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What software do airlinmes use for their flight simulator


tmckinnin

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None of the above.

 

Full flight simulator (FFS) is a term used by national (civil) aviation authorities (NAA) for a high technical level of flight simulator. Such authorities include the Federal Aviation Administration (FAA) in the United States and the European Aviation Safety Agency (EASA).

 

There are currently four levels of full flight simulator, levels A - D, level D being the highest standard

(wikipedia)

 

FFS would have proprietary software.

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A big part of the reason FSX and other entertainment sims (Aerofly, MS Flight) aren't used is the developer doesn't want to invest in the certification process (FAA, EASA regulations etc) or deal with any liability issues. Without certification, the sims can't be used in formal training programs, however, pilots might use them on the side. P3D and X-Plane can be certified for formal training, and are used as part of a certified system, a combination of software and hardware.

 

CAE is one of the major simulator manufacturers used by airlines.

 

http://www.cae.com

 

Redbird is another sim company mentioned above.

 

http://simulators.redbirdflight.com

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why they use FFS why explain why cant they or not allowed to use FSX OR P3D OR XPALNE

 

FSX, X-Plane, etc. cannot support the physical equipment used in the airline sims, not even in the procedures trainer, let alone the full motion (Level D) sims. Nor do they have the response time needed for all that. But the motion part alone, is extremely complex. There are large bundles of large cables running from each of the sim motion boxes back into whatever computer room they have. A PC could hardly handle the engine starting portion, let alone anything else.

 

It's just a very different, much, MUCH more complex setup. You're actually in a cockpit that almost exactly like the real thing, not a picture on a screen, and it has all, that is ALL the switches, knobs, displays, buttons, ash trays, seat controls, windows, etc. that are in the real thing. It literally is a duplicate of the cockpit of the real aircraft, in both look and feel and seating, though the instructor console in the rear of the cockpit is a bit different, but that's not visible when you're flying the sim.

 

If you've not worked on large, complex computers it may be difficult to understand how much I/O (Input/Output) control is needed, how many different pieces to the software AND hardware that must integrate together seamlessly, and all the other things that are waaayyy beyond even the heftiest desktop machine. That doesn't count power, hydraulic control and a lot more. I've only scratched the surface here, even of just listing the things needed that a PC can't handle.

 

Larry N.

As Skylab would say:

Remember: Aviation is NOT an exact Science!

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