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tgibson_new

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Everything posted by tgibson_new

  1. In full screen mode FS uses the settings provided in the Display section of the Options, make sure your minimum frame rate is set higher than 30. If so, then you probably have something in your Radeon video card settings that is locking the frame rate (VSync?). Full screen will use those settings, while windowed mode uses the Windows Desktop settings.
  2. So do I, I've never deleted any.
  3. The only fix I know of is to load the default Cessna at Sea Tac flight, then load your new plane.
  4. It's interesting, some computer systems are very sensitive to that and the frame rate will drop significantly. But other users I know can use all the flyable AI they like and never see much of a frame rate drop. So your mileage may vary.
  5. Wing views are stored in the panel.cfg file. If you changed panels, then you lost the wing views of the previous panel.
  6. The key assignments to the various view commands are changed by: 1. Options/Controls/Assignments 2. View Commands from the drop down box. 3. Scroll down to the Look assignments. 4. Click on an assignment. 5. Click Change Assignment 6. Follow the instructions. The angle and zoom of those views are set in the panel.cfg file as listed in the post above.
  7. Yes, it's automatic if you do not change them to something else.
  8. You aren't alone: https://www.flightsim.com/vbfs/showthread.php?337340-Framerate-Problems-in-FS2004-Requesting-Help
  9. PS. Available only for a short time.
  10. http://www.calclassic.com/Temp/PAA%20B377%20Operating%20Manual.zip
  11. Note that the paid version of FSUIPC for FS2004 is now free, details on Pete's web site.
  12. Yes, with no New York addons. It's off the south end of Manhattan, near the west shore.
  13. ADE is still being updated. The latest stable version is 1.78, but the development version 1.79 can handle P3Dv5. https://www.scruffyducksoftware.com/downloads
  14. Maybe the freeware release did not include the Editor, I don't know. In that case use TTools or AI Flight Planner to change things. Save a backup of the original traffic BGL first!
  15. https://forum.simflight.com/topic/50604-add-a-new-airport/
  16. Hi, I installed the airport but didn't see the squares, and there is nothing obvious that is located there. All the taxi signs I have you also have, so that doesn't appear to be the problem? I do not have all the libraries installed, though. Perhaps you could remove all of them listed in his text file (temporarily) and then add them back one half at a time until the squares appear? That should allow you to find the issue?
  17. Something to try is to load the default Cessna at SeaTac flight. Then go to the airport with the problem and check the frame rate. Do not load a saved flight to get there.
  18. Thanks for the kind words. I'm not a hardware guy and don't know any more than that, sorry.
  19. Check and validate your Direct3D installation and settings on that computer? It's part of DirectX.
  20. Typically a file becomes geo locked when placement information and the object itself is co-localized to the same file. This restricts display of the object to the area of the placement information in that file. I assume that Don found a way to both create and avoid this situation using some trick, although I do not now what that is. Obviously the GeoLock program has been used to unlock geo locked files, so it is certainly possible to do. It may be possible that the SAMM program creates an object unable to be read properly by GeoLock however.
  21. Why do you need GeoLock? Doesn't SAMM just create a static object llibrary you can place anywhere? According to your SAMM image you are not placing it using that program, so I would assume this is true.
  22. 1. Generally the plane will fly as fast as the cruise speed listed in the aircraft.cfg file, as long as the plane's flight dynamics allow that (which is not always true). The speed listed in the flight plan is used for the sector calculations (see below). FS AI is broken into "sectors". The plane's flight is broken into those sectors when the flight plan is compiled into a BGL file. That way FS only has to worry about the AI aircraft in the sector your plane is located. Unless you follow the aircraft along its path all the way, the time when it enters your sector is based on the location of that sector and the speed in the flight plan's aircraft.txt file for that aircraft. 2. I assume that when a flight is broken down for each sector perhaps the calculations result in varying airspeeds, etc. within each different sector? Also note that the planes airspeed will be different if climbing or descending. 3. I have found that the flight altitude in the flight plan will be used if the plane can climb to that level before ATC needs to bring it down, the plane's flight dynamics allow it, and the terrain is not higher than that. 4. I don't know if that data is available in any one place either. Generally, I use FL100 for unpressurized aircraft, FL230 for propeller airliners, and FL350 on up to FL410 for jet airliners. The distances in FS is from airport to airport. Typically the distances on these web sites can be between the center of each city, the locations of city hall, or some other point. Thus they will vary.
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