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Jetways are not rendered correctly


tzagman

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Posted

For external view on my home made cockpit I use three screens with eyefinity and wideview aspect enabled

 

When I operate jetways in P3D v4.1 they are not rendered correctly during closing and detaching

 

When detached they seem to be ok (see photos)

https://www.dropbox.com/s/ktkjzrlexu0gm70/detached.jpg?dl=0

https://www.dropbox.com/s/j90txgyz0yghcqx/detached WIDE.jpg?dl=0

 

When attached they seem not to be scaled for wideview (see photos)

https://www.dropbox.com/s/uc0q55barej9zjo/attached.jpg?dl=0

https://www.dropbox.com/s/a0waizvg9b20mvp/attached WIDE.jpg?dl=0

 

During motion for attaching and detaching the graphics are messed

 

Any suggestions please

Posted

The problem looks like the jetway comes closer to the door than the appropriate distance

so that the eye view passes through the jetway in the same way like any other object

 

I use PMDG NGX and GSX with SODE

Posted

With a home cockpit, that's something you might want to run by LM directly.

 

Vic

P3D Rig

I7 7700K @ 5.0ghz Asus Maximus X270 16G G.Skill 3600 15-15-15-18 2T EVGARTX2080ti Corsair 1000W PSU 1TB Samsung SSD for P3D - 2 - 256G OCZ Vector SSD - HAF X - Corsiar H100i V2 Liquid Cooler W10 64 Pro.

Posted
SOLVED

in file: cameras.cfg

[CameraDefinition.001]

Title = Cockpit

.....

ClipMode = Minimum (added this line)

 

Useful to know. Thanks

 

This was an old tip for previous P3D versions. Seems still valid for newer.

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