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AI Liveries are White Faded or Blank

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Hello there, this is my first post on the forum so please be gentle with me.


I have been working on AI And a problem I come across every now and again is a livery that is either

exhibit A.PNG Completely transparent


exhibit B.PNG Incredibly pale


I am not really sure what could be causing this to happen or if there is a way to fix it. I noticed the glitch happens to liveries in .DDS form, though most other liveries in .DDS with the same settings work without an issue.


Any suggestions would be greatly appreciated.

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I've had problems like the 2nd pic with the "faded out" look. In my case it turned out to be that the alpha channel was the wrong color when I converted the paintjob to DDS format and it was actually reflective qualities of the surface. I THINK I loaded the alpha into the paint program and lightened it a bit, then merged it back into the texture file. It's been so long that I can't remember and I don't paint em anymore. I wasn't that good at it anyway, but I got lucky with a few.

I also seem to recall that I also ran into this problem when I changed over to DX10 and there was a setting somewhere in Steve's DX Fixer program that corrected it.

I apologize for not being more help. It's just been a long time since I did any painting on anything other than styrene plastic models.

Nowadays the bane of my existence is yellow acrylic paint. That's a problem on 1930's US Navy planes! Yellow everywhere!

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PS- Now that I look closer, that first pic isn't transparent. It's a full on reflection of surrounding scenery. It's like your alpha channel is completely black. Try a nice gray alpha and I'd be willing to bet that'll fix it. But save the original plane! Copy the texture files to a new folder and name it something memorable so you can add the newly painted textures to an ai plane and make it fly into a podunk little airport with no other traffic to "test fly" it.


Try this link to The Painters workshop for a better description:


Edited by Hossfly68
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Further to Hossfly's good advice, some models have reflection built-in, and don't need an Alpha channel in the texture file at all. The first pic looks a model with built-in reflection AND an Alpha channel in the texture.

Tim Wright "The older I get, the better I was..."

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