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TheRedBadger

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Posts posted by TheRedBadger

  1. Yup, that’s what I’ve got; 9.1 and noCD. Although the issue is just having to avoid always running as admin since that either is a patch to a problem, or I unknowingly always was somehow running as admin without specifying.

     

    Still I appreciate your help. I may consider a system restore to relieve me of that step. The problem is clearly not FS9.

  2. Euhhh I should add I have Windows 10, but Windows XP Service Pack 2 is the default. I clicked it, I'm afraid it just asks me to run as admin again... which does work as far as running the sim, but I feel like it's an extra step I have to take when I could just double click and be on my way. It's not that big a deal, but, well it's just inconvenient.

     

    I suppose I can sweep this problem under the rug for now, but I have to wonder if anything else is affected, as far as modules go.

  3. Most of this is fluff, skip to the 1s if you want to just get to the problem as opposed to how I got to the problem, but the 2s are what ultimately caused me to force a reinstall.

     

    We always hope a reinstall of FS2004 is just that; a fresh start that would kill anything that was causing the simulator to not run as intended. It's not something someone with hundreds of mods would want to do, but it's sometimes unavoidable.

     

    But unfortunately that's not always the case, sometimes even that won't fix all our problems.

     

    I could keep venting my frustration, but I'll cut right to the chase.

     

    While trying to register my FSDT DFW, well, it just didn't. That's no longer my problem, but what I did do was repeatedly run the FSDT DFW setup, hoping it would install correctly and maybe prompt me to put the serial code or something, rather than have unreliable FS9 try to register it while running (I've installed FSDT ORD in the past without incident, though). Downloaded a lot of modules...

     

    22222222222222222222222222222222222222222222222222222

     

    Well eventually after many attempts, restarting FS9 hoping the scenery would stick, I would get the message "flight simulator was unable to load some aircraft or software. you can continue using flight simulator but....", for every single default module in the modules folder, and then would quit when it said acontain.dll was missing or damaged.

     

    Knowing I had been needing to reinstall FS9 for sometime after the issue with Gatwick, I did just that. Extra note, I uninstalled any payware addons first (FSDT, Blueprints).

     

    11111111111111111111111111111111111111111111111111111111111111111111111111111111111111111

     

    Reinstalled FS9 with no incident, into my C: drive in a folder called "Flight Simulator 9" (I keep it out of program files as this was troublesome and bothersome when I first installed it). I did get a message saying there were some problems detected, but clicked "it worked correctly." It runs fine when running as administrator, but when I'm not, I get the same problem as described above; every module is missing or damaged (even with the reinstall!).

     

    The bright side is I can go to Gatwick now :D . But I would rather not have to always "run as administrator" since I'm lazy and that's an extra 2 seconds everytime I have to devote to using FS9, when I could just double click it, plus it seems like an easy solution to an underlying problem if all the modules are going to go haywire when I don't run as administrator.

     

    Any tips? Did the DFW payware potentially eff up the sim? It seems to be related to my administrator privileges and may not have anything to do with the actual sim; perhaps not running as admin makes the computer ignore the modules and calls them "missing"?

     

    I had to reinstall this a second time and upgraded to 9.1, no effect.

     

    Many thanks! Sorry I know this is a long read.

  4. This is long fixed, however here's my conclusion to recap. It's a unique issue to WOAI when editing the aircraft.txt files and recompiling that it causes AI to double. I'm not sure if simply using TTools is what causes this bug or if the act of editing makes a change.

     

    However, taking all those flightplans, aircraft, and airport text and repasting them onto a new .txt file or sharing it with another AI's traffic txt files will seem to fix this.

     

    Another weird thing I observed is the simulator started calling the US Airways traffic "American" instead of Cactus, even though the callsign in the aircraft.cfg was indeed "Cactus". You don't always see this though, since not all aircraft share the same callsign in regional AI traffic files. I don't know what fixed it; pasting the flight plans into a txt file different than the American flight plans, or changing the ui_manufacturer, ui_type data.

  5. Thanks. To be honest (although it is suggested differently above) I would be very surprised if it was a general overload of work that is taking you over the 4GB mark. I feel sure there is something in there somewhere that is pulling things down, but it is going to be so hard to find.

     

    I don't think UK2000 sceneries use Landclass files, nor do I think they put files anywhere unexpected - I am pretty sure everything goes in ../FS9/uk2000 scenery so my gut feeling is that isn't where your issue lies.

     

    But where and what . . . this is a difficult predicament for you and even more difficult for remote correspondents.

     

    Here's a suggestion, if you can face it. How about backing up your entire installation safely, installing a clean FS9 and copying in various of your files in batches and testing. Doing it that way will make sure, for the purposes of testing, that nothing slips into other directories. Make sure you back up your FS9.cfg and the other files that are not kept in the FS directory structure. It is really the best idea I can think of right now.

     

    At any point you can swap back in your full orgional setup if you need to.

     

    John

     

    Thank /y’all/. Its too bad this isn’t a more common problem with a proven solution.

     

    I’ve actually got all my addons in a separate directory where I download, “unbox” (unzip), and organize everything before moving to FS9. It’s annoying when addons are installers that beg to install directly to the sim.

     

    I’ll probably be reinstalling once I finish several more of my scheduled flights. Thanks!

     

    Only skimmed the thread but have you tried disabling all the other scenery except for the airports you are flying from and too?

     

    Ehhh I haven’t, I would basically disable all scenery since EGKK is uninstalled (and broke even when no addon was installed).

  6. Start turning the autogen sliders down one notch at a time until hopefully the crash goes away. I had this same issue time and time again just flying into certain areas. All other areas were fine, but on approach there, BAM! instant CTD. So I started turning the sliders down one notch at a time and it fixed my issue.

     

    Keep in mind that if this is the source of your issue it's just a local thing. So if you fly somewhere else you should be able to crank the sliders back up. That is until you hit another area where the Sim will crash. I just leave my sliders to medium I think it is. Somewhere around there. I have to get on my desktop to check.

     

    Read my Sig on OOM errors as well. I had a VAS issue after I installed a giant New York add-on. On approach the Sim used all 4 GB of RAM and an instant CTD. So I ran the Scenery Config tool and disabled a handful of areas I wasn't using and then I was able to fly into NY without a crash. It's because the Sim loads all areas whether you fly there or not and so your RAM can be taxed in no time. So for me, I keep the NY scenery deactivated until I fly there, and if I do, I then enable it and disable other areas so I don't surpass the 4 GB hard coded limit for a Sim coded in a 32 bit environment. This isn't the case with Prepar3d since I guess they coded it for 64 bit.

     

    I guess there's a utility out there that can allow you to use more than 4 GB, but I can't remember its name now. I have to search for it.

     

    For right now just try lowering your autogen sliders down one notch at a time and see if that crash goes away. If not, you're probably surpassing the 4 GB limit. Verify while simming and watching Task Manager. Preferably on a second screen. There's no better way to fly. My second screen runs LittleNavMap.

     

     

    TheRedBadger back off a bit on your autogen slider. You said in your last post that it is maxed out. Try backing off a notch. I have a fast updated homebuilt computer and I was getting the same crashes with autogen set to max. I backed off a notch and all is fine. If that doesn't solve it run an antivirus scan. Then download the free version of Malwarebytes and run that. See if they find anything. Malware and viruses can also cause what you are seeing.

     

    Scratch that, autogen slider is actually at dense. Mistook it for some other metric, although it looks like that metric isn't max either (scenery complexity). Setting autogen to none still results in a crash ):

     

     

     

    Forgive my words, but you quote my post but then don't really address the points I made.

     

    How much memory usage in percentage is irrelevant, because FS will not use it all - it cannot. Go toi Windows Task Manager and watch the figure under Processes. If necessary, run FS in windowed mode so you can watch this. "Out of available memory" almost always indicates that you are asking too much of FS.

     

    Landclass files in the wrong place can also cause this issue. Locating them is a problem that is a bit tricky for anybody to identify remotely, but the potential issue is having them in a directory structure where they are in a scenery directory that has a parralel texture directory.

     

    If you have been using an add-on scenery for Gatwick, LC files may (and most likely will) have been placed in a separate directory structure so disabling the Gatwick scenery in the Scenery library isn't necessarily going to achieve the desired effect.

     

    You have not said whether you are running the out-of-the-box FS9.exe or a modified version which allows increased memory usage. The latter is really quite beneficial if you have a lot of add-ons and AI.

     

    I doubt FSRealFX has any effect, it is a separate piece of software that simply injects weather into FS at intervals. The memory it uses is quite separate. Behaviour should be the same in short or long flights.

     

    John

     

    Ah yes, well actually when viewing Processes I don't really see a bump or spike in any of the figures. I installed UK2000's Gatwick scenery but have since uninstalled it. It used an installer and doesn't have an uninstaller so I wonder if it dropped any other files into the sim....

     

    As far as the FS2004 version, it's out-of-the-box (used the disc), and upgraded to 9.1 as well. I am guilty of using a certain patch.... however it was the only known solution to using the sim since there was predicament with running the original FS9.exe. Think it was using Windows 10.

  7. If you set the AI slider to 0, does this fix it? If so, it's probably a bad texture on one of the AI planes.

     

    Still crashes. Although I loaded a different airport and there is still traffic. I think it's how AIG is programmed though; it's all set to 1% (so shouldn't it all be gone when set to 0?!).

     

    What are your auto gen sliders set to?

     

    Set to maximum.

     

    Just so you know, given your original post, every AI aircraft loads as a new instance so there is actually no saving by assigning less aircraft to the same schedules.

     

    You mention "out of memory" error - have you checked to see how much memory the simulator is using at that moment? It could be that you are pushing FS beyond its (or your computer's) abilities. Unless you have modified your base FS9.exe to handle more, the memory limit can just simply exceed the game's abilities at large airports.

     

    John

     

    I'm able to upload massive airports like ATL, DFW, ORD, etc. with no issue, also considering I have addon sceneries for those. I'll try loading default Gatwick without Norwegian traffic installed.

     

    Yep it still crashes.

     

    I've been getting that error more often, usually on really long flights (8+ hours, towards the end, but feel this may be attributed to FSRealWX also running) but it continuously occurs when going to the London area. I'm concerned this isn't the only area where I will experience this.... I feel like a reinstall might work.... but I feel like there's a better solution that directly addresses this rather than the nuclear option.

     

    I mean just now without the simulator the C: is constantly 90-100%. (I have the FS9 installed there...). Memory is at 46%, CPU is around 9%. Now C: is very low and things were clicking smoothly in FS9. Loaded EGKK without any addons, even removed the afcad file..... still no good, even zeroed out traffic. Computer seems to be running pretty good now though. Earlier ago C: was very full, now the simulator at least loads quickly. I don't know what to attribute it to though, since the sim keeps crashing at Gatwick. Servicehost:superfetch was a big culprit earlier ago (very high but now it's slowed down).

     

    And now even Frankfurt (without the Norwegian AI).... which I've flown into many times without incident (no recent changes).

     

     

    Ugh.

     

    Deleted the Norwegian ai entirely from the sim and it still crashes in Gatwick. I feel like the AI did something to the sim or maybe this was something already growing from before. I only see a sudden spike in C: drive performance, other than that everything else is running just fine. If it's being affected by other stuff I may just have to reinstall and hope for the best.

  8. Yup, disabled Gatwick, still no good.

     

    Actually I thought that maybe having more available parking would help the sim by not having a lot of aircraft airborne or ghosting. I experimented with and without addons.

     

    I’m considering doing one aircraft repaint at a time, or modifying the number of different aircraft in the aircraft.txt file instead of just duping AC#XXXs in the flightplans.txt file, when I get the chance.

  9. After hours of converting each and every Norwegian FAIB texture for FS9 use, although the textures seem to work fine, loading up Gatwick or even getting to close to it causes the simulator to give me an "out of memory" error.

     

    It's a huge fleet in one bgl, with over 120 different aircraft.... I tried to reuse repaints for the 737 fleet so that only about 10 were used (an underwhelming amount), basically just repeating certain AC#XXX, but even that didn't work, and boiling it down even further by only having the longhaul fleet and MAX, going even further and just using one repaint per type, that still wouldn't work. Thankfully that means the problem may not be the volume of aircraft. I figured maybe a certain texture wasn't working, but the MAX and 787 fleet work fine as seen on other airports, and the longhaul fleet doesn't include the 737NGs, and still crashed.

     

    I also attempted to put an AFCAD for EGKK to help the sim keep aircraft parked and not flying around which hurts memory.

     

    "Faulting Module Name: MFC70.dll"

  10. Hi y'all. Recently decided to add some new paint to some older flight plans (WOAI US13, don't ask why), but after finishing, I end up seeing twice as many aircraft to the point that the airport is flooded with lots of US Airways aircraft at locations they wouldn't usually be (other terminals, such as at PHX). It's not the first time I've toyed with recompiling WOAI flight plans with modifications and saw this. I also made sure I did not have the old flight plans file there anymore, so there should only be one file in the scenery/world/scenery with the flight plans loaded (one for US and one for USAX). Is there a fix to this? Makes no sense that the simulator would create an extra aircraft and flight plan for each and every individual plane in the aircraft.txt file. Thanks!!
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