richiemo Posted January 24, 2019 Share Posted January 24, 2019 Gang, I've been researching how to get rid of shine/reflection on an aircraft texture using DXTBmp. There's an engine I'm working on and I want to reduce shine. If I just paint over it, the shine comes through the pain. The research has turned up some really deep technical stuff. I'm a pretty good painter but I don't understand it. Does anyone have a quick tip. Link to comment Share on other sites More sharing options...
keefpee Posted January 24, 2019 Share Posted January 24, 2019 First thing is to put the existing DXT'ed .bmp back into DXTbmp & then re-save without an alpha layer. Not sure if one can add a 'reversed' alpha layer - will depend on whether its for FS9 or FSX as the alpha colour is opposite to each other!!! Beyond that its probably in the gmax/FSDS pre .mdl model & I think you will need that from the originator. Link to comment Share on other sites More sharing options...
1biggles1 Posted January 24, 2019 Share Posted January 24, 2019 Hi just deleting the alpha will stop the shine it will also stop the transparent outline, send them to a graphics editor and make the grey areas whiter pure white is no shine and shading. Let me know if you want to clarify anything else Howard Web : http://biggles11.wix.com/the-natural-world Mail : biggles11@btinternet.com Link to comment Share on other sites More sharing options...
tgibson_new Posted January 24, 2019 Share Posted January 24, 2019 Keep in mind that the alpha channel creates *reflection*, not the shine from the sun. That's called Specular shine. That's done within the model itself in FS9 and cannot be changed by editing textures. Tom Gibson CalClassic Propliner Page: http://www.calclassic.com Link to comment Share on other sites More sharing options...
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