ctatlow Posted June 30, 2016 Share Posted June 30, 2016 I have a few aircraft that have nose wheels that go round as the plane moves forward (or backward) but they don't turn left or right. I can turn the planes using the rudder but this makes tight turns impossible. The planes I have this trouble with are, Posky Boeing 737-600 HJG MD-82 Convair from CalClassics Bae146-200 (Jon Murchison, I think) Given that it is across a few planes I'm sure it's more something I haven't done right, rather than the planes being at fault. I did a search for this problem and it was suggested that the Autorudder might be switched on, I can confirm that it was switched off. Any help is greatly appreciated. Regards Charlotte Link to comment Share on other sites More sharing options...
tiger1962 Posted June 30, 2016 Share Posted June 30, 2016 Have you checked the [contact_points] section in each aircraft.cfg file? The first line (nosewheel) should look something like this: point.0=1, -8.5, -15.9, -18.0, 1574.8, 1.000000, 5.826899, 23.0 ,1.000000, 2.500000, 0.900000, 18.000000, 18.000000, 2.000000, 0.000000, 0.000000 The 0.900000 in bold means the wheel can turn 90 degrees left and right. If this figure is 0 for some reason, the nosewheel won't turn. Tim Wright "The older I get, the better I was..." Xbox Series X, Asus Prime H510M-K, Intel Core i5-11400F 4.40GHz, 16Gb DDR4 3200, 2TB WD Black NVME SSD, 1TB Samsung SATA SSD NVidia RTX3060 Ti 8Gb, Logitech Flight Yoke System, CH Pro Pedals, Acer K272HL 27", Windows 11 Home x64 Link to comment Share on other sites More sharing options...
mrzippy Posted June 30, 2016 Share Posted June 30, 2016 The other alternative is that the developer did not animate the nose wheel. The plane makes a "Sliding" turn. I just did a test on the HJG Md-82. The steering angle was at 55.00 and I changed to 90.00 and had no affect. Nose wheel movement left or right is just not animated. Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
jandjfrench Posted June 30, 2016 Share Posted June 30, 2016 Hi, In the example tiger provided the Steer Angle is the 8th value; 23 degrees. I don't have any of the aircraft mentioned but I wouldn't think any of those would make tight turns. I have seen FS aircraft with the steer angle set to 90 degrees which stops any forward movement with full rudder Charlotte: You say that you can make turns using the rudder. I understand that on some aircraft the nose wheel casters in response to the brakes at low speeds and at higher speeds the rudder, but I think that in most cases, especially larger aircraft, the rudder and nose wheel are linked. How are you trying to make a tighter turns? And are you viewing the nose wheel angle in an outside view? Jim F. Link to comment Share on other sites More sharing options...
tiger1962 Posted June 30, 2016 Share Posted June 30, 2016 Thanks Mr Zippy, the steer angle on the MD82 is 55 degrees, and thanks Jim - steer angle is the 8th value. I've just installed the HJG MD-82 model into FS2004 and the nosewheel won't move until the plane is taxiing, see the screenshots below: Tim Wright "The older I get, the better I was..." Xbox Series X, Asus Prime H510M-K, Intel Core i5-11400F 4.40GHz, 16Gb DDR4 3200, 2TB WD Black NVME SSD, 1TB Samsung SATA SSD NVidia RTX3060 Ti 8Gb, Logitech Flight Yoke System, CH Pro Pedals, Acer K272HL 27", Windows 11 Home x64 Link to comment Share on other sites More sharing options...
mrzippy Posted June 30, 2016 Share Posted June 30, 2016 Thanks Mr Zippy, the steer angle on the MD82 is 55 degrees, and thanks Jim - steer angle is the 8th value. I've just installed the HJG MD-82 model into FS2004 and the nosewheel won't move until the plane is taxiing, see the screenshots below: [ATTACH=CONFIG]191140[/ATTACH] [ATTACH=CONFIG]191141[/ATTACH] Good to know the nose wheel actually does move left to right. I was sitting still when I tried. Duoh! Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
napamule2 Posted June 30, 2016 Share Posted June 30, 2016 And '-8.5, -15.9, -18.0' can't be the nose wheel (but maybe the TAIL wheel). The nose wheel would be at a positve position (ie: 8.500), and NOT left of center (ie: 0.000 and not '-15.9'). The '90.000' is compression related and NOT steering. So check your SDK before you post 'mis-information' as it's counter-productive (ie: wrong info=not helpful). Some old relics have old relic aircraft cfg entries. In this case you need assistance to make sharp turns. That is facilitated by implementing 'Differential Braking'. Chick to see if you have it in (brakes) section. If not, then add it. 'differential_braking_scale= 0.800'. Now try it by braking and adding rudder. That combination will 'activate' differential braking and will aid in making turns. Bear in mind that since it's 'braking', you may need to add power to not stop your momentum on turns. Reduce power after turn is completed. This is skills of the trade one has to LEARN (as it's not in the SDK or readme, or in any 'lessons'). Chuck B Napamule i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS). Link to comment Share on other sites More sharing options...
tiger1962 Posted June 30, 2016 Share Posted June 30, 2016 Hi Chuck, the example I grabbed earlier was from a quick google search while I was at work (sssshhh!!) and not from the HJG MD-82, but I've no excuse for miscounting the values! Anyway, that's the MD-82 off the list, I wonder if it's the same solution for the others? Tim Wright "The older I get, the better I was..." Xbox Series X, Asus Prime H510M-K, Intel Core i5-11400F 4.40GHz, 16Gb DDR4 3200, 2TB WD Black NVME SSD, 1TB Samsung SATA SSD NVidia RTX3060 Ti 8Gb, Logitech Flight Yoke System, CH Pro Pedals, Acer K272HL 27", Windows 11 Home x64 Link to comment Share on other sites More sharing options...
mrzippy Posted June 30, 2016 Share Posted June 30, 2016 The nose wheel for the Convair turns nicely and is set to 63.00 in the aircraft.cfg. Could be made a little higher in value! Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
napamule2 Posted June 30, 2016 Share Posted June 30, 2016 Well I made a video of the HJG MD-82 to show what differential braking can do to aid in turning. It's FSX but the principles is/are the same. I will now go test in FS9 and see what gives in there. Link: . (Tiger-no biggee-just me ranting-hehe). Chuck B Napamule i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS). Link to comment Share on other sites More sharing options...
tgibson_new Posted July 12, 2016 Share Posted July 12, 2016 Hi, The short answer is that this is default FS behavior (straightens the wheel as you stop) and cannot be changed if the plane uses the default cwheel nosewheel animation. Tom Gibson CalClassic Propliner Page: http://www.calclassic.com Link to comment Share on other sites More sharing options...
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