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f16jockey_2

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Posts posted by f16jockey_2

  1. 1 hour ago, f16jockey_2 said:

     

    The nose wheel should be left untouched.

    Apply the change to  the central main gear instead, as stated in my previous post.

     

     

    Didn't realize this was freeware.

    I downloaded the package from this site, installed and applied my suggested mod (point.3).

     

    [contact_points]
    point.0=1, 75.42, 0.00, -15.50, 1181.1, 0, 2.220, 70.0, 1.43, 2.0, 0.8235, 7.0, 8.0, 0, 185.0, 250.0 //nose
    point.1=1, -7.50, -18.00, -15.80, 1574.8, 1, 2.520, 0.0, 1.15, 2.8, 0.8470, 8.1, 10.1, 2, 185.0, 250.0 //left main
    point.2=1, -7.50, 18.00, -15.80, 1574.8, 2, 2.520, 0.0, 1.15, 2.8, 0.8470, 8.1, 10.1, 3, 185.0, 250.0 //right main
    point.3=1, -7.75, 0.05, -15.60, 1574.8, 0, 2.520, 0.0, 1.55, 2.8, 0.8470, 8.1, 10.1, 0, 185.0, 250.0 //center main


    Pushback with <Shift> P works as it should.

     

    Wim

    • Thanks 1
  2. 19 hours ago, miatamariner said:

    F16jockey_2:

    I tried changing the nose wheel lateral position from 0.00 to 0.05 as an experiment but that didn't work either.

     

    The nose wheel should be left untouched.

    Apply the change to  the central main gear instead, as stated in my previous post.

     

    Wim

  3. This is most likely caused by the central main landing gear of the DC-10. It’s contact point is on the center line as well, makes FSX see “two nose gears” and it gets confused.

    Moving the central main landing gear contact point a bit off center may (or may not) solve the problem.

     

    Wim

  4. 20 hours ago, mrzippy said:

    Any hint as to where you got the download?

     

    That's so passé, nowadays you make a guess and give the correct solution based on it.

     

    I guess it's from Fly Away Simulations.

    From the readme:

     

    * * * * * INSTALLATION * * * * *
    
    If your Flight Simulator X is located in C:\Program Files\Microsoft Games\Microsoft Flight Simulator X, extract the L049A_FSX.zip file to C:\.
    
    If your flight simulator resides elsewhere or is named differently, extract the L049A_FSX.zip file to a temporary directory and mode the folder named "SimObjects" to your Flight Simulator X directory.

     

    We take the second option.

    What the readme forgets to mentionbesides "Simobjects" you'll also find folders "Effects" and "Gauges".

    Those folders also need to be trasferred from the temp folder to your actual FSX install.

     

    Wim

    • Confused 1
  5. 4 hours ago, neilking2706 said:

    I don't know if that was masked by elements of the VC (like the seat headrest) or if it just wasn't there at all for some reason in this particular a/c.

     

    The stock A320 VC model is only the cockpit, no wings or engines are modelled.

     

    ScreenShot_20230715184704.jpg.a0e954e28e57ef2d72bfdb5cdbc53aaf.jpg

     

    I can be wrong, but in real world one might be able to see just the wingtips if you stick your nose real close to the side window.

    But never from the pilot's or FO's seat.

    So I wonder why you want to achieve this unrealistic view.

     

    Wim

  6. 1 hour ago, mrzippy said:

    Just wondering if you can add popup gauges to the VC?

     

    Good idea. One could create a new popup with only the forementioned 2 x GNC255's, Bendix DME and ADF gauges.

    It can be popped in any view (2D, VC or even external) with the Shift 1 to 0 combo (on the main keyboard, not the numpad).

     

    Wim

    • Thanks 1
  7. On 7/11/2023 at 10:32 AM, PilotBobUK said:

    I also noticed that the basic bitmap for the panel in Panel Studio is not the same one as the model I'm flying in FSX.

    I'm not familiar with the Carenado Cherokee, but IMO you're modifying the 2D panel, and then viewing the VC panel (or vice versa).

    This could be why you see no results.

    Modifying the 2D is easy, but modifying the VC is difficult, even unfeasible in some cases.

     

    Wim

     

  8. 1 hour ago, berlopez said:

    I think I found that "detail1.bmp file is missing from MFSX\Scenery\World\Textures is missing (Tarmac)

     

    I have a file of that name in that location.

     

    ScreenShot_20230627235706.thumb.jpg.2f000705e0989583504283b4bb224feb.jpg

     

    If you wanna try: PM me.

     

    Wim

  9. 1 hour ago, PhrogPhlyer said:

    I found the repaint here on FlightSim...

     

    That link leads to a COMPLETE aircraft, and it works in FSX.

    One only needs to change the panel and sound aliases to B737_800.

     

    ScreenShot_20230528173515.thumb.jpg.583c649728646a1afc6c72f87544d31d.jpg

     

    However, if you fail to change the aliases, the aircraft never shows in the list; it's unselectable.

    No way one could get the error message the OP posted.

    So this is NOT the download the OP is struggling with... @OP: really need more info.

     

    Wim

     

    • Thanks 1
  10. 2 hours ago, LordofGats said:

    it said that it cant start

     

    There's no such error message.

    Please have the courtesy of posting the correct message. This is a forum, not a quiz.

     

    The closest I can think of is "Visual model cannot be displayed", in which case there's an error in the model= line of the [fltsim.xx] section you've added.

    Or you've added a texture to a model which it was not made for.

     

    Wim

     

    • Thanks 1
  11. 5 hours ago, LordofGats said:

    Any common Solution?

     

    Have DxtBmp installed, get it from https://www.mwgfx.co.uk/programs/dxtbmp.htm

     

    From a WORKING texture (one that came with the model for example), right-click the file covering the part you want to change and open with DxtBmp.

     

    ScreenShot_20230520141421.thumb.jpg.99aa831402804a05e52c569a40a27a06.jpg

     

    In the upper left corner, get some important information: the target file name (green) and the target format (red circle).

    Look at the image, and see how it's rotated/oriented.

    This can (and will) be different for different models.

     

    If your repaint complies with all three conditions, all should be OK.

     

    Wim

  12. 4 hours ago, LordofGats said:

    But now its next issue is that its not properly......Something about being positioned

     

    Starting from the TGA from the paint kit, you need to FLIP the texture vertically, so the tail parts on the texture are in the top left corner.

    The Flip Vertically Function is available in both DxtBmp and paint.net.

    Warning: don't rotate, use FLIP.

     

    As Phrog stated, you need to open an original main.dds texture with DXTBMP, and send the image part to your editor.

    In your editor, overwrite the image with your repaint (eg. the tga from the paint kit saved as a bmp), save as norm.bmp (default) in editor, and reload the modded image back into DXTBMP.

    Save as DDS DXT5, thus keeping the original alpha intact.

     

    Wim

     

    p.s. Can anyone guide me to the location of the paint.net executable, so I can add it as default in DXTBMP.

     

     

  13. 2 hours ago, LordofGats said:

    I think the problem could stem that the main.dds diemensions are 5689x5689 and the other textures are 2048x2048, yada yada.

     

    Textures sizes in FSX need to be a power of 2 (256x256, 512x512, etc..), if not they'll show up black.

    So that could well be your problem.

    I'm not familiar with paint.net, but I'm sure it has some resize function to get it down to 2048x2048.

     

    Wim

     

     

  14. I have the aircraft installed, never repainted it though.

     

    The picture shows that the wings are textured: the aircraft.cfg/texture folder combo is OK.

    So the problem is with the other textures, which are all in one file main.dds.

     

    So either you misspelled the name of that file (very unlikely) or the file is saved in an incorrect format.

    It should be DDS DXT5.

    What tools did you use to make your repaint? And in what order?

     

    Wim

     

     

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