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teson1

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Everything posted by teson1

  1. Hi Bear,

    I've provided some suggestions to your problem in the FS2004 forum:

    https://www.flightsim.com/vbfs/showthread.php?254963-Realengine-v1-4&p=1714872#post1714872

    BR

  2. Just for background:

     

    FS will first search for the .xml gauge referenced in panel.cfg in the aircraft's panel\ACFTGAUGE folder, then if it does not find the folder/.xml at this location it will search for it in panel\ACFTGAUGE.cab, then in the main gauges folder in gauges\ACFTGAUGE folder if present, and finally in gauges\ACFTGAUGE.cab, and take the first .xml it finds in this order.

  3. Hello labanni,

    I assume you are uncabbing a .cab file to edit the CHT/oil temperature gauge.

    Just extract the .cab file into a FOLDER.

    (Example: Extract ACFTGAUGE.cab -> folder ACFTGAUGE\CHT_gauge.xml, assuming the gauge is referenced as gaugeXX=ACFTGAUGE!CHT_gauge in the panel.cfg).

     

    That should leave the .cab file unaltered.

    You should then have a .Cab file and a folder of same name.

     

    Do any edit on the .xml of the CHT/Oil Temp gauge in the FOLDER with Notepad or Notepad ++ as described in the RE manual.

    Btw, you can delete any unmodified file (.xml, .bmp ect) from the folder. Only the edited .xml needs to be in there.

    Place this FOLDER into the aircraft's panel folder, e.g. panel\ACFTGAUGE\CHT_gauge.xml.

     

    No need for recabbing the folder. Just leave as is.

     

    Hope I have understood your problem correctly, and hope this answers your question.

    BR

  4. Hi,

    just to let anybody interested know that I have uploaded RealEngine v1.4 to the library (RealEngine_v14.zip):

    https://www.flightsim.com/vbfs/fslib.php?do=search&fname=realengine_v14.zip

  5. Hi Larry,

    good to hear of you.

     

    I'd suggest to use v1.2. See 3 messages below for details.

    Easiest to configure and share set-ups.

    Only the single parameters .xml file has to be edited.

     

    If using v1.1 only the parameters of engine 1 have to be entered into the .xml files.

    Parameters for engine 2-4 are pulled from the values for engine 1.

    BR

    Gunter

  6. Hallo Guenter,

     

    Woah, I sense a lot of frustration there...

     

    Seems you've spent a long time trying to get the module to work. I know how frustrating this can be...

     

    RE is unfortunately not click-and play, but needs some editing of .cfg and xml files. A small error there can make it fail. I can't guarantee it works on all systems either, although I've not had a case where we could not get it to work at all.

     

    First thing would be to use v1.2 (see below in the visitor messages) instead of v03 - more features, easier to configure.

     

    If you're still interested to get it to work we can try to troubbleshoot by PM or email. I'd also like to understand why it didn't work.

     

    Drop me a PM if you'd like to give it a go again, explaining what exactly you get (or don't get). We could take it from there.

     

    Cheers,

     

    Gunter

  7. Make sure you use RE version 1.2!

     

    It's only available at SOH

    http://www.sim-outhouse.com/sohforums/showthread.php?38756-Real-Engine-1.1&p=454217&viewfull=1#post454217

    Message 14

     

    That version has a single xml file ("RE1_Parameters_v12.xml") in which all important parameters can be set for a plane, which should make it easier to adapt RE to a plane.

     

    I've not come around to release it to the sites, as I still have plans for improvement, but never came around to do so... Sorry to all those who have fought with the multitude of files in old versions.

  8. Hello Francois,

    You can find a POH of the 182Q POH at www.avialogs.com IIRC.

    Here's what it says:

     

    Limitations:

    Max power = 230 BHP (make sure this is about the maximum value reached in the modeled plane during TO)

    Max RPM=2400 RPM

    Max CHT = 460 °F

    Max oil temp = 240 °F

    Vfe=Vfo=140 KIAS

    (Vle=Vlo=999 or any value (no retractable gear)

     

    Normal operating procedures:

    TO: FT / 2400 RPM / Full rich (lean above 5000 ft) = max 100 %

    Max climb: FT / 2400 RPM / Full rich (lean above 5000 ft) = max 100 %

    Max cruise:

    Leaned to max power (peak EGT+50 °F) <= 75 %

    Leaned to best economy (peak EGT) <= 65 %

     

    Just enter these values into "RE1_Parameters_v12.xml" (see next message) and you should be all set.

    I would only use power limitations (100/100/75/65%), and would deactivate the MP/RPM limitations module, as max RPM=full prop and max MP=full MP, so limitations make no sense.

     

    Hope this helps.

  9. Well, Bob, seriously, I think I'm sold... :cool: I have some features on my wishlist that I believe could be achieved with the GPS module, but which I'd likely never have attacked. I may do so now. I'll let you know. Thanks again. And lucky us that you've got a dogged spirit ;) Gunter
  10. What a labor of love! (though I'm sure you've bitched more than once at the GPS modules...) I've not attacked a GPS gauge yet (wonder why), but man, looks like you've flattened the learning curve the day I decide to do so! Thanks for the service to the community, and the hard work and hours that have gone into that document! Gunter
  11. Hi Johan,

    implementing a simple limitation on oil pressure would be very easy, just swapping out a few parameters on an existing module.

     

    However, as far as I remember I have never seen the oil pressure go above or below any limitations in the sim, so didn't create a module. But I didn't look at this in detail yet.

     

    What would you be looking for?

    Related to start-up? - Requiring proper oil pressure before take-off?

    Something else?

     

    You can also PM me if you want.

  12. Ok then. Not giving up yet ;)

    Two propositions:

    - You may try to deactivate the Navajo persistent damage modeling if it does not work anyway. Far shot: Is there any gauge entry in the panel.cfg (likely in window01) whose name indicates it controls the engine damage? Then you could deactivate/comment it out with "//"before the gauge entry.

    - Finally, may the power loss/skipping of the engine be enough warning that limitations have been exceeded?

    I mean, I don't think you absolutely want to kill the engine? ;) The idea behind RE was to force the pilot to respect limitations close to those of the real aircraft, and I believe that's your goal as well. But you're definitely welcome to use RE any way you like.

    Running out of ideas...

  13. Hey Austin, no problem.

    We all need these vacations from time to time to come back to the things that really matter ;)

     

    I don't have the Navajo, but looked into the description. It lists persistent damage modeling. It may be that's what's fighting Realengine. Nothing much to do in that case I fear...

    Additional test to check if that's the case:

    Alt-Tab out of FS,

    rename the Realengine folder to something like "RealEngine_deactivated",

    go back into the sim,

    reload the plane (that assures Realengine is inactive - Realengine gauges will not be found),

    switch to the FS failures menu and set an engine failure manually.

    If it's the Navajo, I believe this failure should be reset immediately.

     

    Good luck!

    Gunter

  14. Hmmm...

    What plane is it? Maybe I can try to reproduce. (Freeware? = where can I download?)

    What version of RE (v1.1 or v1.2) are you using?

    Did you do any changes to the RE modules except changing the parameters (in the individual modules for v1.1 or RE1_Parameters_v12.xml file for v1.2)?

     

    With the MP RPM module indicating complete failure (red in the status panel), the engine should be dead, no matter what the Power limitations module indicates.

     

    Thinking about it: I'd like to check whether one of the other modules is fighting with the MP RPM module.

    Try the following:

    Move all modules except "RE1_EngineMPRPMLimitations_EngineRoughnessFailure_v12.xml" and "RE1_Parameters_v12.xml" (if using v1.2) out of the "RealEngine" folder to another folder for backup.

    Then restart a flight with full MP/RPM and look whether engine 1 fails the same.

     

    Gunter

  15. part 3/3 (there's a 1000 caracter limit on visitor messages... )

     

    > Also, if your engine DOES begin to run rough(besides the mixture being set incorrectly), is there any way to get the engine back to its normal operating performance without having to do the "Reset all" on the status panel?

     

    Once the engine is damaged it will continue at the roughness level reached, and not recover.

    Don't overstress your engine ;)

     

    Hope that helps,

     

    Gunter

  16. ... part 2/3

     

    > Is there a way to change the "rough running" time from 2 mins down to maybe 20 seconds?

     

    Tweaking the roughness effect is possible, but I believe in your case it will not solve the issue. Here's how it can be done, taking module RE1_EnginePowerLimitations_EngineRoughnessFailure_v12.xml as an example. Similar with the MP / RPM module.

     

    Line 72:

    <!-- Time-to-fail (min) --> 5

    This is the TTF if limitations are far exceeded. If limitations are only moderately exceeded TTF is longer.

     

    Line 78:

    <!-- Onset of engine roughness after % of total TTF --> 90

    Increase to shorten the time between onset of roughness and complete faliure. % of TTF as set in line 72, i.e. in this case about 0.5 minutes (or larger as engine toggles on and off and is not at high power all the time, or if limitations are only moderately exceeded). Increase value to, say, 95 (%) to have roughness for 20 seconds only.

     

    to be followed...

  17. Hi,

     

    the failure and roughness effects in the gauge are generated by toggling the failure state of the engine. This seems to work as the FS failures menu indicates a failure.

    It seems the aircraft is either completely overriding this failure setting or is resetting the failure variable every cycle (likely 18x per second). I believe the latter as there is some roughness.

     

    Try the following workaround:

     

    Module: RE1_EnginePowerLimitations_EngineRoughnessFailure_v12.xml

    Line 26:

    <Update Frequency="4"/> -> Change to <Update Frequency="18"/>

    This will increase the gauge refresh rate from approx 4.5/sec to 18/sec (max). Will only have an effect on complete failure.

    There is a chance that the engine will stay completely off, or toggle on/off at a rate of 18x/sec not providing enough power to stay in the air.

     

    Same with MP/RPM module:

    Module: RE1_EngineMPRPMLimitations_EngineRoughnessFailure_v12.xml

    Line 34:

    <Update Frequency="4"/> -> Change to <Update Frequency="18"/>

  18. One point to look out for - check what is causing the engine running rough.

    Running rough can be caused by

    - Running with too high Power -> ultimately engine will fail

    - Running with too high MP or RPM -> ultimately engine will fail

    - Running with too rich or too lean mixture for the given altitude -> engine will not fail. This can happen if you're not leaning the mixture while climbing.

    Look into the RealEngine "Status" panel to see which module indicates a failure when engine is running rough.

     

    Gunter

  19. If you want the engine to fail immediately if damaged (no warning by running rough) you can achieve this by changing a line in a xml gauge.

     

    - Use latest version of RealEngine (v 1.2).

    Available at

    http://www.sim-outhouse.com/sohforums/showthread.php?t=38756&p=454217&viewfull=1#post454217 (message 14)

    - Open file "RE1_Parameters_v12.xml" (RealEngine folder) with Notepad.

    - Change Value "1" to "0" in line

    "<!-- Engine Roughness before Failure ON ? --> 1 <!-- Values: 1=ON, 0=OFF --> "

    in the following sections:

    "*** Engine MP / RPM ***"

    and/or

    "*** Engine Power Limitations ***"

     

    Hope that helps.

     

    Gunter

  20. Hi,

    the gauge is set to first result in the engine running rough when damaged, and if it is pushed further (i.e. if you don't reduce power) it will finally fail.

    Just leave at full power to see whether it will finally fail (should take less than 1-2 minutes at full power between moment of initial running rough and engine failure while in level flight). If it does not ultimately fail, please report back with further information on the circumstances.

     

    Gunter

  21. Hi,

    the gauge is set to first result in the engine running rough when damaged, and if it is pushed further (i.e. if you don't reduce power) it will finally fail.

    Just leave at full power to see whether it will finally fail (should take less than 1-2 minutes at full power between moment of initial running rough and engine failure while in level flight). If it does not ultimately fail, please report back with further information on the circumstances.

     

    Gunter

  22. Hello Luis,

    sorry for the delay in answering your question - I have to look into my visitor messages more often...

     

    I suppose you have read (or rather studied...) the pdf manual included with the download.

     

    For a starter see the suggestions, from

    http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1277123255,

     

    Simviation ForumCurrent Flight Simulator SeriesFlight Simulator X › RealEngine v1.1, in the FSX Misc section

     

    Message #10 (... - Suggestion for determining likely starting values for an aircraft where no POH is available)

     

    (Message is too long to copy here)

     

    Hope that helps.

    Feel free to ask if something's unclear or if you have another/further problems.

     

    Gunter

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