brian Posted November 14, 2016 Share Posted November 14, 2016 Anyone have a fix for the lack of logo and passenger window lights for the TDS 737-800...My Aircraft.CFG is posted below..Any help would be greatly appreciated. I've never added lights to an aircraft. Also if anyone has other tweaks to the .CFG I am all ears! Aircraft was downloaded from File Library TDS 737-800 Base Model with a follow on Texture also downloaded from the File Library. // WARNING NEVER TAKE OFF "FREEWARE_©_TDS_16AUG2013" from title= ------------------------- // If you do those , wings will be gone and other unexpected things will happen. | // Title must be under 127 character since FSX will cause error when exceed. | // If you have any problems please find our Facebook Group Support Page at | // https://www.facebook.com/groups/TDS.SkySpirit.B737NG/ | // | // +A ... Option Antenna | // +D ... Option Decal | // +B ... Option Beacon Position | // | // Number after Above is Hex and checks at Bit | //0 = 0000 | DO NOT REMOVE ANYTHING //1 = 0001 | BETWEEN THESE BRACKETS //2 = 0010 |---- THIS IS INFO FOR OUR //3 = 0011 | SECURITY CODES AND MODEL //4 = 0100 | OPTIONS. //5 = 0101 | //6 = 0110 | //7 = 0111 | //8 = 1000 | //9 = 1001 | //A = 1010 | //B = 1011 | //C = 1100 | //D = 1101 | //E = 1110 | //F = 1111 ------------------------| [fltsim.0] // 0 1 2 3 4 5 6 7 8 9 0 1 2 // 01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567 title=FREEWARE_©_TDS_16AUG2013_738_CFM56-7B--W2_+A1200_+D70_+B0 AMERICAN N969NN sim=TDSBoeing737-800w model=BE--P2W2 panel= sound= texture=AALN kb_checklists=Boeing737-800_check kb_reference=Boeing737-800_ref atc_id=PN969NN atc_airline=AMERICAN atc_flight_number=2786 atc_heavy=0 atc_parking_types=GATE, RAMP, CARGO atc_parking_code=AAL ui_manufacturer=Boeing ui_type=737-800 ui_variation=American Airlines N969NN visual_damage=1 description=TDS/SSP2013 - Boeing 737-800\nVersion - FDE Version 2004.9.3\n\nModel Designer\n Hiroshi Igami\n\nFlight Dynamics\n Nick Wilkinson and David Biggar\n\nMaster Texture Designer\n Kyle Schurb\n\nTest Pilots\n TDS Members\n\nMaximun Range: \n 3,383 nautical miles [General] atc_type=BOEING atc_model=B737 performance=Modeled by - Hiroshi Igami \nMaster Textures - Kyle Schurb \nFlight Dynamics - Nick Wilkinson and David Biggar editable=0 Category=airplane [pitot_static] vertical_speed_time_constant = 999 pitot_heat=1.000000 [WEIGHT_AND_BALANCE] max_gross_weight = 174200 empty_weight = 91110 reference_datum_position = 0, 0, 0 empty_weight_CG_position = 15, 0, 0 CG_forward_limit = 0 CG_aft_limit = 1 max_number_of_stations = 13 station_load.0 = 7600, 27.9, 0, 0, 1st Class station_load.1 = 6500, 15.6, 0, 0, Zone A station_load.2 = 5550, 3.2, 0, 0, Zone B station_load.3 = 3240, -9.0, 0, 0, Zone C station_load.4 = 6525, -21.3, 0, 0, Zone D station_load.5 = 1850, 22.9, 0, 0, Fwd Cargo station_load.6 = 4800, 2.6, 0, 0, Rear Cargo empty_weight_pitch_MOI = 1886301 empty_weight_roll_MOI = 672652 empty_weight_yaw_MOI = 4193105 empty_weight_coupled_MOI = 0 [flight_tuning] cruise_lift_scalar = 1.0 parasite_drag_scalar = 1.0 induced_drag_scalar = 1.0 elevator_effectiveness = 1.0 aileron_effectiveness = 1.0 rudder_effectiveness = 1.0 pitch_stability = 1.0 roll_stability = 1.0 yaw_stability = 1.0 elevator_trim_effectiveness = 1.0 aileron_trim_effectiveness = 1.0 rudder_trim_effectiveness = 1.0 hi_alpha_on_roll = 1.0 hi_alpha_on_yaw = 1.0 [GeneralEngineData] engine_type = 1 Engine.0 = 17.71, -16.66, 0 Engine.1 = 17.71, 16.66, 0 fuel_flow_scalar = 0.740 //ORIG .785 min_throttle_limit = -0.25 [TurbineEngineData] //CFM56-7B24 bypass_ratio = 5.3 fuel_flow_gain = 0.005 //ORIG .002 inlet_area = 22 rated_N2_rpm = 15183 static_thrust = 24200 afterburner_available = 0 reverser_available = 1 [jet_engine] thrust_scalar = 1.0 [contact_points] max_number_of_points = 21 point.0 = 1, 53.20, 0.00, -8.39, 1600, 0, 1.11, 75, 0.35, 2.89, 0.85, 6.0, 6.0, 0, 206.8, 281.6 //Nose point.1 = 1, 3.50, -10.94, -9.70, 1600, 1, 1.60, 0, 1.00, 1.43, 0.65, 7.0, 7.2, 2, 206.8, 281.6 //LMain point.2 = 1, 3.50, 10.94, -9.70, 1600, 2, 1.60, 0, 1.00, 1.43, 0.65, 6.5, 6.9, 3, 206.8, 281.6 //RMain point.3 = 2, 58.26, 0.00, 0.99, 2000, 0, 0.00, 0, 0.00, 0.00, 0.00, 0.0, 0.0, 0 //Nose Cone point.4 = 2, 47.13, 0.00, -3.87, 2000, 0, 0.00, 0, 0.00, 0.00, 0.00, 0.0, 0.0, 0 //Nose Gear Up point.5 = 2, -3.87, 0.00, -0.04, 2000, 0, 0.00, 0, 0.00, 0.00, 0.00, 0.0, 0.0, 0 //Tail Strike point.6 = 2, 18.53, -5.02, -6.54, 2000, 0, 0.00, 0, 0.00, 0.00, 0.00, 0.0, 0.0, 0 //Left Engine point.7 = 2, 18.53, 5.02, -6.54, 2000, 0, 0.00, 0, 0.00, 0.00, 0.00, 0.0, 0.0, 0 //Right Engine point.8 = 2,-47.53, 0.00, 4.71, 2000, 0, 0.00, 0, 0.00, 0.00, 0.00, 0.0, 0.0, 0 //APU point.9 = 2,-20.00, -58.75, 0.00, 2000, 0, 0.00, 0, 0.00, 0.00, 0.00, 0.0, 0.0, 0 //Left Wing point.10 = 2,-20.00, 58.75, 0.00, 2000, 0, 0.00, 0, 0.00, 0.00, 0.00, 0.0, 0.0, 0 //Right Wing static_pitch = -1.0 static_cg_height = 8.8 gear_system_type = 1 [Views] eyepoint = 54.30, -1.31, 3.7 [flaps.0] type = 1 span-outboard = 0.5 extending-time = 35 flaps-position.0 = 0 flaps-position.1 = 1 flaps-position.2 = 2 flaps-position.3 = 5 flaps-position.4 = 10 flaps-position.5 = 15 flaps-position.6 = 25 flaps-position.7 = 30 flaps-position.8 = 40 damaging-speed = 250 blowout-speed = 300 lift_scalar = 0.5 drag_scalar = 2.0 pitch_scalar = 1.1 system_type = 1 [flaps.1] type = 2 span-outboard = 0.15 extending-time = 14 flaps-position.0 = 0 flaps-position.1 = 20 damaging-speed = 250 blowout-speed = 300 lift_scalar = 0.50 drag_scalar = 0.10 pitch_scalar = 0.40 system_type = 1 damaging-speed = 250 blowout-speed = 300 [flaps.2] type = 2 span-outboard = 0.7 extending-time = 18 flaps-position.0 = 0 flaps-position.1 = 16 flaps-position.2 = 16 flaps-position.3 = 16 flaps-position.4 = 16 flaps-position.5 = 16 flaps-position.6 = 16 flaps-position.7 = 20 damaging-speed = 250 blowout-speed = 300 lift_scalar = 0.70 drag_scalar = 0.25 pitch_scalar = 0.8 system_type = 1 damaging-speed = 250 blowout-speed = 300 [electrical] max_battery_voltage = 24 generator_alternator_voltage = 28 max_generator_alternator_amps = 160 electric_always_available = 1 flap_motor = 0, 5, 17 gear_motor = 0, 5, 17 autopilot = 0, 5, 17 avionics_bus = 0, 10, 17 avionics = 1, 5, 17 pitot_heat = 0, 2, 17 additional_system = 0, 20, 17 marker_beacon = 1, 2, 17 gear_warning = 0, 2, 17 fuel_pump = 0, 5, 17 light_nav = 0, 5, 17 light_beacon = 0, 5, 17 light_landing = 0, 5, 17 light_taxi = 0, 5, 17 light_strobe = 0, 5, 17 light_panel = 0, 5, 17 hydraulic_pump = 0, 2, 17 light_recognition = 0, 5, 17 light_wing = 0, 5, 17 light_logo = 1, 5, 17 [lights] light.0 = 8, 19.00, -15.500, 6.5000, TDSB3_wing_light light.1 = 8, 19.00, 15.500, 6.5000, TDSB3_wing_light light.2 = 6, 53.20, 0, -1.96, tdsnose_gearwell [Radios] // availiable, standby frequency, has glide slope Audio.1 = 1 Com.1 = 1, 1 Com.2 = 1, 1 Nav.1 = 1, 1, 1 Nav.2 = 1, 1, 0 Adf.1 = 1 Transponder.1 = 1 Marker.1 = 1 [keyboard_response] elevator = 350, 500 aileron = 450, 1000 rudder = 200, 1000 [direction_indicators] direction_indicator.0 = 3, 0 [exits] number_of_exits = 4 exit.0 = 3.0 exit.1 = 3.0 exit.2 = 3.0 exit.3 = 3.0 [EFFECTS] wake = fx_wake water = fx_spray dirt = fx_tchdrt concrete = fx_sparks touchdown = fx_tchdwn, 1 [autopilot] autopilot_available = 1 use_no_default_bank = 1 use_no_default_pitch = 1 flight_director_available = 1 default_vertical_speed = 1000 autothrottle_available = 1 autothrottle_arming_required = 1 autothrottle_takeoff_ga = 1 autothrottle_max_rpm = 98.5 pitch_takeoff_ga = 8 default_pitch_mode =0 default_bank_mode =0 max_pitch = 10 max_pitch_acceleration = 1 max_pitch_velocity_lo_alt = 2 max_pitch_velocity_hi_alt = 1.5 max_pitch_velocity_lo_alt_breakpoint = 20000 max_pitch_velocity_hi_alt_breakpoint = 28000 max_bank = 25 max_bank_acceleration = 1.8 max_bank_velocity = 3 max_throttle_rate = 0.1 nav_proportional_control = 9 nav_integrator_control = 0.25 nav_derivative_control = 0 nav_integrator_boundary = 2.5 nav_derivative_boundary = 0 gs_proportional_control = 9.52 gs_integrator_control = 0.26 gs_derivative_control = 0 gs_integrator_boundary = 0.7 gs_derivative_boundary = 0 yaw_damper_gain = 1 [fuel] Center1 = 14.53, 0.00, 0, 4299, 20 LeftMain = 7.54, -17.12, 0, 1288, 20 RightMain = 7.54, 17.12, 0, 1288, 20 fuel_type = 2 number_of_tank_selectors = 1 electric_pump=0 [airplane_geometry] wing_area = 1341 wing_span = 117.5 wing_root_chord = 25.8 wing_dihedral = 6.2 wing_incidence = 1 wing_twist = -0.5 oswald_efficiency_factor = 0.68 wing_winglets_flag = 1 wing_sweep = 25 wing_pos_apex_lon = 15.0 wing_pos_apex_vert = 0 htail_area = 352 htail_span = 41.1 htail_pos_lon = -52.16 htail_pos_vert = 0 htail_incidence = 4.5 htail_sweep = 30 vtail_area = 284.5 vtail_span = 23.5 vtail_sweep = 35 vtail_pos_lon = -52.16 vtail_pos_vert = 0 elevator_area = 71 aileron_area = 50 rudder_area = 56 elevator_up_limit = 30 elevator_down_limit = 30 aileron_up_limit = 19 aileron_down_limit = 16 rudder_limit = 30 elevator_trim_limit = 15 spoiler_limit = 75 spoilerons_available = 1 aileron_to_spoileron_gain = 1.5 min_ailerons_for_spoilerons = 2.5 min_flaps_for_spoilerons = 0 auto_spoiler_available = 1 spoiler_extension_time = 2 positive_g_limit_flaps_up=3.799145 positive_g_limit_flaps_down=2.000000 negative_g_limit_flaps_up=-1.000000 negative_g_limit_flaps_down=-1.000000 [Reference Speeds] flaps_up_stall_speed = 142 full_flaps_stall_speed = 113 cruise_speed = 450 max_indicated_speed = 340 max_mach = 0.82 [forcefeedback] gear_bump_nose_magnitude = 6000 gear_bump_nose_direction = 18000 gear_bump_nose_duration = 250000 gear_bump_left_magnitude = 6000 gear_bump_left_direction = 35500 gear_bump_left_duration = 250000 gear_bump_right_magnitude = 6000 gear_bump_right_direction = 500 gear_bump_right_duration = 250000 ground_bumps_magnitude1 = 3250 ground_bumps_angle1 = 8900 ground_bumps_intercept1 = 5 ground_bumps_slope1 = 0.48 ground_bumps_magnitude2 = 750 ground_bumps_angle2 = 9100 ground_bumps_intercept2 = 0.075 ground_bumps_slope2 = 1 crash_magnitude1 = 10000 crash_direction1 = 1000 crash_magnitude2 = 10000 crash_direction2 = 9000 crash_period2 = 75000 crash_duration2 = 2500000 stick_shaker_magnitude = 5000 stick_shaker_direction = 0 stick_shaker_period = 111111 [gear_warning_system] gear_warning_available = 1 pct_throttle_limit = 0.1 flap_limit_idle = 30 flap_limit_power = 15 [brakes] toe_brakes_scale = 0.69 parking_brake = 1 auto_brakes=4 [stall_warning] type = 1 stick_shaker=1 [hydraulic_system] electric_pumps = 0 engine_map = 1, 1, 0, 0 normal_pressure = 3000 [attitude_indicators] attitude_indicator.0 = 1 [turn_indicators] turn_indicator.0 =1,0 [direction_indicators] direction_indicator.0 = 1, 0 [airspeed_indicators] airspeed_indicator.0 = 1, 0 [vacuum_system] max_pressure=5.150000 vacuum_type=2 electric_backup_pressure=0.000000 engine_map=0,0,0,0 [pneumatic_system] max_pressure=18.000000 bleed_air_scalar=1.000000 [deice_system] structural_deice_type=0 Link to comment Share on other sites More sharing options...
airkevin Posted November 14, 2016 Share Posted November 14, 2016 If I remember, American does not use logo lights, hence why you don't have them if the painter portrayed this accurately. As for the cabin lights, those are controlled via textures and XML codes. If you are on the ground, you've just pushed back, as soon as you set the flaps, the cabin lights go out. Once you take off and reach a certain altitude, not sure if it's 2,000 feet or 2,500 feet above the ground, the lights will come back on. Captain Kevin Air Kevin 124 heavy, wind calm, runway four left, cleared for take-off. Link to comment Share on other sites More sharing options...
brian Posted November 14, 2016 Author Share Posted November 14, 2016 Dear Mr. Kevin, Thank you for your reply. That answers one light, that being the logo. However I'm still without Beacon. As for the passenger windows I believe those textures are missing completely. See image below taken moments ago at FL340. I thought about copy/past the LIGHTS section from the default 737-800 however my main concern was "floating" lights as the dimensions wouldn't be exactly the same as the TDS model. Link to comment Share on other sites More sharing options...
Smutley Posted November 14, 2016 Share Posted November 14, 2016 Got a filename for the American textures? Have you added a third party panel or are you using the default panel? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
mrzippy Posted November 14, 2016 Share Posted November 14, 2016 TDS usually have a popup light control panel that has a cabin light switch. Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
Smutley Posted November 14, 2016 Share Posted November 14, 2016 By default the cabin lights should be on until the flaps are deployed. Lack of lighting would normally suggest that a third party panel has been added incorrectly. There are certain entries that have to be made in the panel.cfg for everything to work as it should. Here is a shot I took earlier of what I believe are textures by Carlos Eduardo Salas. As can be seen, all the lights are working. I use the default panel that comes with the base package. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
mrzippy Posted November 14, 2016 Share Posted November 14, 2016 With all of the lights turned on from the control panel, the beacon lights do flash if you stick your nose withing a foot or two of them. They seem to flash shadows instead of light, even at night. Sort of like the old joke "What happens if you hook up your car battery the wrong way?" "Your horn sucks, your radio listens, and your lights cast shadows." Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
Smutley Posted November 14, 2016 Share Posted November 14, 2016 You can always add the shockwave lights for those if desired. Just don't try them on the wings. ;) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
brian Posted November 14, 2016 Author Share Posted November 14, 2016 ALCON, Thank you for replying. I posted the aircraft.cfg above, are there missing entries in the .cfg? I'm using default panel for the TDS 737-800, Additionally the file name for the texture is: FS2004 (ACOF) - FS2004 Jetliners FS2004/FSX American Airlines Boeing 737-800 [ Download | View ] Name: aal_n908nn.zip Size: 12,342,621 Date: 10-31-2016 Downloads: 227 FS2004/FSX American Airlines Boeing 737-800, registration N908NN. Textures only for the TDS B737-800 model (TDS_B737-800_BASE_PACKAGE.ZIP). By Luis Castro. What I did was take the TEXTURE and pasted that into the base package, and copied over the aircraft.cfg entry into the base model as well. Does that make sense? Link to comment Share on other sites More sharing options...
airkevin Posted November 15, 2016 Share Posted November 15, 2016 Texture for the lights is TDS738_SELFILLUMINATION.bmp. Captain Kevin Air Kevin 124 heavy, wind calm, runway four left, cleared for take-off. Link to comment Share on other sites More sharing options...
brian Posted November 15, 2016 Author Share Posted November 15, 2016 By default the cabin lights should be on until the flaps are deployed. Lack of lighting would normally suggest that a third party panel has been added incorrectly. There are certain entries that have to be made in the panel.cfg for everything to work as it should. Here is a shot I took earlier of what I believe are textures by Carlos Eduardo Salas. As can be seen, all the lights are working. I use the default panel that comes with the base package. [ATTACH=CONFIG]194456[/ATTACH] Dear Mr. Smutley, Thank you for the name. I found that exact repaint and all is well. Optested this evening, OPTEST SAT thank you very much! Link to comment Share on other sites More sharing options...
brian Posted November 15, 2016 Author Share Posted November 15, 2016 ALCON, Solution found. OPTEST SAT. Thank you all who assisted! Please mark this *SOLVED*! Link to comment Share on other sites More sharing options...
neilking2706 Posted June 18, 2022 Share Posted June 18, 2022 I'm glad someone else had this problem but I must admit I didn't understand the solution - was the fault in the textures the OP was originally using and this was corrected by him downloading different textures? Anyway, I can't get the cabin or logo lights on with my 738 with Transavia textures tds_b738_f-gzhy-Transavia I've seen in other threads this may be a bit of a problem with the TDS 738 and I saw there was a patch available on their FB group but there were tons of files there and I had no idea which one was the right one. I don't suppose anyone's able to post up a quick fix to this here, by any chance??? Link to comment Share on other sites More sharing options...
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