch_scalar = 0.8

system_type = 1

damaging-speed = 250

blowout-speed = 300

 

[electrical]

max_battery_voltage = 24

generator_alternator_voltage = 28

max_generator_alternator_amps = 160

electric_always_available = 1

 

flap_motor = 0, 5, 17

gear_motor = 0, 5, 17

autopilot = 0, 5, 17

avionics_bus = 0, 10, 17

avionics = 1, 5, 17

pitot_heat = 0, 2, 17

additional_system = 0, 20, 17

marker_beacon = 1, 2, 17

gear_warning = 0, 2, 17

fuel_pump = 0, 5, 17

light_nav = 0, 5, 17

light_beacon = 0, 5, 17

light_landing = 0, 5, 17

light_taxi = 0, 5, 17

light_strobe = 0, 5, 17

light_panel = 0, 5, 17

hydraulic_pump = 0, 2, 17

light_recognition = 0, 5, 17

light_wing = 0, 5, 17

light_logo = 1, 5, 17

 

[lights]

light.0 = 8, 19.00, -15.500, 6.5000, TDSB3_wing_light

light.1 = 8, 19.00, 15.500, 6.5000, TDSB3_wing_light

light.2 = 6, 53.20, 0, -1.96, tdsnose_gearwell

 

[Radios] // availiable, standby frequency, has glide slope

Audio.1 = 1

Com.1 = 1, 1

Com.2 = 1, 1

Nav.1 = 1, 1, 1

Nav.2 = 1, 1, 0

Adf.1 = 1

Transponder.1 = 1

Marker.1 = 1

 

[keyboard_response]

elevator = 350, 500

aileron = 450, 1000

rudder = 200, 1000

 

[direction_indicators]

direction_indicator.0 = 3, 0

 

[exits]

number_of_exits = 4

exit.0 = 3.0

exit.1 = 3.0

exit.2 = 3.0

exit.3 = 3.0

 

[EFFECTS]

wake = fx_wake

water = fx_spray

dirt = fx_tchdrt

concrete = fx_sparks

touchdown = fx_tchdwn, 1

 

[autopilot]

autopilot_available = 1

use_no_default_bank = 1

use_no_default_pitch = 1

flight_director_available = 1

default_vertical_speed = 1000

autothrottle_available = 1

autothrottle_arming_required = 1

autothrottle_takeoff_ga = 1

autothrottle_max_rpm = 98.5

pitch_takeoff_ga = 8

default_pitch_mode =0

default_bank_mode =0

max_pitch = 10

max_pitch_acceleration = 1

max_pitch_velocity_lo_alt = 2

max_pitch_velocity_hi_alt = 1.5

max_pitch_velocity_lo_alt_breakpoint = 20000

max_pitch_velocity_hi_alt_breakpoint = 28000

max_bank = 25

max_bank_acceleration = 1.8

max_bank_velocity = 3

max_throttle_rate = 0.1

nav_proportional_control = 9

nav_integrator_control = 0.25

nav_derivative_control = 0

nav_integrator_boundary = 2.5

nav_derivative_boundary = 0

gs_proportional_control = 9.52

gs_integrator_control = 0.26

gs_derivative_control = 0

gs_integrator_boundary = 0.7

gs_derivative_boundary = 0

yaw_damper_gain = 1

 

[fuel]

Center1 = 14.53, 0.00, 0, 4299, 20

LeftMain = 7.54, -17.12, 0, 1288, 20

RightMain = 7.54, 17.12, 0, 1288, 20

fuel_type = 2

number_of_tank_selectors = 1

electric_pump=0

 

[airplane_geometry]

wing_area = 1341

wing_span = 117.5

wing_root_chord = 25.8

wing_dihedral = 6.2

wing_incidence = 1

wing_twist = -0.5

oswald_efficiency_factor = 0.68

wing_winglets_flag = 1

wing_sweep = 25

wing_pos_apex_lon = 15.0

wing_pos_apex_vert = 0

htail_area = 352

htail_span = 41.1

htail_pos_lon = -52.16

htail_pos_vert = 0

htail_incidence = 4.5

htail_sweep = 30

vtail_area = 284.5

vtail_span = 23.5

vtail_sweep = 35

vtail_pos_lon = -52.16

vtail_pos_vert = 0

elevator_area = 71

aileron_area = 50

rudder_area = 56

elevator_up_limit = 30

elevator_down_limit = 30

aileron_up_limit = 19

aileron_down_limit = 16

rudder_limit = 30

elevator_trim_limit = 15

spoiler_limit = 75

spoilerons_available = 1

aileron_to_spoileron_gain = 1.5

min_ailerons_for_spoilerons = 2.5

min_flaps_for_spoilerons = 0

auto_spoiler_available = 1

spoiler_extension_time = 2

positive_g_limit_flaps_up=3.799145

positive_g_limit_flaps_down=2.000000

negative_g_limit_flaps_up=-1.000000

negative_g_limit_flaps_down=-1.000000

 

[Reference Speeds]

flaps_up_stall_speed = 142

full_flaps_stall_speed = 113

cruise_speed = 450

max_indicated_speed = 340

max_mach = 0.82

 

[forcefeedback]

gear_bump_nose_magnitude = 6000

gear_bump_nose_direction = 18000

gear_bump_nose_duration = 250000

gear_bump_left_magnitude = 6000

gear_bump_left_direction = 35500

gear_bump_left_duration = 250000

gear_bump_right_magnitude = 6000

gear_bump_right_direction = 500

gear_bump_right_duration = 250000

ground_bumps_magnitude1 = 3250

ground_bumps_angle1 = 8900

ground_bumps_intercept1 = 5

ground_bumps_slope1 = 0.48

ground_bumps_magnitude2 = 750

ground_bumps_angle2 = 9100

ground_bumps_intercept2 = 0.075

ground_bumps_slope2 = 1

crash_magnitude1 = 10000

crash_direction1 = 1000

crash_magnitude2 = 10000

crash_direction2 = 9000

crash_period2 = 75000

crash_duration2 = 2500000

stick_shaker_magnitude = 5000

stick_shaker_direction = 0

stick_shaker_period = 111111

 

[gear_warning_system]

gear_warning_available = 1

pct_throttle_limit = 0.1

flap_limit_idle = 30

flap_limit_power = 15

 

[brakes]

toe_brakes_scale = 0.69

parking_brake = 1

auto_brakes=4

 

[stall_warning]

type = 1

stick_shaker=1

 

[hydraulic_system]

electric_pumps = 0

engine_map = 1, 1, 0, 0

normal_pressure = 3000

 

[attitude_indicators]

attitude_indicator.0 = 1

 

[turn_indicators]

turn_indicator.0 =1,0

 

[direction_indicators]

direction_indicator.0 = 1, 0

 

[airspeed_indicators]

airspeed_indicator.0 = 1, 0

[vacuum_system]

max_pressure=5.150000

vacuum_type=2

electric_backup_pressure=0.000000

engine_map=0,0,0,0

[pneumatic_system]

max_pressure=18.000000

bleed_air_scalar=1.000000

[deice_system]

structural_deice_type=0

 

tds.jpg

Link to comment
Share on other sites

If I remember, American does not use logo lights, hence why you don't have them if the painter portrayed this accurately. As for the cabin lights, those are controlled via textures and XML codes. If you are on the ground, you've just pushed back, as soon as you set the flaps, the cabin lights go out. Once you take off and reach a certain altitude, not sure if it's 2,000 feet or 2,500 feet above the ground, the lights will come back on.

Captain Kevin

nGsKmfi.jpg

Air Kevin 124 heavy, wind calm, runway four left, cleared for take-off.

Link to comment
Share on other sites

Dear Mr. Kevin,

 

Thank you for your reply. That answers one light, that being the logo. However I'm still without Beacon. As for the passenger windows I believe those textures are missing completely. See image below taken moments ago at FL340. I thought about copy/past the LIGHTS section from the default 737-800 however my main concern was "floating" lights as the dimensions wouldn't be exactly the same as the TDS model.

KBOS-MMUN CRUISE.jpg

Link to comment
Share on other sites

By default the cabin lights should be on until the flaps are deployed.

 

Lack of lighting would normally suggest that a third party panel has been added incorrectly.

 

There are certain entries that have to be made in the panel.cfg for everything to work as it should.

 

Here is a shot I took earlier of what I believe are textures by Carlos Eduardo Salas.

 

As can be seen, all the lights are working. I use the default panel that comes with the base package.

 

tn_fsscr006.jpg

[sIGPIC][/sIGPIC]

Link to comment
Share on other sites

With all of the lights turned on from the control panel, the beacon lights do flash if you stick your nose withing a foot or two of them. They seem to flash shadows instead of light, even at night. Sort of like the old joke "What happens if you hook up your car battery the wrong way?" "Your horn sucks, your radio listens, and your lights cast shadows."

Still thinking about a new flightsim only computer!  ✈️

Link to comment
Share on other sites

ALCON,

 

Thank you for replying. I posted the aircraft.cfg above, are there missing entries in the .cfg? I'm using default panel for the TDS 737-800, Additionally the file name for the texture is:

FS2004 (ACOF) - FS2004 Jetliners

FS2004/FSX American Airlines Boeing 737-800

[ Download | View ]

 

Name: aal_n908nn.zip

Size: 12,342,621 Date: 10-31-2016 Downloads: 227

 

 

FS2004/FSX American Airlines Boeing 737-800, registration N908NN. Textures only for the TDS B737-800 model (TDS_B737-800_BASE_PACKAGE.ZIP). By Luis Castro.

 

 

What I did was take the TEXTURE and pasted that into the base package, and copied over the aircraft.cfg entry into the base model as well. Does that make sense?

Link to comment
Share on other sites

By default the cabin lights should be on until the flaps are deployed.

 

Lack of lighting would normally suggest that a third party panel has been added incorrectly.

 

There are certain entries that have to be made in the panel.cfg for everything to work as it should.

 

Here is a shot I took earlier of what I believe are textures by Carlos Eduardo Salas.

 

As can be seen, all the lights are working. I use the default panel that comes with the base package.

 

[ATTACH=CONFIG]194456[/ATTACH]

 

Dear Mr. Smutley,

 

Thank you for the name. I found that exact repaint and all is well. Optested this evening, OPTEST SAT thank you very much!

Link to comment
Share on other sites

  • 5 years later...
I'm glad someone else had this problem but I must admit I didn't understand the solution - was the fault in the textures the OP was originally using and this was corrected by him downloading different textures? Anyway, I can't get the cabin or logo lights on with my 738 with Transavia textures tds_b738_f-gzhy-Transavia I've seen in other threads this may be a bit of a problem with the TDS 738 and I saw there was a patch available on their FB group but there were tons of files there and I had no idea which one was the right one. I don't suppose anyone's able to post up a quick fix to this here, by any chance???
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...