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Flattermann

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Everything posted by Flattermann

  1. Have you found it? Right klick in the field as shown
  2. Try the read me. It is easy, but I am not at my machine. It is in the EXTRA or so I believe. Gesendet von iPhone mit Tapatalk
  3. Thank you very much. It is a scenery for FS9. I only have FSX. I hope it works in FSX also.
  4. Sometimes the newest (actual) FSXscenery.cfg is located in the ProgramData folder.
  5. I think the same as Loyd. Another thing: between FSX and Traffictool box (on the path) there is no environment kit folder mentioned???
  6. Something with the textures[emoji6] Gesendet von iPhone mit Tapatalk
  7. In FSX you can the window free enlarge as big as you wish. FS9 I doesn't know how it looks.
  8. In my case (FSX) 70.000 is enough :rolleyes:
  9. Clearly you can use this way but I don't think it would help to'mix' your scenerychanges with the ORBX-scenery. Loading the ORBXscenery IMO you only can see this scenery and not a scenery above or below. And loading the 'extern' airport you couldn't see the ORBX-scenery. And if you see really a 'mix' you wouldn't be content with the result!
  10. @Col, right this was my experience. And so I found: either ORBX or no ORBX. I have some elderly freeware ORBX airports and I let them so as they were. Other freeware airports or stockairports I can make better or put them on the right place or complete them for using AI traffic. But never I do such at ORBX airports. Sometimes I think it is a pity but it is so. I dont know why but obviously they use FSX-SDK in a other way. Perhaps it would work with PD3 but not with FSXA. PS. Yes there are exceptions but extremely rare:rolleyes:
  11. So now it could be you have two airportBGLs. One in the ORBX own folder and one in FSX\AddonScenery\scenery... And you see the airport where your change not worked. Try to find out if you have double airport bgls
  12. Oh,oh,oh, this Col could be a problem. orbx has wunderful sceneries but to change something of them isn't easy. I had many problems doing so and will never try it again. ORBX has its own folders and the airport_bgl often special names. They also have cvx_files but I wouldn't try to change something there.:mad:
  13. [quote=jorgen.s.andersen; The compiled bgl now goes into the working folder, and I actually do not have to save my project, the bgl is all I need. Hi Jorgen, if you have later to make another change it would be better to load the project (fi *.ad4) file instead of the last bgl-file[emoji6] Gesendet von iPhone mit Tapatalk
  14. After a change with ADE and a compile this change and restarting FSX you get a short message the scenery will be reworked (rebuilt).
  15. Hi COL, you have to close FSX before you can compile your bgl-file in ADE. Perhaps this was the message you got. Gesendet von iPhone mit Tapatalk
  16. Hi Pietro, Try FSX>common settings>no marking at 'break at changing application' (sorry I only know the text in German)
  17. I have had a similar problem with WOAI. I converted the FS9 flightplans with AIFP > no luck. So I found AIFP converted the files but let the original FS9 Flightplans 'live'. After I deleted them by myself the AI-world was OK
  18. Do you have AIFP? Try 'Bulk Traffic'>'Find FS9 Traffic Files' If you find some convert or delete them. AIFP has not to find such files in FSX.
  19. Do you use the traffic tool from SDK? So you could see the folder and the trafficfile concerning these aircrafts. Or there is an addon with a special trafficfile. Or the aircrafts are static models?
  20. An eldery paywareprogram only for MS FSX would be AIRound v2.0 by Valery Stein.
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