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llivaudais

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Everything posted by llivaudais

  1. opinion only: Overkill for just FSX but sounds like ideal for Microsoft's newer version coming 'soon'; if you're thinking about that one. FSX is still all about cpu speed. If you play muliple games, you might consider several smaller drives rather than all the eggs in 1 basket. I'd hate to think about cloning a 1Tb Loyd
  2. first suggestion is to give more information when asking for help: like what operating system and where is the install. This stuff matters. Second suggestion - if installed in default ProgramFiles location, you must reduce or turn off UAC (user access control) in order to modify "program files" such as DLL's. Google, if you don't know how to do this. Third suggestion - Did fsx ask for your approval to run these files? If so, delete the permission lines from the FSX.cfg file. Of course, this assumes you already have wrested control back from Windows by offing or reducing UAC. You might also have permission entries in your dll.xml file. This file is in the same folder as fsx.cfg - typically something like C:\Users\YourUserName\AppData\Roaming\Microsoft\FSX Passing thought; using your drive as somebody else's data drive might allow changes/deletions as the other machine won't be running YOUR operating system. Then again, W10 doesn't seem to like allowing you access to unknown drives. Another reason why I prefer W7 and earlier. True also: some people need to be protected from themselves. final thought - this kinda stuff is why I like having a clone of my OS drive. Visit the forum more often - I learn something new almost every day. good luck Loyd
  3. Have you tried to 'verify' files in SteamEdition? or check config files? I installed FSX-SE (steam edition) on the same machine as disk-FSX. It called itself FSX-SE to distinguish from FSX original. If you don't have disk installed first it might call itself just FSX and then it would become a problem. FSX disk could damage the steam install or not install at all. I would hesitate to attempt to install FSX disk unless I could be sure that ALL references in the registry were distinctly FSX-SE - or uninstall SE completely (you could save your customizations, perhaps and add them back in later), install disk FSX, then reinstall SE. Steam edition is aware of original FSX and will adjust itself accordingly; the reverse is not true. Loyd
  4. You probably need to be more specific; are you asking about scenery in general or some specific piece of P3D-only software. I use the same aircraft and scenery for both versions of FSX and two versions of P3D. I do NOT have the 64-bit P3Dv4. Loyd
  5. OK, probably no "easy" way. I, personally, would attack it like this. Find a time and place where I could see the duplicate flights. Save a flight at this location in slew mod facing the oncoming double traffic. Disable joystick/yoke with CTRL+K so you don't move except with keyboard (you need to stay put where the duplicate are visible). Adjust the saved flight time so that the duplicates are visible soon after you spawn in with the saved flight. Try to eliminate suspect traffic files... If I see the duplicate flights over the US and the Flight info shows American flight 2394 then probably no WOAI traffic files for Africa, Asia, Europe, etc are involved. But just to test, try just them in an active scenery folder with all other traffic files in an inactive folder. If no duplicates show, they may be good, but keep them out of the way in a storage folder. You'll only have ONE active scenery folder with traffic in it. NOT scenery/world/scenery - get all traffic into folders that you control. You can move traffic into a folder and reset the scenery when adding traffic to a folder, but you have to de-activate that scenery folder before you take traffic OUT of it. Now move about 10 traffic files at a time into the active scenery folder, restart that flight and wait for the traffic to come. If there's no traffic or no duplicates visible after a few minutes then these 10 are probably ok. deactivate; remove to a temp storage location and process the next 10. You repeat this until hopefully you find a group that exhibits the problem so you know that the problem may narrow down to one of those 10. You can also start with all and REMOVE 10 at a time until the duplicates disappear; Then you know there's a problem with one of the last 10. Add them back until you find the one that triggers the duplicates. It's surely a pain. I'd probably do it because I'm a little OCD but it's certainly your choice. If it only bothers you a little, let it go. Choose your battles: not much pleasure in winning battles that don't matter. L
  6. Easiest is a windows search for files containing the word 'traffic' that's used in most traffic file names. If you find something other than in scenery/world/scenery, perhaps that's the culprit. Look for a duplicate, but mis-spelled traffic filename. create a couple of scenery folders; move ALL traffic files to set A; leave disabled; run sim. If any traffic shows up, you're got another traffic file somewhere. place 1 appropriate traffic file in the second; activate and run. Look for duplicate traffic. Rinse, repeat L
  7. I've had that happen to me a number of times. If it happens all the time after you've been moving files around, I'd suspect two copies of the same traffic file in different folders. For me, it's always been more of a 'glitch' that didn't happen the next time I restarted the game. Is this an on-going problem suddenly for you? AI traffic is just 'moving scenery'. They work in ANY scenery folder setup. Their DEFAULT location is scenery/world/scenery but you can put them in any valid scenery folder and turn them on/off at will like any other scenery. Loyd
  8. perhaps not understanding the installation procedure. Different developers explain it differently or intend differing procedures. Some want you to unzip into a new folder away from FSX and then manually put the files/folders in place. Others expect you to unzip directly into the FSX folder. Still others provide an installer that may not be suitable for your specific FSX installation. The best suggestion is to search the topic in this forum and read multiple descriptions until you get a handle on the logic of the process. There's also a How-to section in this website with coverage of the topic and you can also just google the subject; you'll get numerous responses. Personally, I always unzip/install to a folder of MY choosing so I can make the final decision about what is dumped into MY fsx installation. This includes installers that MUST install to the folders directly; I just provide an empty folder of the same name for them to install in, then I decide what I'll keep. Do some 'homework'. Understand the basics and you'll be good to go for any type of add-on. Loyd
  9. The last time I played with AI, you used the titles to make the assignment, not just a tail number so yes it's just an extension of the paint 1, paint 2, paint 3 names (titles) that you see with default aircraft. If you copy the sim.0 aircraft and make it sim.73 with the title=C72 paint 73 it's a different aircraft even if it looks like aircraft 0. That's basically all there is to it. Loyd PS The best way I've found for parked aircraft is to design their flight to occur only once a week and to do a single circuit (take off and then land) at 3 am and the rest of the day/week schedule will be as a parked aircraft waiting for that takeoff time. that's the way I did anyway (Opa knew best)
  10. another possibility is having your voice program ts/discord running as "administrator" level. You can certainly try it and see. Of course, then I hope they don't block FS then same way. My Discord is set that way and I hear game 'radio' when I fly multiplayer I believe. Loyd
  11. Another option I and friends have used for years - external connective software such as FSHOST and JoinFS. This type software uses FSUIPC or FSX's SimConnect to join differing versions of Flight Simulator together. FSHost allowed FS9 and versions of FSX to fly together - something the built-in multiplayer feature would never allow. The group I fly with has moved to JoinFS and it connects one die-hard FSX user, with me in P3d v2.5 or 3.4 and the rest in P3d ver 4. Originally we all flew FSX deluxe, but in the last decade we've moved 'on' at different pacing but are still able to fly together. The software is free and easy to find with Google, of course. One good, and easy-to-find multiplayer community can be found at Digital Theme Park (Google is still your friend to find these guys). DTP is well-managed and a nice bunch of guys; you can likely find several flying groups to hook up with...their web site will give instruction on how to connect and what chat software they use and what connectivity software they use. If you'd prefer to start gently and don't mind hanging around a bunch of old fogies for a while, email or PM me and I can help you get acquainted with the various software we use and get you prepped for a larger group. Loyd
  12. Well, I'm transitioning to Win10 at a snail's pace so I usually run disk FSX and P3d v2.5 on Win7 (with FSX-SE and P3D v3.4 on Win10). All 4 sims use the same add-on aircraft and scenery so last month I moved all that add-on stuff to a singe exFAT formatted, shared drive. Attempting to 'share' an NTFS drive was a PITA - after using in 10, win7 always requested a "check disk" for 'errors'. Reformatting to exFAT stopped that nonsense. If you do something similar, you could probably even use the same scenery.cfg in the new install because it would be referencing the same 'remote' scenery drive just like the current version - just call the drive by the same name in new OS. All my active addon aircraft are also on the shared drive as are most of my 'inactive' aircraft (kept in a unreferenced 'hangar' folder). Personally, I'll keep using 7 until it 'breaks' for good. If it gets hacked - well, that's what a clone fixes in 45 seconds or so. I load up W10 every couple of months to keep it updated but I rarely actually use it. So my recommendation: copy scenery and current addons to another drive and try it out. This should reveal which can be copied over and which will need to be re-installed. best of luck on the transition (if you decide to do it) Loyd
  13. Ooops. I just noticed. Your wings match my wings, but the tail has a different number 267 vs 627...
  14. Thank you, GH. I almost had a cardiac event. I have a model in these colors from my father's days at C&S with the registration decal NC25627, one of the first 4 DC-3's C&S received from Douglas. During WWII, he also served in the Air Transport Command and flew as Radio Operator in 46's and 47's on supply runs to Africa via Ascension Island. I'll very proud to have this texture in my fleet and will share it out to my small MP group. L Livaudais
  15. I saw no issues at KIDA; there are some thermals in the area but still are miles away from the immediate airspace AT the airport... L
  16. Please read the post below by Cjet... we've exhausted our ideas to help him. See if anything said to him will help you... Loyd
  17. the location, yes. Have you actually seen where the aircraft are; did they actually install? It doesn't matter WHERE they are, you just have to tell the sim where that location is, via the FSX.cfg. L
  18. Cjet, sorry I missed your remark about the error writing to fsx.cfg... If you ONLY have fsx-se, I think it just shows up as FSX. I had the disk version so my steam fsx files are in C:\Users\Dad\AppData\Roaming\Microsoft\FSX-SE. I have fsx.cfg for the disk version in C:\Users\Dad\AppData\Roaming\Microsoft\FSX. You are going to have one or the other and you're going to have to edit it yourself. Step 1: find fsx.cfg Step 2: find the airplanes; if they don't exist, you may have to reinstall the software. Step 3: get the path to the airplanes (use the address bar trick I mentioned earlier) Step 4: make a backup of fsx.cfg Step 5: add the line in the [main] section that provides the path to the new aircraft Step 6: Save changes, start FSX, set traffic to 50-100% and observe; new aircraft, hopefully we're gonna get this thing done. Worst case, we use TeamViewer for remote control and get it done that way. Our group has several 'older gentlemen' who need this kind of help occasionally. No big deal. Loyd ps: I'm not the oldest but I'm not far behind....
  19. You're welcome, of course, Richard... These forums are one of the first things I read every morning; I learn something new almost every day. Still. I've been with FS since version 4 and have seen, done, and heard about a lot of things people do to their sims. One of the things that baffles me is how many people will go through repair attempts and reinstalls before finding help here. By the same token, I guess I was the same before I found this site back in '05; going it alone from FS4 to FS9. I've certainly made my share of mistakes and bad choices. I've learned only relatively recently how to start using all of the Views past the default four. I'm terrified of the amount that would be lost from failures of drives in the 1G - 4G size so I use multiple drives in the 500G range. I found that having aircraft and scenery spread across several drives causes no issues. I just finished formatting and file moving to have my most commonly used aircraft and scenery on a single drive shared across 4 sims and two OS's: I use FSX and P3d 2.5 on Windows 7 and FSX-SE and P3d v3.4 in a Win10 environment on a single dual-boot box... they all use the same add-on aircraft and scenery; so far it works perfectly well and I don't need 4 copies of everything. It's been a very interesting couple of decades in the skies with Flight Simulator. I'm seriously looking forward to the 2020 version. I hope it will be as good as the hype suggests...at the very least, I'll be able to quit making my own photoscenery. And there will be 15,000 new airports to discover! Loyd
  20. Did you see what HPR7 said about his install of Traffic Global - using Windows Explorer, you have to make sure that the airplanes actually did install somewhere; he found his had been installed into C:\Users\yourname\Documents\TrafficGlobal\TrafficGlobalFleet. Your GlobalTraffic airplanes may be in a similar folder. You can certainly use the Search feature of windows to try to locate "TrafficGlobal". While he just copied his Global traffic also into his Aircraft folder (this is simple but clutters up the default folder), I prefer to create a new folder for ALL AI airplanes alongside in the SimObjects. FSX will not know about this new folder until you EDIT the FSX.CFG file to include this new folder into the list of airplane locations. Editing the FSX.cfg file. FIRST: always make a backup of any file you are going to edit. You may have dodge the Windows UAC (User Access Control) problem by MOVING the fsx.cfg out to the desktop and editing it there, then moving it back to its default location. If you don't know where your fsx.cfg folder is, you will have to search again to find it - FSX.cfg is usually in some folder equivalent to C:\Users\username\AppData\Roaming\Microsoft\FSX If you want to simplify improving your FSX, you should have easy and quick access to ALL the files that refer to FSX. The best approach, I think, is to take time to find all of them and make shortcuts on your desktop (or inside a folder on your desktop). My short cuts are in a folder for neatness and space conservation. once you have found your FSX.cfg and made a backup copy, open the file with Notepad or Notepad++ (recommended free download) and add a line to the [main] section of the file to tell FSX where the AI airplanes can be found (illustrated in a previous post)... if the Global installer did not add a line itself already, then that could be the problem! I can't tell you what the line needs to say - that will depend on where you find the Global aircraft or the name and location of the new folder if you go that route. But one thing is a big help if you've never noticed it: looking at files in the 'detail' view is a lot more useful than viewing icons; but the main thing is clicking the address bar above will give you a concise and exact path to the folder that you are looking at and the address can be copied and pasted elsewhere easily. good luck Loyd
  21. I put all my ai objects in an extra new folder in SimObjects, then add that folder to the list in fsx.cfg; like so SimObjects -AI_aircraft-boats,---- new folder just for AI -airplanes -boats -etc in fsx.cfg: [Main] User Objects=Airplane, Helicopter SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc SimObjectPaths.6=SimObjects\AI_aircraft-boats SimObjectPaths.7=S:\Addon_Aircraft just adding them to the airplanes, or even MISC, is ok... I just like to keep things where they will be easier to find later... Loyd
  22. I don't have your particular software, but there are two essentials that apply to all AI traffic. Your AI flightplans must be in a valid, and active scenery folder - the default ai traffic files are in Scenery\world\scenery. Your AI aircraft (to be used in the flights) have to be in a folder that the sim knows to access; this can be any of the default simobject folders or a new one that is added to the FSX.cfg file. Additionally, no FSX AI traffic will appear if there is ANY existing FS9 scenery active in the sim; FS9 traffic files must be converted to FSX-type for all to be used together. You should be able to find the aircraft and the traffic files after the install and insure that they are in valid folders and not disabled for some reason... for example, traffic files can be in new scenery folders that are not yet activated in the scenery library - they don't have to be in the default location. Loyd
  23. I share your joy in the moon and stars of FSX. I think you will enjoy this add-on Texture for the moon in the library here: fsx_hd_moon_texture_v3_0.zip this will look like the real moon instead of the original "blob" of a moon. Loyd
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