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Posts posted by grimsel
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Hi oneleg,
I tried to reproduce you findings.
When I start pressing the keys, the heading bug starts to spin. When I keep pressing, the heading bug continues to spin and it still spins, when I stop pressing.
This means to me, that pressing the keys continuously, sends more keystrokes to the simulation than the simulation can handle. This might lead to a buffer overflow somewhere in the routines which handle key strokes. Overflows often have unpredictable consequences.
But after all - why should you want to do this?
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Have been using 546.01 without problem. Just installed 546.17 released today.
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Hi Cosmo,
If you want to remove static aircrafts, you will need to create your own little project using the SDK Polygons or exclusion rectangles. Maybe you will have to remove some polygons first. Success not guaranteed.
If you want to remove AI aircrafts, i have no clue, how.
Are you familiar with creation of SDK projects? Do you want to give it a trial?
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If I interpret MS hints correctly, it is more a software/configuration thing - but for the users who have problems it does not really matter, as long as they get some solution and can download.
Strange enough my download went reasonably smooth.
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It is a problem on Microsoft's side. The know about it. Have a look at the flight simulator forums of Microsoft. The make proposals how to (maybe) work around the problem.
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I found something, but that does not really look very efficient to me:
- create a flight plan and save it.
- start the flight; you will be on the runway of the airport where you want to take off
- adjust the aircraft configuration
- store as a FLT file
Now if you quit MSFS and return, by loading the FLT file the flight plan is loaded with it and the configuration of the aircraft is preserved. It seems the FLT file knows about the flight plan, but you cannot make the flight plan know about the FLT file.
But I'm afraid, that is not really what you wanted to achieve.
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1 hour ago, davidc2 said:
Could I then load up a saved flight plan or would doing that erase the FIT file? Interesting thought.
No idea - I haven't tested. Would you give it a try and let us know?
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Have you tried the following:
- place the aircraft on your favourite runway
- perform modifications
- save as a .flt file
- shut down MSFS
- when you restart MSFS next time...
- go to the world map
- reload the .flt file
In a quick test I made it worked for a C152 for flaps and yoke.
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Hi,
I never experienced something similar, so I am just guessing:
- Have you checked whether there are corresponding entries in your MSFS content manager?
- Have you verified the correct location of your community directory?
- Have you successfully installed add-ons before; is this the first time something fails to show up?
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Then let's take that as the solution...
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I think I heard somewhere, that the MSFS main thread is running on core 1 of the CPU. Should that be true, and should the 21-23% be an average over all cores, then these numbers would not tell a lot. If you use e.g. task manager, you could monitor the core 1 usage separately.
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There are not many things I could think of, that influence fps in such a way. For NVidia systems using / not using DX12 and DLSS may be - or a very complex add-on scenery may be. Other than that all changes I ever experimented with, resulted in marginal performance changes only. So I am afraid, I can't help.
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You said, you have updated your BIOS. From my experience updating the BIOS may result in a reset of certain settings back to default. So in case you have e.g. modified core frequencies or similar, these may now be back to default after the update.
Maybe you double check.
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The official packages (everything which is free plus some commercial add-ons) use 335 GB, my community folder uses 26 GB.
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For the MSFS Forum (and most other sites) I am using Firefox with no issues.
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this is what I found - is it what you have been looking for?
https://flightsim.to/file/52043/cessna-t-37b-tweet
As always: download at your own risk... (I have not tested it)
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one little thing to add:
if successfully installed the plane should be listed in the MSFS Content Manager.
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Three issues to comment on:
a. this forum is independent
b. as loki wrote: to run MSFS you need a Microsoft Account. Either you had one, when you purchased MSFS or you created one. Generally Login Information consists of your email address and a password you selected when you created your account. It may be the same you maybe use when logging into office 365 (if you use it). I personally use different logins.
c. when you purchased your plane, did it come as a file with an installer? Or did it come as zip archive (or other archive like rar)? Or just as download link?
- Installer - re-run it, it should copy everything to the correct location.
- archive - extract it. If it contains an installer, see (1). If it contains directories, copy them to the community directory.
- link - download it again and see what you get.
attached example: an add-on Lockheed Electra in my community directory.
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Hi,
I will put something together, but that may take a day or two.
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Hi danbiosca,
The approach I am going o describe assumes that you have a basic knowledge about how to create scenery projects. And it assumes that we are dealing with freeware sceneries, not commercial ones.
In general it is possible to exclude scenery objects from a scenery, but data management is a bit difficult. This is because you need to decide, which scenery is the one that will loose the duplicates and which scenery is the one to keep the objects. You can not mix it. For the reason, please see below.
Then you create a project which contains "Exclusion Rectangles" or "Rectangles" with the respective "exclude building" property for the location where a scenery object is to be removed. I am not sure, whether a rectangle or an exclusion rectangle works best (or at all...), you need to try. It also depends on whether you talk about buildings or other objects. then different properties need to be selected.
By default, the Flight Simulator loads community sceneries in alphabetic order. You need to make sure, that the scenery which is going to loose the objects is loaded first, your exclusion scenery is loaded second and the scenery which is going to keep the objects is loaded last. Change directory names, in necessary. This is why you cannot mix things and remove some objects from one scenery and others from the other scenery.
Another option is to decompile the BGL files and recreate the scenery, delete what you do not want and re-compile everything. This is a complex approach and I once did it for a test with mixed results. As long as you do not publish your work, you are probably fine. But you should carefully read any restriction the authors have defined for their work. And ask them for permission, if you feel unsure.
I hope this helps.
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Whether you need to use the Content Manager or not depends on the software provider. Most freeware stuff is "installed" by dragging a directory to the community directory. But then, there is no version control. Others provide their own installation routine and they should tell you, what to do. Sometimes you find a placeholder and the content manager has to do the downloading for you.
If you select the "not installed" package (a checkmark appears to the left of the entry), is there an active download button near the lower end of the screen?
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My recent prolongation coincided with the change of the forum software. In the new forum I am no longer able to see my membership anywhere (profile, account, posts, ...)
Money has been drawn from my account, so that part of the prolongation worked.
Any news about when this functionality of the old forum will become available in the new?
msfs 2020 loading of game
in Microsoft Flight Simulator 2020 General Discussion
Posted
I assume, you have checked that the disk is clean - no finger prints, no stains, nothing one could get rid of with a soft piece of cloth and some water with a drop of washing-up liquid?