tzagman Posted February 19, 2018 Posted February 19, 2018 For external view on my home made cockpit I use three screens with eyefinity and wideview aspect enabled When I operate jetways in P3D v4.1 they are not rendered correctly during closing and detaching When detached they seem to be ok (see photos) https://www.dropbox.com/s/ktkjzrlexu0gm70/detached.jpg?dl=0 https://www.dropbox.com/s/j90txgyz0yghcqx/detached WIDE.jpg?dl=0 When attached they seem not to be scaled for wideview (see photos) https://www.dropbox.com/s/uc0q55barej9zjo/attached.jpg?dl=0 https://www.dropbox.com/s/a0waizvg9b20mvp/attached WIDE.jpg?dl=0 During motion for attaching and detaching the graphics are messed Any suggestions please
tzagman Posted February 19, 2018 Author Posted February 19, 2018 The problem looks like the jetway comes closer to the door than the appropriate distance so that the eye view passes through the jetway in the same way like any other object I use PMDG NGX and GSX with SODE
vgbaron Posted February 19, 2018 Posted February 19, 2018 With a home cockpit, that's something you might want to run by LM directly. Vic P3D Rig I7 7700K @ 5.0ghz Asus Maximus X270 16G G.Skill 3600 15-15-15-18 2T EVGARTX2080ti Corsair 1000W PSU 1TB Samsung SSD for P3D - 2 - 256G OCZ Vector SSD - HAF X - Corsiar H100i V2 Liquid Cooler W10 64 Pro.
tzagman Posted February 21, 2018 Author Posted February 21, 2018 SOLVED in file: cameras.cfg [CameraDefinition.001] Title = Cockpit ..... ClipMode = Minimum (added this line)
mallcott Posted February 22, 2018 Posted February 22, 2018 SOLVED in file: cameras.cfg [CameraDefinition.001] Title = Cockpit ..... ClipMode = Minimum (added this line) Useful to know. Thanks This was an old tip for previous P3D versions. Seems still valid for newer.
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