batuhan Posted April 10, 2016 Share Posted April 10, 2016 Hi, i recently upgraded my Computer from an I5-3570 to an I7-4790K for better performance with GTX960 4GB. After i upgraded i get blurry scenery, i tried to create a new cfg file but no difference. Plz help :( Link to comment Share on other sites More sharing options...
johnan Posted April 13, 2016 Share Posted April 13, 2016 I had a similar problem but adjusting the sliders got rid of the blurries. The cfg is completely untouched. I have an i7 at 4.6Gh without HT and a GTX 980. Link to comment Share on other sites More sharing options...
lnuss Posted April 13, 2016 Share Posted April 13, 2016 As johnan says, it may be that one or more of your slider settings need to be reduced. The processor and GPU only have so much capacity, and when they're asked to do too much it sometimes results in the blurries, sometimes in reduced framerate, sometimes both, depending on where the heaviest demands are. Since this happened after a system upgrade, perhaps you could initially try going back to the slider settings you had before the upgrade, then try increasing sliders one at a time and observing the results. Autogen is one of the more intensive settings to affect performance, as is AI traffic. Perhaps down a notch or two on those would help. Larry N. As Skylab would say: Remember: Aviation is NOT an exact Science! Link to comment Share on other sites More sharing options...
mallcott Posted April 13, 2016 Share Posted April 13, 2016 Show content of Prepar3d.cfg Link to comment Share on other sites More sharing options...
batuhan Posted April 13, 2016 Author Share Posted April 13, 2016 Hi, thanks for your answers, but no matter what i do the scenery is blurry at distance, maybe i should turn HT off? Link to comment Share on other sites More sharing options...
Roger Wensley Posted April 14, 2016 Share Posted April 14, 2016 Do the textures for the scenery have mips? And do ALL the textures for the sceneries have mips? Is one or some of them a 32 bit texture? I ask because sometimes an oddball texture is not a problem on one computer, and then it causes havoc on another over a radius of 30 miles. Happened to me and took months and some luck to realise what it was. Link to comment Share on other sites More sharing options...
batuhan Posted April 15, 2016 Author Share Posted April 15, 2016 it looks like this Link to comment Share on other sites More sharing options...
john514 Posted April 28, 2016 Share Posted April 28, 2016 There is a chance this is just a texture filtering issue. Try changing it to Anisotropic, maybe that will fix it. Link to comment Share on other sites More sharing options...
Rupert Posted April 28, 2016 Share Posted April 28, 2016 There is a chance this is just a texture filtering issue. Try changing it to Anisotropic, maybe that will fix it. +1, However since you're also starting out with new hardware, I agree with Larry. Back your sliders way off then experiment with them one at a time to find what compromise looks and works best for you. As he said, Autodensity and Air Traffic are both huge CPU hogs. I'll add another consideration that while not nearly as bad, still can be an issue if you're near your limits already. That is surface traffic. Highways, ships, leisure boats. Even in the desert or at FL 400 your computer is always checking to decide if it needs to include ships or cars and trucks in your scenery. I usually set my sliders based on where and how I'm flying at the time. Over the desert or at FL400, you don't need boats or trucks or a lot of autogen. On a long flight, you don't need a lot of GA traffic. For STOL and low level flying I back off my airliners & cloud draw distance, then move other controls like autogen and surface traffic (as appropriate) further to the right.:cool: Every little decision makes a difference And it all adds up. Being an old chopper guy I usually fly low and slow. Link to comment Share on other sites More sharing options...
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