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Miggers

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Everything posted by Miggers

  1. New stick required then.
  2. Thankyou Dirk. Downloaded perfectly. I'll install it shortly and test it tomorrow. I'll take Rick Pipers HS780 in there,that has a very good A/P that tracks a beam very well. I trust you've used the Fs old ILS frequency of 109.70 and not the current Valley frequency of 108.550.
  3. If you go into Fs9's settings(start flightsim),you'll find assignments and joystick settings. There's a part called "Joystick Calibration",this allows you to check whether your stick is working properly. If there is a problem with any axes,you'll find out with that.
  4. An excellent read Dirk. So how do I get ADE into approach mode and what do I change once it's there please?
  5. I've found no problems at all. I run Fs9 on XP running on a 250Gig SATA drive that's used for nothing else,it works superbly.
  6. Hello Hans, I'll have a look for Approach creator. The Fs ILS frequency is 109.70 with the identifier of "VY",this was correct upto 2018. During the summer of 2017,runway 14/32 underwent an upgrade and extension programme associated with the change of basic jet training with the Tucano to the Texan II and the move of 72 Sqn from Linton to centralise all fast jet training on Valley. In 2018 the ILS frequency was changed to 108.550 and the identifier changed to "I-VY". The TACAN/DME was retained as "VYL"identifier and the frequency left as 108.40. PAR/Talkdown is available on both 14/32 and 01/19 with the cross runway,08/26 now being closed for landing/take off and used as a faster way to get from the Hawk pans near the hangars on the Southside. So basically what is needed is to edit the Fs9 config/whatever to add an approach "plate/whatever" so that the AI jet/turboprop/commercial flight "recognises" 14 as the "active in use" and any visiting aircraft(i.e piloted by me)can use the ILS/GS/DME approach if required? Miggers
  7. Thank you gentlemen. Hans,that is something I didn't know,I will try that. Tom,I have both TTools and ADE. TTools I am rather familiar with,I think. ADE,I have not played with yet. The version of RAF Valley is in the "Just Flight" British Airports,Volume 5,Wales & West Midlands (the North West Mids is where I live),Shawbury,Ternhill and Cosford are the closest military airfields for me,we holiday a lot on Anglesey (in Wales)so I like to visit Valley quite often. I assume the JF airports are editable with ADE(they are with TTools),so I'll try Tom's idea of deleting and re-adding the ILS. *Addition* I've just run ADE and checked the ILS information. It seems that Just Flight have aligned everything on the Fs9 Valley. ADE tells me that (in red)the ILS is stock,the delete button stays unlit,so I assume that it's not "editable" by deletion and re-addition. It does however tell me that the ILS "beam" has a range of 30 miles,a width of 4.4 miles and a 3 degree glideslope. Any other ideas?(apart from Hans changing the wind prior to launching)
  8. I use RAF Valley a lot. The ILS runway is 14 and the ILS is "live",but Fs always gives a "visual" approach,even to the twice daily Eastern Airlines Cardiff-Valley-Cardiff Jetstream 31 . 14 is the base end and is the RW runway in use 90% of the time at Valley,the prevailing wind is usually from the South, Fs however much prefers to use the opposing end,32,unless conditions are IMC but even then gives a "visual" onto 14. Is there a way to "tune"Fs9 to use 14 and give ILS approaches to so equipped a/c's at all? I use FSrealWXlite for real time weather.
  9. Has anyone got it on Fs9? Should it be very,very sensitive on the controls and handle like a fighter or is it just me being a bit heavy handed with it? I expected it to handle a bit more like a Cessna TBH.
  10. Thanks Tom, I'll have a good read of that and a tinker. Miggs
  11. How do yo do it please Robin?
  12. As I understand it,that's the thing with Fs2004. If it isn't an aircraft,ground vehicle or AI,in other words,it has to move,or you can't add sound to it. If something has a "sound"cfg. file,you can edit (if you know how to use/make up the relevant coding)that to have something to "trigger"the sound on and off again. For instance,with an aircraft,it could be shutting down your engine(s)"triggers"the ambient sounds on (you have to "loop it"),re-starting your engine(s) "trigger's" the ambient sounds off and "normal"sounds(i.e,engine and ATC)back on again. That's how I understand it anyway.
  13. Has anyone ever added sounds to a scenery set? There is soundset out there for the ACG IWM Dxford Airshow add-on that adds the ambient sound to the show. I'd like to set it up so that once parked and engines off,the ambient sounds can be heard. Then once I start up again I can hear my engines and ATC chatter. Would the "sound" have to be treated like a set of sounds for an aircraft,i.e a sound folder containing the wav file and then a sound cfg file so that the sound could have "triggers" to start and stop it? How could it be done?
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