Roger Wensley Posted March 10, 2018 Share Posted March 10, 2018 I have the AI Aardvark 737-200 and in theory (meaning in real life) it can take-off in less than 4,700 feet if it needs to, by reducing total loaded weight down from the maximum. Which means that to preserve reality I need to reduce the Aardvark version take-off roll length by about 400 feet so that Baker Lake is a viable option. Can somebody please advise which bit of the cfg file I need to tweak? Link to comment Share on other sites More sharing options...
JSMR Posted March 10, 2018 Share Posted March 10, 2018 I have the AI Aardvark 737-200 and in theory (meaning in real life) it can take-off in less than 4,700 feet if it needs to, by reducing total loaded weight down from the maximum. Which means that to preserve reality I need to reduce the Aardvark version take-off roll length by about 400 feet so that Baker Lake is a viable option. Can somebody please advise which bit of the cfg file I need to tweak? I don’t mess around with the ai too often, but I guess reducing the weight in the cfg would help. I think. Increasing power might too but I’m not sure how that effects the rest of the flight profile. But like I said, I’m no ai expert. https://fshub.io/airline/RUA/overview Link to comment Share on other sites More sharing options...
ColR1948 Posted March 10, 2018 Share Posted March 10, 2018 You don't mean this do you: [autopilot] autopilot_available=1 flight_director_available=1 default_vertical_speed=800.0 Is your set lower, if so increase it that might work. Link to comment Share on other sites More sharing options...
Roger Wensley Posted March 10, 2018 Author Share Posted March 10, 2018 Not sure that default vertical speed will have an effect until it gets off the ground? Link to comment Share on other sites More sharing options...
Roger Wensley Posted March 10, 2018 Author Share Posted March 10, 2018 Reducing weight would be how it would be done in real life, so I will give that a try. Link to comment Share on other sites More sharing options...
ColR1948 Posted March 10, 2018 Share Posted March 10, 2018 Is it the lift scaler that needs adjusting in the cfg Link to comment Share on other sites More sharing options...
tgibson_new Posted March 10, 2018 Share Posted March 10, 2018 Hi, Changing things like the lift scalar, wingspan, engine power, etc. would all shorten the takeoff roll. Reducing the empty_weight would also do it (AI do not react to reduced payloads). But these will also have effects during the rest of the flight, and those would need to be tested too. Tom Gibson CalClassic Propliner Page: http://www.calclassic.com Link to comment Share on other sites More sharing options...
Roger Wensley Posted March 10, 2018 Author Share Posted March 10, 2018 I reduced the weight by 10,000 lbs, and that did the trick for the take-off. But, it doesn't land and just flies a missed approach. Now I will test the landing at normal weight to see if I messed that up by reducing the weight. Follow this story through to episode 27 in 2021. Link to comment Share on other sites More sharing options...
Roger Wensley Posted March 10, 2018 Author Share Posted March 10, 2018 Nope, it doesn't land using the original weights either, so it is a malfunctioning ai aircraft in the first place. So I might as well have it take off ok and pretend it lands perfectly well when I am not looking. Or find another Nolinor 737 somewhere. Link to comment Share on other sites More sharing options...
Roger Wensley Posted March 10, 2018 Author Share Posted March 10, 2018 World of AI have a perfectly good 737 in Nolinor colours, that lands and takes off like a gentleman should in 4,500 feet. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.