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f16jockey_2

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Everything posted by f16jockey_2

  1. Could you show us that message with a screenshot? Wim
  2. Didn't realize this was freeware. I downloaded the package from this site, installed and applied my suggested mod (point.3). [contact_points] point.0=1, 75.42, 0.00, -15.50, 1181.1, 0, 2.220, 70.0, 1.43, 2.0, 0.8235, 7.0, 8.0, 0, 185.0, 250.0 //nose point.1=1, -7.50, -18.00, -15.80, 1574.8, 1, 2.520, 0.0, 1.15, 2.8, 0.8470, 8.1, 10.1, 2, 185.0, 250.0 //left main point.2=1, -7.50, 18.00, -15.80, 1574.8, 2, 2.520, 0.0, 1.15, 2.8, 0.8470, 8.1, 10.1, 3, 185.0, 250.0 //right main point.3=1, -7.75, 0.05, -15.60, 1574.8, 0, 2.520, 0.0, 1.55, 2.8, 0.8470, 8.1, 10.1, 0, 185.0, 250.0 //center main Pushback with <Shift> P works as it should. Wim
  3. The nose wheel should be left untouched. Apply the change to the central main gear instead, as stated in my previous post. Wim
  4. This is most likely caused by the central main landing gear of the DC-10. It’s contact point is on the center line as well, makes FSX see “two nose gears” and it gets confused. Moving the central main landing gear contact point a bit off center may (or may not) solve the problem. Wim
  5. That's so passé, nowadays you make a guess and give the correct solution based on it. I guess it's from Fly Away Simulations. From the readme: * * * * * INSTALLATION * * * * * If your Flight Simulator X is located in C:\Program Files\Microsoft Games\Microsoft Flight Simulator X, extract the L049A_FSX.zip file to C:\. If your flight simulator resides elsewhere or is named differently, extract the L049A_FSX.zip file to a temporary directory and mode the folder named "SimObjects" to your Flight Simulator X directory. We take the second option. What the readme forgets to mention: besides "Simobjects" you'll also find folders "Effects" and "Gauges". Those folders also need to be trasferred from the temp folder to your actual FSX install. Wim
  6. Having a hard time believing that. Posky 777 is FS2004, using the stock 777 gauges (B777 was a default plane in FS9). No way it would need SP2. Whatever… Wim
  7. The stock A320 VC model is only the cockpit, no wings or engines are modelled. I can be wrong, but in real world one might be able to see just the wingtips if you stick your nose real close to the side window. But never from the pilot's or FO's seat. So I wonder why you want to achieve this unrealistic view. Wim
  8. Good idea. One could create a new popup with only the forementioned 2 x GNC255's, Bendix DME and ADF gauges. It can be popped in any view (2D, VC or even external) with the Shift 1 to 0 combo (on the main keyboard, not the numpad). Wim
  9. I'm not familiar with the Carenado Cherokee, but IMO you're modifying the 2D panel, and then viewing the VC panel (or vice versa). This could be why you see no results. Modifying the 2D is easy, but modifying the VC is difficult, even unfeasible in some cases. Wim
  10. Not encouraging, but I tried this years ago and never got it to work. It's too long ago to remember all details, but I know I eventually gave up. Sorry. Wim
  11. I have a file of that name in that location. If you wanna try: PM me. Wim
  12. It started when you typed your forum user name. Get a new keyboard, I'd say. Wim
  13. I suppose getting a cheap joystick is not an option? It would not only solve this problem, but also greatly enhance your simming. Wim
  14. I notice a typo in the Identifier: "OYMPIC" in stead of "OLYMPIC". BTW: fictional Greek airline? Wim
  15. Doubt it, in the ad they talk about a Cannon Fire Effect. https://www.afs-design.de/fsx-airwolf-concept-aircraft.htm In the model's coding it's probalby coupled to some FSX light command. It'll surely be explained in the manual, which the OP surely has (and we don't). Wim
  16. Hi, First thing that comes to my mind, is that you didn't complete all 10 voices in EVP. Maybe posting the below screen for your mod will help us a bit further. Wim
  17. That link leads to a COMPLETE aircraft, and it works in FSX. One only needs to change the panel and sound aliases to B737_800. However, if you fail to change the aliases, the aircraft never shows in the list; it's unselectable. No way one could get the error message the OP posted. So this is NOT the download the OP is struggling with... @OP: really need more info. Wim
  18. There's no such error message. Please have the courtesy of posting the correct message. This is a forum, not a quiz. The closest I can think of is "Visual model cannot be displayed", in which case there's an error in the model= line of the [fltsim.xx] section you've added. Or you've added a texture to a model which it was not made for. Wim
  19. Have DxtBmp installed, get it from https://www.mwgfx.co.uk/programs/dxtbmp.htm From a WORKING texture (one that came with the model for example), right-click the file covering the part you want to change and open with DxtBmp. In the upper left corner, get some important information: the target file name (green) and the target format (red circle). Look at the image, and see how it's rotated/oriented. This can (and will) be different for different models. If your repaint complies with all three conditions, all should be OK. Wim
  20. OK, found it: C:\Program Files\paint.net\paintdotnet.exe Wim
  21. Starting from the TGA from the paint kit, you need to FLIP the texture vertically, so the tail parts on the texture are in the top left corner. The Flip Vertically Function is available in both DxtBmp and paint.net. Warning: don't rotate, use FLIP. As Phrog stated, you need to open an original main.dds texture with DXTBMP, and send the image part to your editor. In your editor, overwrite the image with your repaint (eg. the tga from the paint kit saved as a bmp), save as norm.bmp (default) in editor, and reload the modded image back into DXTBMP. Save as DDS DXT5, thus keeping the original alpha intact. Wim p.s. Can anyone guide me to the location of the paint.net executable, so I can add it as default in DXTBMP.
  22. Did the same. To resize, <Ctrl> R , fill in in form and click OK. Be sure to leave the "Maintain aspect ration" box ticked. Wim
  23. Textures sizes in FSX need to be a power of 2 (256x256, 512x512, etc..), if not they'll show up black. So that could well be your problem. I'm not familiar with paint.net, but I'm sure it has some resize function to get it down to 2048x2048. Wim
  24. I have the aircraft installed, never repainted it though. The picture shows that the wings are textured: the aircraft.cfg/texture folder combo is OK. So the problem is with the other textures, which are all in one file main.dds. So either you misspelled the name of that file (very unlikely) or the file is saved in an incorrect format. It should be DDS DXT5. What tools did you use to make your repaint? And in what order? Wim
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