flightsimmer2020 Posted August 12, 2021 Share Posted August 12, 2021 this was brought up before im sure of it,,, how to fix the problem with sinking AI i looked and could not find the post Link to comment Share on other sites More sharing options...
mrzippy Posted August 12, 2021 Share Posted August 12, 2021 https://www.flytampa.org/forum/viewtopic.php?t=4399 Maybe this will help? Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
hjwalter Posted August 12, 2021 Share Posted August 12, 2021 Any addon third party airport's visible ground scenery needs to be at exactly the same elevation as that of it's default airport in it's relevant APnnnnnn.bgl file, otherwise AI planes will either be (partially) parked under the visible addon ground level or will seem to be floating above it. This is because AI planes will always park on de default airport's elevation. Ground elevation in it's related Afcad or ADE file must also be the same. However, an overriding flatten for the whole airport area is the most simple solution but an elevation edit in the default APnnnnnn.bgl file is the better choice but only after the original has been saved to somewhere safe. Regards Hans Link to comment Share on other sites More sharing options...
defaid Posted August 13, 2021 Share Posted August 13, 2021 This is because AI planes will always park on de default airport's elevation. Ground elevation in it's related Afcad or ADE file must also be the same. This is usually absolutely correct, but it does depend on the scenery layer order. What really happens is that the AI routine works from the lowest priority and scans until it finds an appropriate AFD file. Then it stops looking. Ordinarily, stock airports have a very low priority so what Hans wrote is nearly always true. However, you don't need to edit the AP****.bgl or add a flatten. All you need to do is make a very low priority scenery layer and puit a copy of your preferred AFD file into it. If that layer is lower than the stock layers then AI will use that AFD instead. Do something like this: [General] Title=FS9 World Scenery Description=FS9 Scenery Data Clean_on_Exit=TRUE [Area.001] Title=Default Terrain Local=Scenery\World Remote= Active=TRUE Required=TRUE Layer=1 Texture_ID=1 [Area.002] Title=Default Scenery Local=Scenery\BASE Remote= Active=TRUE Required=TRUE Layer=2 [Area.003] Title=AFD file duplicates for AI Local=Scenery\AI_Duplicates Remote= Default and other AFDs will be in Area.004 or further away. If your duplicates are in Area.003 then AI will sit at the correct elevation (or at least the elevation of the AFD file...) The fact that there's a duplicate won't affect things at all (because it's an identical copy) and if you give the scenery layer an appropriate name then you can spot it easily an ignore it should you ever use a duplicate airport scanner. D Link to comment Share on other sites More sharing options...
tgibson_new Posted August 13, 2021 Share Posted August 13, 2021 Actually the simplest way is to place a copy of the AFCAD/ADE file into the Scenery/World/scenery folder. Then create any flatten files, if needed. Done. Tom Gibson CalClassic Propliner Page: http://www.calclassic.com Link to comment Share on other sites More sharing options...
defaid Posted August 13, 2021 Share Posted August 13, 2021 Actually the simplest way is to place a copy of the AFCAD/ADE file into the Scenery/World/scenery folder. Then create any flatten files, if needed. Done. Simpler still. :) Link to comment Share on other sites More sharing options...
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