Quite healthy yes, but not quite as healthy as the other platforms, as your newzoo.com article link to the 2019 stats points out:
"Console will be the fastest-growing segment this year, growing +13.4% year on year to $47.9 billion in 2019. This is the second year running that growth in console games will outpace mobile gaming growth. Last year’s regulatory changes in China, as well as the absence of new global blockbusters, signaled slowed growth for mobile games. What’s more, rising anticipation toward the next generation of consoles will slow down the market during the second half of the year.
Mobile gaming (smartphone and tablet), meanwhile, remains the largest segment in 2019, growing +10.2% year on year to $68.5 billion—45% of the global games market. Of this, $54.9 billion will come from smartphone games. PC gaming will be both the smallest and slowest-growing segment, increasing +4.0% year on year to $35.7 billion. Despite the segment being smaller in size, PC’s status as the bedrock of innovation in the games market remains evident to this day. Nearly all of the most popular game genres, including battle royale and MOBA, can trace their roots back to PC gaming’s modding community."
Nice of them to acknowledge the historical contribution we PC gamers and simmers have made over the years!
I sincerely hope, nay expect and if necessary, will demand that add-ons downloaded from Flightsim.com can be installed into any version of Microsoft Flight Simulator! As I understand it, freeware add-ons from independent sources will be available to PC users but not be limited to PC users.
I'll still be here on the forums and uploading the occasional panel or repaint, come what may.