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/images/notams/notams22/mkst0927.jpgWe've been a bit busy in the last few days. Promised updates forPorto, Cork, and San Sebastian were released on Friday last week. Theupdates will appear with delay in MSFS Marketplace as they have to beverified by MS. BTW, Shannon MSFS is coming soon. Have a look (image above). ChangelogsPorto MSFS:New apron texturesNew window texturesILS Antennas addedAFCAD improvementsCork MSFS:Texture size reducedTerminal glass texture changed3D people added to the interiorParking stands radius fixedSan Sebastian MSFS:Glass texture changedTexture size reducedTaxiway Signs addedSource
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/images/notams/notams22/mkst0920.jpgWe're happy to let you know that we'll be updating our MSFS sceneryto include new glass textures. We've found a way to make it look niceand realistic. To be updated next week: Cork MSFSPorto MSFSSan Sebastian MSFSThe rest will follow in the upcoming weeks. Source
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/images/notams/notams22/mkst0827/dublin.jpgWe received so many question from you about Dublin. Here's our answer. This is a brand new Dublin V2 with the totally redone ground, a new layout, textures, and buildings. We're working hard on it and plan to release it before Cross The Pond Vatsim event. Why so long? Why V2? The original project was started in 2017 and released in 2019. We feel like it's about time to redo it and adjust to current graphical trends. PS It's not the only airport in Ireland we're working on. Check out the last shot: /images/notams/notams22/mkst0827/shannon-1.jpgSource
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/images/notams/notams22/port0813.jpgLocated along the Douro River estuary in northern Portugal, Porto is one of the oldest European centers, and its core was proclaimed a World Heritage Site by UNESCO in 1996, as the “Historic Centre of Porto, Luiz I Bridge and Monastery of Serra do Pilarâ€. The airport is located 11 km (6.8 mi) northwest of the Clérigos Tower in the center of Porto, in the municipalities of Maia, Matosinhos and Vila do Conde, and is run by ANA – Aeroportos de Portugal. FeaturesHighly detailed buildings specially designed and optimized for P3DPBR materialsTerminal interior modeledCustom vehicles and airport objectsUp to date ground layoutHighly optimized dynamic lightning with different effect types adjusted for the exact type of light and direction neededCustom mesh and satelliteSource
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/images/notams/notams22/mkst0714.jpgMK Studios has announced that TenerifeAirports (GCTS, GCXO) are now available for MSFS. Enjoy twohigh-quality airports with up-to-date terminal and ground, POIs, andmore. If you previously owned the P3D version you're entitled to adiscount. Source
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/images/notams/notams22/asim0614.jpgAirportSim is a contemporary simulator from the premium indiesegment, which allows you to play the role of an airport groundhandler. Realistic graphics, true-to-life airport models, and dynamicweather conditions will deliver the setting of a genuine airportapron. MS Games web site AirportSIM on Steam
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/images/notams/notams22/mkst0217/rome1.jpgRome is calling. See you on 24th Feb! /images/notams/notams22/mkst0217/rome2.jpg /images/notams/notams22/mkst0217/rome3.jpgRome-Fiumicino International Airport "Leonardo da Vinci" is aninternational airport in Rome, Italy. It is the busiest airport in thecountry and in 2019, it ranked as the 11th busiest airport in Europeby passenger traffic with over 43.5 million passengers served. Theairport served as the main hub for Alitalia, the then flag carrier andlargest Italian airline, which terminated operations on 15 October2021. It currently serves as a hub for Vueling, a Spanish low-costcarrier owned by International Airlines Group and is now the maininternational hub for Alitalia's successor ITA Airways, which replacedAlitalia on 15 October 2021. Source
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/images/notams/notams20/mkst1127.jpgApologizes, the post regarding Helsinki update was postedaccidentally. We're testing the update right now internally. It shouldbe available in the next 24 hours. I leave the changelog below anyway so you could have a look onwhat's changed. Changelog v1.10AFCAD stands fixedAFCAD crosswind runways addedAFCAD gate assignments fixedAnimated vehicles addedRemodeled buildings behind the terminalStopbar lights addedRunway light brightness adjustedTaxiway light brightness adjustedTaxiway lights flickering fixedRunway touchdown zone lights removed from 04R and 33Approach lights for 33 addedNight texture removed from towerMissing gravel pit model near 22L addedMissing buildings on 04R approach path addedStand S52 wrong label fixedStand 31 renamed to 32Wrong sign on S45 fixedTerminal interior night textures adjustedDynamic lights added to cargo areaLamp glow brightness reducedBus colliding with terminal building fixedCars inside building fixedMultiple vegetation fixesSatellite image adjustmentsHill near cargo area flattenedImprovements for P3D V5.1 HF1Things to look for in another hotfix: APP light 3D models too close to TWY on 24Rinvestigate more on flashing the taxiway lightsSource
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/images/notams/notams20/mkst1112.jpgHelsinki-Vantaa Airport (IATA: HEL, ICAO: EFHK; Finnish:Helsinki-Vantaan lentoasema, Swedish: Helsingfors-Vanda flygplats), orsimply Helsinki Airport, is the main international airport of the cityof Helsinki, its surrounding metropolitan area, and the Uusimaaregion. The airport is located in the neighboring city of Vantaa,about 5 kilometres (3 mi) west of Tikkurila, the administrative centerof Vantaa and 9.2 NM (17.0 km; 10.6 mi) north of Helsinki citycenter. The airport is operated by state-owned Finavia. The airport is by far the busiest in Finland (with 20 times thetraffic of the next-busiest, Oulu) and the fourth busiest in theNordic countries in terms of passenger numbers. About 90% of Finland'sinternational air traffic passes through Helsinki Airport. The airporthandled 21.8 million passengers in 2019, including 18.9 millioninternational passengers and 2.9 million domestic passengers. Onaverage, the airport handles around 350 departures a day. FeaturesHighly detailed rendition of Helsinki airport and it's surroundingsOrbx Global / openLC EU / VECTOR compatibleUp to date ground layout according to the real-world changes and current constructionUp to date terminal modeling50cm/pixel satellite resolution for the approach area and airportHigh-quality 5m mesh coverage for the airport surroundingsAccurate and detailed airport infrastructure based on real sizes and dimensionsPBR implementation for taxiways and runwaysPBR implementation for the airport buildingsPBR precipitation and snow effectsTerminal interior model (simplified for maximum performance)Very realistic night lighting with directional taxiway centerline lights approach lights including correct brightness and weather/time-based visibility conditionsOptimized Dynamic LightningSODE jetways SODE VDGS and windsocks supportedCompatible with P3D V4.5 HF3 and P3D V5 HF2+Source
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/images/notams/notams20/mkst0529/lisbon-1.jpgScenery developer MK-Studios have announced that Lisbon for P3D V5will be available soon to purchase. We'd like to inform you that Lisbon for P3D V5 will be availablesoon. This is not only an updated installer but we also took a chanceto change a few small things reported by you. This is both for V4 andV5. P3D V5 compatibilityImproved satellite blendingImproved satellite watermaskWet FX changedAFCAD runway 35/17 closedSODE error in V5 fixed (require V4 reinstallation)Runway lights brightness increased /images/notams/notams20/mkst0529/lisbon-2.jpgSince Lisbon changed a lot in real life we plan to start our workon V2 soon as well. The airport and the surrounding area will receivea huge update then. You may expect some shots of Tenerife Vol. 1 tomorrow as well. Theairport will receive a BIG update as well. A new high-quality mesh,updated satellite images, and more. Vol. 2 will follow with similarimprovements. Since many of you asked, we'll also show you more of Rome andHelsinki in June. A small update for Keflavik is WIP. We want to add animated trafficat the airport. Donegal! Prepare your turboprops, it's coming! Source
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/images/notams/notams19/mkst1028/tenerife-1.jpgIn a brief Facebook post, MK Studios has announced thatTenerife North Vol. 2 is under development. Describedas still WIP and during export, but also stated that it won't be longuntil done. /images/notams/notams19/mkst1028/tenerife-2.jpgIncluded with the announcement were a couple of screen shots ofTenerife, plus what appears to be a very early shot of another projectfor Keflavik Airport. /images/notams/notams19/mkst1028/keflavik-1.jpgSource
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/images/notams/notams19/mkst1024.jpgWe're happy to inform you that Dublin V1.01 is now available! Welistened carefully to all of your suggestions and implemented a fewnew things as animated vehicles, work area near taxiway F2/F3, redoneambient occlusion and more. Special thanks forCartayna Filesfor professionally prepared GSX/GSX V2 configuration file that nowinclude correct pushback operations and vehicles placement.Full scenery reinstall is required! Changelog V1.01Multiple PBR texture improvementsMore customization options available in the installerJetblasts addedAdded construction area along the taxiway F2 and F3Lamp PBR material problem fixedAnimated vehicles addedBay power plant rescaledImproved SODE jetway positionsimproved AFCAD stand positionsAFCAD Stand: 311C replaced with two 311R and 311LAFCAD Stand: 409L addedAFCAD Stand: Double 201 fixedAFCAD Stand: Cargo ramp stands on apron SOUTH changed to regular parkingsFew mistakes for stand/taxiway naming mistakes correctedAdded stopbars for stand 411LFixed problem where AI won't take off from RWY 28Improved airport vehicles placementTaxiway signs night texture fixedAmbient occlusion improvements on few texturesTower night texture improvedJetways and other elements divided into two SODE files to allow GSX V2 to deactivate jetwaysNew GSX configuration file modified and redone by CARTAYNA FILESSource
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/images/notams/notams19/mkst0729/tenerife-1.jpgWe're very happy to inform you about Tenerife Vol.1 update to V2.12 that brings many new things to the scenery and itssurroundings. We focused on further PBR improvements and created newtextures and wet effects. Based on people feedback we improved the autogen around the airportand removed old hotel buildings. The new ones represent realisticstate of buildings on the approach. You may also find new windturbines, solar panels, sea-water desalination plant and more customobjects. We replaced 3D grass with dry shrubs and 3D stones and redonedynamic lightning. /images/notams/notams19/mkst0729/tenerife-2.jpgFull change log below. Thank you for ordering our products andsupporting MKSTUDIOS! Change LogNew installerUpdated ground layout to the latest versionUpdated GSX profileUpdated AFCADMax length changed to MAX SPAN on the groundImproved dynamic lightsImproved autogen in the airport areaAdded custom buildings and objects on the approachTenerife Sur sign color changed to whiteNew concrete and asphalt PBR texturesNew wet ground effectNew 3D grass and bushesCustom 3D terrain parts and stonesSmall sattelite image fixesAdjustments around Santa Cruz towards Vol. 2 GCXO compatibility /images/notams/notams19/mkst0729/tenerife-3.jpgSource
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/images/notams/notams19/mkst0419/mkst0419.jpgLadies and gentlemen, we'd like to announce Tenerife SouthV2. Release plan: next few days. The product will be FREE for V1 owners. It's comaptible ONLY withP3D V4.4 and higher and will not be available for FSX or V3. This version contains a HUGE amount of changes including PBR, new ground layout, new terminal construction, work area near rwy 07, new satellite images for ALL island in 45 cm/pixel resolution and airport area in 25 cm/pixel and more. Tenerife North will follow this Summer. /images/notams/notams19/mkst0419/tenerife-1.jpgFeatures Fully detailed rendition of Tenerife South airport and island with up to date state Updated ground layout and stands according to real world changes 25cm/pixel satellite resolotion for the airport area 45cm/pixel satellite resolution for the whole island 5 m/pixel mesh resolution for the whole island Accurate and detailed airport infrastructure based on real sizes and dimensions Detailed AFCAD adjusted for AI add-ons with custom approaches and navaids Many monuments and custom objects around the island PBR implementation for taxiways and runways PBR implementation of terminal glass Thousands of custom placed autogen buildings all around the island Very realistic night lighting with directional taxiway centerline lights, runway speedway exit lights, approach lights including correct brightness and visibility conditions (day, night, weather) Optimized Dynamic Lighting Realistic shadow rendition on all 3D objects and on the ground Compatible to all major traffic add-ons SODE jetways and windsocks supported Advanced, fully working VGDS docking system for GSX users Vector data add-ons comaptibility Optimized to take advantages of new P3D V4 features /images/notams/notams19/mkst0419/tenerife-2.jpgChange Log Between V1 And V2 New ground polygons with up to date layout and stands PBR ground and wet effects New runway lights Added runway exit lights Added new terminal construction Updated terminal to support PBR glass Updated terminal textures Added construction area near runway 07 New 3D people added in the terminal and on the apron Updated airport vehicle parking with baggage belt under the main terminal New dynamic lights with improved range and performance New 3D grass New sattelite imaginary with 25 cm / pixel resolution in the airport area, and 50 cm/ pixel for the entire island Small mesh adjustments New and more dense autogen in the airport area and some island parts Added new fans and lighthouse Added red nav to lamps and objects Slight adjustments to Playa de Las Teresitas P3D V4.5+ compatible /images/notams/notams19/mkst0419/tenerife-3.jpgSource
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/images/notams/notams18/lisb0917/lisbon-1.jpgWelcome to Humberto Delgado Airport, known simply as LisbonAirport. The 20th largest airport in Europe in terms of passengervolume. It is an important European hub to Brazil, the largestEuropean Star Alliance hub to South America and also a European hub toAfrica. /images/notams/notams18/lisb0917/lisbon-2.jpgNow we bring the airport and the city together to P3D V4 usingmodern graphical technics and improved simulator engine. The scenery represents the airport in current up to date condition. /images/notams/notams18/lisb0917/lisbon-3.jpgFeaturesHighly detailed buildings specially designed and optimized for P3DV4Terminal interior modelled in 3D with correct gate numbers and peopleSODE jetways and double jetways with interiorSODE windsocksNew ground technics based on real photographs, specular and bump mappingFully up to date ground layoutHighly optimized dynamic lighting with different effect types adjusted for exact type of light and direction neededCondition based runway lighting with realistic dimmed light power (as operated mostly in Lisbon)GSX based docking system and adjusted stands for real operationsInteractive holding point lights that change color when approaching them, active only in selected areas like in the real airportRealistic precipitation effects on the ground with water accumulated in some areas50cm/pixel satellite coverage of the city with autogen36 important custom city objects and 3 bridgesCustom mesh for the city and airport areaAirport configurator with multiple performance options3D city night lightning Purchase MK Studios Lisbon P3D V4 /images/notams/notams18/lisb0917/lisbon-4.jpg
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/images/notams/notams18/mkst0905/mkst0905.jpgMK Studios has offered the final set of news and images beforethe planned release of their Prepar3D Lisbon scenery. The release date has alsobeen announced. /images/notams/notams18/mkst0905/lisbon-1.jpgLisbon Feature ListHighly detailed buildings specially designed and optimized for P3DV4Terminal interior modelled in 3D with correct gate numbers and peopleSODE jetways and double jetways with interiorSODE windsocksNew ground technics based on real photographs, specular and bump mappingFully up to date ground layoutHighly optimized dynamic lightning with different effect types adjusted for exact type of light and direction neededCondition based runway lightning with realistic dimmed light power (as operated mostly in Lisbon)GSX based docking system and adjusted stands for real operationsInteractive holding point lights that change color when approaching them, active only in selected areas like in the real airportRealistic precipitation effects on the ground with water accumulated in some areas50cm/pixel sattelite coverage of the city with autogen36 important custom city objects and 3 bridgesCustom mesh for the city and airport areaAFCAD with custom approaches according to 1809 AIRAC databaseAirport configurator with multiple performance options3D city night lightning. /images/notams/notams18/mkst0905/lisbon-2.jpgThis is so far the most detailed and advanced airport MK Studios hasdone. And what's worth to mention it's not an FPS killer, with abalance somewhere between amazing details and performance. The release date is 14 September. Stay tuned! Source /images/notams/notams18/mkst0905/lisbon-3.jpgAbout MK-StudiosMK-Studios was founded back in 2008 first as one of the biggestfreeware repaints place for Polish community. Almost every aircraft atthat time was painted by us! Then we released our first freeware project - Bydgoszcz Airport2008 (EPBY) followed later by Poznan Airport (EPPO), Wroclaw Airport(EPWR) and finally Warsaw Airport 2010. When year later we releasedSanta Ana (KSNA). We've also done some freeware sounds, paintkits,aircraft mods and more. We're flight simmers ourselves, so we always keep our projects thebest quality and performance experience. Simulate the pilots point ofview as good as we can. www.mkstudios.pl