beroun Posted May 20, 2021 Share Posted May 20, 2021 Hi, got a light pole in the middle of the runway at Berne airport. The pole is there with the enhanced LSZB scenery and also shows with the default scenery (after I deactivate the enhanced one). I have de-activated some nearby enhanced sceneries to no avail. The mystery pole is still there. Also I get excessive skips when taking off or landing at Berne, so obviously some other scenery is acting up. Sorry if I asked this before! but is there any way I can ID what scenery activated this pole and what sceneries affecting the skips are loaded? Any advise appreciated. Thanks Peter Peter Bendl ex. British Airways Link to comment Share on other sites More sharing options...
ColR1948 Posted May 20, 2021 Share Posted May 20, 2021 When you de activated did you delete it? Link to comment Share on other sites More sharing options...
beroun Posted May 20, 2021 Author Share Posted May 20, 2021 Yes, have deleted the enhanced LSZB from the scenery folder, and just let the default LSZB load. Pole still there, so assuming it filters in from some other scenery? Peter Bendl ex. British Airways Link to comment Share on other sites More sharing options...
tgibson_new Posted May 20, 2021 Share Posted May 20, 2021 Do you have some kind of terrain addon for the area? If so, the pole is probably from a default road that is being covered up by the terrain. If you can find the "reference point" for the road and exclude it using a tool like SBuilder that could remove the pole, but it's often extremely difficult to do. We ended up modifying the terrain.cfg file to eliminate roads sprouting those poles. On my scenery page if you want to try it. Tom Gibson CalClassic Propliner Page: http://www.calclassic.com Link to comment Share on other sites More sharing options...
beroun Posted May 21, 2021 Author Share Posted May 21, 2021 HI TOM, GREAT! Used your terrain.cfg from your web and the pole is gone!! MANY THANKS!!!! "Have stopped counting on how many times you helped me already!!!!!" So again, MANY THANKS. Peter Bendl ex. British Airways Link to comment Share on other sites More sharing options...
tgibson_new Posted May 21, 2021 Share Posted May 21, 2021 Glad to help, and thanks. :) Tom Gibson CalClassic Propliner Page: http://www.calclassic.com Link to comment Share on other sites More sharing options...
defaid Posted May 22, 2021 Share Posted May 22, 2021 ... to eliminate roads sprouting those poles. Hi. You can also retain the roads but disable the poles globally by altering a value in fs9.cfg In the [graphics] section, set TERRAIN_USE_VECTOR_OBJECTS=0 D Link to comment Share on other sites More sharing options...
ColR1948 Posted May 22, 2021 Share Posted May 22, 2021 Good post defaid TY Col. Link to comment Share on other sites More sharing options...
tgibson_new Posted May 22, 2021 Share Posted May 22, 2021 Sorry, I misspoke. My terrain.cfg file retains the roads, just removes the poles. But if you want all such objects removed then the cfg file setting is also a good option. Tom Gibson CalClassic Propliner Page: http://www.calclassic.com Link to comment Share on other sites More sharing options...
defaid Posted May 22, 2021 Share Posted May 22, 2021 I've just had a look at your terrain.cfg and I think I'll adopt your approach. It's much more precise than the fs9.cfg bludgeon. It did see strange to me that Tom Gibson could be unaware of the fs9.cfg setting... ;) Link to comment Share on other sites More sharing options...
JSMR Posted May 22, 2021 Share Posted May 22, 2021 I fail to see what’s wrong with the light pole in the opening image? I mean, how much easier will it be to see the taxiway entry point at night? :D https://fshub.io/airline/RUA/overview Link to comment Share on other sites More sharing options...
beroun Posted May 24, 2021 Author Share Posted May 24, 2021 Had a good laugh JSMR, like Australian humor:) Peter Bendl ex. British Airways Link to comment Share on other sites More sharing options...
mrzippy Posted May 24, 2021 Share Posted May 24, 2021 I fail to see what’s wrong with the light pole in the opening image? I mean, how much easier will it be to see the taxiway entry point at night? :D I always considered it "runway lighting"! ;) Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
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