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PhrogPhlyer

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Everything posted by PhrogPhlyer

  1. Yes the HoverContol training scenery is good, and has its place, but not for initial training. It is in the medium skill level range. I have around 2500 real RW hours and well in excess of that between FS2004 and FSX. I'd say flying a helicopter is more like riding a unicycle while an airplane is a Harley or Indian. So keeping up on basic skills is essential. And I do love the overall view I get with a Bell-47 while sight seeing around the world. Both RW and FW have their place, Just don't try to land a 747 in your new helo-pad.
  2. I do remember having this loaded when I was running FS9. It is a good add-on for helicopter training. To all aspiring sim helicopter pilots, a word of caution, don't get ahead of yourself. Consistency with basics, hovering, landing from a hover, small positional adjustments in the hover, air taxi, turns and side slides at low speed, all these mundane repetitive tasks are essential to be able to land with minimal visual cues. Please, don't rush this critical part of your skill set. Landing on various objects and platforms, on pinnacles and slopes, will make more sense and be much easier to master with these basic skills solidified. Periodically I still go to Spence NOLF and fly basic ground maneuvers, hover turns, turns around the nose, turns around the tail, flying a square box taxi pattern, doing the same with constant heading, repeating the same IGO or OGE (in or out of ground effect). Without this practice, I can see my finer skills do diminish. Flying a helicopter is more of a finessed art than flying a fixed-wing. Remember, "Flying is heavenly, to hover divine."
  3. Some of posts from the [ Club Chachapoya ] Meigs or Bust thread. -------------------------------------------------------------------------- On 4/3/2024 at 6:58 AM, MAD1 said: Why do helicopter pilots sit on the right? My response: Because it's the "right" thing to do! Actually, it has to do with history, engineering and arm strength, The collective was developed to give you mechanical advantage to lift the swash plate, long before hydraulic or electrical actuators were used. So with the cyclic (the stick) in your right hand as with an airplane, and placing the collective close to directly under the center of rotation/swash plates (with some cables and pullies to adjust for actual seat position), you could pull up on the collective with your left hand/arm. The Sikorsky R-4 had a single collective centered between the two seats, and again, the pilot with a normal cyclic position (in your right hand) became to PIC. ----------------------------------------------------------------------------- ViperPilot2 posted Courtesy of Sergeant Harley Rumbaugh: ------------------------------------------------------------------------------- A great source of info is Helisimmer.com https://www.helisimmer.com/how-to-fly-helicopters ------------------------------------------------------------------------------- On 4/3/2024 at 6:58 AM, MAD1 said: Why do helicopter pilots sit on the right? Ruperts respose: It's because of the mechanics of the chopper. The Collective (the lever on your left) raises and lowers all rotor blades the same amount by raising the stationary swash plate equally so it requires by far, the most leverage. By setting the pilot on the right, the linkage from the collective lever is almost straight up to the swash plate making the extra leverage needed, more practical to apply. With all blades set at the same angle for a full rotation, the aircraft should hover. Having said that, a single main rotor aircraft would rotate in the opposite direction from the rotation of the main rotor because of the torque involved. Thus at low speed or hover you need another force to prevent unwanted aircraft rotation. On a single main rotor craft you often have a smaller side mounted tail rotor to cancel out the torque spin, However with a dual main rotor aircraft torque rotation isn't nearly so much of an issue because the main rotors rotate in opposite directions from each other so the torque reaction is cancelled out. The Cyclic (what you might call the joy stick) raises and lowers only parts of the swash plate(s) on the fore and aft planes and side planes to lessen or increase the blade pitch depending where the blades are in their rotation to make the aircraft go forward, aft, or sideways. Since the Cyclic needs much less power to make these changes, the linkage doesn't need to be nearly as straight as that of the Collective. On a multiple main rotor aircraft you move the plane forward by using more rotor tilt on the aft rotor than the forward one and vice-versa. Hover is with both rotors pulling equal load, ------------------------------------------------------------------------- On 4/4/2024 at 2:50 PM, jgf said: Throttle is the collective and stick the cyclic, rudder (pedals or twist grip) is the tail rotor My response: Absolutely correct. For flight simming with a helicopter it is less important whether you have a throttle or collective, anti-torque (rudder) pedals or twist grip, or any of the various control peripherals that you can purchase, and more important that you move those controls SLOWLY and SMOOTHLY. I recommend that you find someplace with good visual cues (straight lines are best) and lift slowly into a hover. Pan back in VC to get the most visual width, and initially don't get hung up on RPM, torque or other details. Just work on lifting into a low hover (3-5 ft.), maintaining the hover, landing from the hover and repeat. Then progress to small forward, lateral, and back ward movements. Returning to the stable hover after each move. Then slow air taxi in the area, returning to the stable hover, and landing. Once you are relatively comfortable in the hover/hover taxi environment, then you can move onto translating to forward flight. I suggest you do this on a long runway (the long straight visual cue helps). Lift into a stable hover, apply slight forward cyclic (stick) and accelerate into forward flight. Then slow down (apply back cyclic while decreasing power) and descend to a stable hover (add power as enter the hover. Then land from the hover and repeat (longer the runway, the more times you can repeat. After a few time back and forth down the runway, then take the helo around the pattern. Airspeed will be the hardest thing to visualize, so ensure the airspeed indicator is visible. I'm putting together a brief to include some pics that hopefully will help. Do not get frustrated, none of us did well at this the first time, even with many real helo hours. Good luck. ----------------------------------------------------------------------- Spencer NOLF (NRQ) and KNDZ NAS Whiting (South) are good places to practice helo flying. Check to see if there are any scenery enhancements for your sim version. Here is Spencer with FSX addon scenery. If you want NAS Whiting and Spencer NOLF here is the link: ------------------------------------------------------------------------------------ ViperPilot2 stated: Try the Hover Gauge; it'll give you a whole appreciation for slow speed and Hover. With it I can put the Skids on the 'X' about 70% of the time. I have Bjorn Buchtner's Hughes 500D; it has lines in the Aircraft.cfg for Turboprop, Turbine AND Jet Engine parameters, while the Nemeth MD500E-G uses Turboprop Engine parameters! Like I said... all over the map. I'll tell you; sitting there for an hour and a half hand flying a Helo with no Trim, AP or stick centering is an exercise in attentiveness, eyes glued to the VSI.
  4. Since there appears to be some interest in helicopter flying within this group, I started a [ Club Chachapoya ] Rotorhead thread. Let's move rotor only discussions to that thread.
  5. This thread is a continuation of discussions on sim helicopter flying for all sim versions. Please post questions, answers, ideas, link, complaints, suggestions, techniques, screenshots, whatever here. If it has a rotor, it belongs in this thread. All comments concerning flight techniques, rules, airspace and similar, are intended for flight sim application only and are not for use in real flying.
  6. I do remember having this loaded when I was running FS9. It is a good add-on for helicopter training. To all aspiring sim helicopter pilots, a word of caution, don't get ahead of yourself. Consistency with basics, hovering, landing from a hover, small positional adjustments in the hover, air taxi, turns and side slides at low speed, all these mundane repetitive tasks are essential to be able to land with minimal visual cues. Please, don't rush this critical part of your skill set. Landing on various objects and platforms, on pinnacles and slopes, will make more sense and be much easier to master with these basic skills solidified. Periodically I still go to Spence NOLF and fly basic ground maneuvers, hover turns, turns around the nose, turns around the tail, flying a square box taxi pattern, doing the same with constant heading, repeating the same IGO or OGE (in or out of ground effect). Without this practice, I can see my finer skills do diminish. Flying a helicopter is more of a finessed art than flying a fixed-wing. Remember, "Flying is heavenly, to hover divine."
  7. Looking good.. as always. Great airport in the '70s. I haven't been there in years.
  8. Wow! A blast from the past. I also flew a Sport while getting my private. I started instuction in these and then after around 20 hours of flying (soloed after 8 hours) the school switch to powered kites (aka C-152). I took me 5 to 10 hours to figure how to fly such a light aircraft, and then finally back on track for my Private. Later in life I flew the QueenAir and the KingAir. Beech's product line feels the same from the Sport through the KingAir. Solid!
  9. Congrats! I remember my first real helo flight, TH-57A (JetRanger) sitting in a hover for the first time was like entering a new world. Especially after having been flying a T-28C for the past few months!
  10. 4.8 magnitude, strongest in NJ in 250 years. I'm 40 miles from the epicenter and there was loud rumbling and mild shaking for almost a minute. No damage here, or reported so far. It gave me flashbacks to my 9 years living in Orange Co, CA. All good, thanks for asking!
  11. Too funny. We all do this at one time or another. Now I've got to go look at them... darn you!
  12. Not landmarks, but here is a of 429 FSX airports with links to information on each. https://flight.fandom.com/wiki/Category:Included_airports_for_Microsoft_Flight_Simulator_X Excellent site, and the only one I know of its kind. Not switched to MSFS2020, and for now am quite happy with FSX. I purchased FSX Acceleration when it first was available, moved there from FS9/2004 and started recreating everything I had done in '9, and I've stuck with it ever since. All these years, tons of add-ons and aircraft, and never spent a penny other than for the program. I really IS that good. Slowly moved into painting aircraft and creating scenery. There is still so much to learn. For me, FSX has everything I need to stay active and have fun. Welcome to the dark side!
  13. An unusual evening. Something I've not seen before. Twelve C-124s all scheduled to arrive at Dover AFB at the same time. Glad I'm not working ATC when they arrive.
  14. If you want NAS Whiting and Spencer NOLF here is the link:
  15. Generally true in flight sims. Not sure how it is in FS2004 or 2002, but in FSX the Bell 47 on floats is a dream to fly, and fantastic visibility while learning.
  16. I forgot to mention that Spencer NOLF (NRQ) and KNDZ NAS Whiting (South) are good places to practice helo flying. Check to see if there are any scenery enhancements for your sim version. Here is Spencer with FSX addon scenery.
  17. Absolutely correct. For flight simming with a helicopter it is less important whether you have a throttle or collective, anti-torque (rudder) pedals or twist grip, or any of the various control peripherals that you can purchase, and more important that you move those controls SLOWLY and SMOOTHLY. I recommend that you find someplace with good visual cues (straight lines are best) and lift slowly into a hover. Pan back in VC to get the most visual width, and initially don't get hung up on RPM, torque or other details. Just work on lifting into a low hover (3-5 ft.), maintaining the hover, landing from the hover and repeat. Then progress to small forward, lateral, and back ward movements. Returning to the stable hover after each move. Then slow air taxi in the area, returning to the stable hover, and landing. Once you are relatively comfortable in the hover/hover taxi environment, then you can move onto translating to forward flight. I suggest you do this on a long runway (the long straight visual cue helps). Lift into a stable hover, apply slight forward cyclic (stick) and accelerate into forward flight. Then slow down (apply back cyclic while decreasing power) and descend to a stable hover (add power as enter the hover. Then land from the hover and repeat (longer the runway, the more times you can repeat. After a few time back and forth down the runway, then take the helo around the pattern. Airspeed will be the hardest thing to visualize, so ensure the airspeed indicator is visible. I'm putting together a brief to include some pics that hopefully will help. Do not get frustrated, none of us did well at this the first time, even with many real helo hours. Good luck.
  18. Basically, technique is the same across all versions. I'll stick to the basics.
  19. I'm working on a Helo 101 guide for sim pilots. Hopefully a few pages of the MUST KNOW gouge. A great source of info is Helisimmer.com https://www.helisimmer.com/how-to-fly-helicopters
  20. taoftedal, Put you're virtual wallet away, the drinks are on me tonight. I just found out that I've reached Super Grand Master (whatever that is), and I so hope that includes a buffalo hat with horns to go with the title.
  21. One of the best ideas we all basically agree with is that there should be 2 or 3 major events a year, with several mini's between these. The most recent mini, Meigs or Bust, is a great example of how easy these can be. Show up by this date, done! Until one gets involved with the planning of one of the major events, one might not be aware of how much effort can go into the planning. I can speak to this point as I am currently planning an event that will include all sim versions and will have invitations sent to other site beyond FlightSim. Ensuring that all route airports exist in all the various sim versions, what scenery may exist to enhance the route, what scenery can be developed and offered to participants, maintaining interest and coordination with the other sites, are all in addition to the "normal" guidelines and scoring planning. And then to coordinate who will be posting updates between all the sims/sites. Not an easy venture, but hopefully it will be rewarding. I've reached out to several people on three different sites for assistance. The same type of things we are asking here, every little bit helps. So Tom's point of, I believe, is that the ore we share in these necessary admin activities, the easier it is to have these events.
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